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Craig O. Stewart; Chrysanthe Preza; Stephanie S. Ivey – Scholarship and Practice of Undergraduate Research, 2025
This study examined the impact of a Vertically Integrated Projects (VIP) program on engineering identity, self-efficacy, mindset, intentions to stay in engineering, and self-perceived science, technology, engineering, and mathematics (STEM) knowledge/skills through a pre/ postsurvey design with 22 students. Results indicated no significant changes…
Descriptors: STEM Education, Self Concept, Student Projects, Student Attitudes
Rachel N. Bonnette; Monica L. Miles – Journal of Engineering Education, 2025
Background: Engineers must learn to document their process to communicate effectively in teams--a skill that calls for knowing "how" and "when" to capture information, as well as the self-regulation to continually engage in this practice. Motivation to self-regulate requires that students be motivated to complete a goal and see…
Descriptors: High School Students, Student Motivation, Engineering, Documentation
Fatma Demir; Ellen Roels; Seppe Terryn; Bram Vanderborght – IEEE Transactions on Education, 2024
Contribution: This article presents an engineering outreach activity that aims to teach K-12 students how to develop a tendon-based soft robotic finger. The primary objectives of this STEM activity are to introduce students to the fundamentals of soft robotics, its interdisciplinary nature, and to offer them a hands-on and engaging learning…
Descriptors: Outreach Programs, Engineering, STEM Education, Elementary Secondary Education
Para-González, L.; Cubillas-Para, C.; Mascaraque-Ramírez, C. – Studies in Higher Education, 2023
Prior research has suggested that Project Based Learning (PBL) may affect students' performance. Nevertheless, there has been a lack of empirical studies that have examined these relationships specially, in Bachelor's Degrees and Master's degrees. This research empirically examines whether PBL improves Own apprenticeship abilities' development as…
Descriptors: Active Learning, Student Projects, Academic Achievement, Graduate Students
Soukaina Aziz – Higher Education, Skills and Work-based Learning, 2025
Purpose: The systematic review adheres to the methodology outlined in the practical guide by Petticrew and Roberts (2006). Following this approach, research questions were initially formulated, as detailed in the introduction section. Subsequently, databases were selected, and research terms were defined. The search, conducted in September 2023,…
Descriptors: Soft Skills, Skill Development, Higher Education, Educational Research
Yu, Kuang-Chao; Wu, Pai-Hsing; Fan, Szu-Chun – International Journal of Science and Mathematics Education, 2020
With an increased emphasis on science, technology, engineering, and mathematics (STEM) education, educators have often adopted engineering projects for integrating interdisciplinary knowledge through engineering design process. However, there is scant research that has empirically documented the relationships among students' understanding of the…
Descriptors: High School Students, Scientific Literacy, Critical Thinking, Engineering
Christensen, Brad – Technology and Engineering Teacher, 2021
The value of doing projects as a vehicle for instruction has been integral to technology and engineering classes for decades. With the increased emphasis on STEM, project-based learning is becoming more popular with all teachers. Realistically, classrooms can be limited, however, in the tools, materials, and processes needed for project-based…
Descriptors: STEM Education, Art Education, Student Projects, Active Learning
Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
Sola-Guirado, Rafael R.; Guerrero-Vacas, Guillermo; Rodríguez-Alabanda, Óscar – Education and Information Technologies, 2022
Computer-aided design, manufacturing and engineering technologies (CAD/CAM/CAE) are a mainstay in today's industry and therefore they should be an important part in the current training plan of the graduate engineers. However, their implementation in the university environment presents certain barriers that make it difficult. In this work, we…
Descriptors: Computer Assisted Design, Manufacturing, Automation, Engineering
Wei Xu; Jia-Chen Chen; Ye-feng Lou; Hang Chen – International Journal of Technology and Design Education, 2024
Maker education can enhance learners' creativity. Design thinking can facilitate the innovative resolution of complex problems. The design thinking literature and most maker teaching modes are limited in their promotion of learning and ability development in various dimensions. Learners have stereotypes about some professions; interventions can…
Descriptors: Elementary School Students, Cooperative Learning, Problem Based Learning, Student Projects
Dommermuth, Emily; Roberts, Linds W. – Communications in Information Literacy, 2022
First-generation college students (FGCS) in engineering bring a wealth of knowledge to their academic and social experiences in higher education, in contrast to deficit-based narratives that students are underprepared. By listening to FGCS' own experiences navigating higher education and using information literacy in their project-based work,…
Descriptors: First Generation College Students, Engineering Education, Engineering, Student Experience
Tian Luo; Jiayue Zhao; Winnie Wing Mui So; Wencong Zhan – Journal of Baltic Science Education, 2024
Students build up their STEM career interest based on their experiences. However, it remains unclear how students reflect on their STEM experiences in light of their understanding of STEM careers. This study aimed to explore how students relate their practices in STEM project-based learning (PBL) with their perceptions of scientists' and…
Descriptors: STEM Education, Active Learning, Student Projects, Student Interests
Arreola, Anaiss; Ganim, Katherine R. – Journal of Science Education for Students with Disabilities, 2021
When you don't have a hand, what could you have instead? This article introduces the impact of inviting youth with disabilities to learn tools and technology to design their own solutions and advocate for their own future. This approach to programming is rooted in a mindset of designing WITH, not FOR. Not only are design outcomes improved when…
Descriptors: Empowerment, Youth Programs, Students with Disabilities, Design
Zhang Huiyu; Linda Fang – International Journal of Designs for Learning, 2021
Biostatistics is a second-year subject taken by Biomedical Engineering Diploma students in Temasek Polytechnic, Singapore. Gamification elements, referenced from the popular "Pokémon GO," were infused into a suite of activities. The purpose was to engage and sustain the interest of students while facilitating the successful execution of…
Descriptors: Game Based Learning, Computer Games, Active Learning, Student Projects
Jaime, Arturo; Olarte, Juan J.; Garcia-Izquierdo, Francisco J.; Dominguez, Cesar – IEEE Transactions on Education, 2020
Contribution: Internships designed to provide training and an initial period of contact with industry, prior to a computer science engineering capstone project, have a very positive impact on both industry and academic capstone projects. Background: Internships and capstone projects are widely used to integrate work-related learning in computer…
Descriptors: Internship Programs, Computer Science Education, Engineering, Capstone Experiences

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