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Gardner, Michael – TechTrends, 2001
Describes the planning and design process of "Off the Wall," a student-developed CD-ROM multimedia project about the life and work of artist Chuck Close-the product of a studio-based course in Learning Experiments Design at the University of Georgia. The design includes an element of gaming; text is kept sparse; navigational elements are rendered…
Descriptors: Artists, Computer Graphics, Computer Interfaces, Computer Software Development
Reynolds, Kirstin K. – Converge, 2001
Describes the development of Atta-Touch, the school-based business run by students at Clark Fork Junior/Senior High School in Idaho, that grew out of an entrepreneurship class and that currently designs and creates technology-based, multimedia products. Discusses community building; real-world experience; project-based learning; and products…
Descriptors: Business Education, Computer Software Development, Computer Uses in Education, Experiential Learning
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Rieber, Lloyd P.; Luke, Nancy; Smith, Jan – Meridian, 1998
Describes KID DESIGNER, a project that emphasizes play as a lifelong learning process by teaching elementary school students how to design their own educational computer games that embed content from subjects studied in the classroom. Topics include constructivism; cooperative learning; project-based activities; prior learning; group dynamics; and…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Software Development, Constructivism (Learning)
Means, H. Willis; Love, Mary S. – 1999
Pre-service elementary education teachers who were enrolled in an educational technology course participated in a semester-long collaboration with technology. The course provided them with the opportunity to apply previously learned theory and to assess, design, develop, and implement solutions to educational problems. The course culminated in…
Descriptors: Computer Software Development, Computer Uses in Education, Cooperative Learning, Course Evaluation