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Long, Christian – Learning & Leading with Technology, 2012
Design thinking is about using design to improve the human experience. It combines collaboration, systems thinking, and a balance of creative and analytical habits. It also fuels what the students want for themselves: making an impact on the real world in real time and having adults take their passions seriously. The process essentially comes down…
Descriptors: Feedback (Response), Systems Approach, Design, High School Students
Southern Regional Education Board (SREB), 2013
To keep pace with accelerating technology and workplace expectations, high school and technology center students need access to high-level programs and courses that open the doors to further education and careers. The Southern Regional Education Board (SREB) and nine states have launched a far-reaching program to provide rigorous and relevant…
Descriptors: Active Learning, Student Projects, Career Readiness, College Readiness
Clarke, Suzanne – Educational Research Service, 2009
Project-Based Learning (PBL) connects standards-based content to real-world scenarios through the use of projects to improve student achievement. By engaging students in authentic problems that do not have a predetermined solution, students learn both subject matter and critical 21st-century skills. This "Focus On" addresses what…
Descriptors: Student Projects, Problem Based Learning, Active Learning, Student Motivation