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Franetovic, Marija – Journal of Educational Multimedia and Hypermedia, 2016
This case study research sought to understand a subset of the next generation in reference to virtual world learning within a game development course. The students completed an ill-structured team project which was facilitated using authentic learning strategies within a virtual world over a period of seven weeks. Research findings emerged from…
Descriptors: Educational Games, Instructional Design, Student Developed Materials, Computer Simulation
Peer reviewedNichol, Jon – Journal of Curriculum Studies, 1985
The School of Education at the University of Exeter (England) is developing a curriculum project in which secondary school students learn history by using prepared computer programs, by using the computer as an electronic blackboard, and by doing their own programing. The Exeter project is described. (RM)
Descriptors: Comparative Education, Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation
Kaldhusdal, Terry; Wood, Sue; Truesdale, Jean – MultiMedia Schools, 1998
Describes a project where fourth- and fifth-grade students in the Wales School District (Wisconsin) simulated a political campaign as part of their social studies curriculum, using HyperStudio, ClarisWorks, and the Internet. Also discusses fund-raising activities and how the unit came about. (AEF)
Descriptors: Class Activities, Computer Assisted Instruction, Computer Simulation, Fund Raising

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