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Showing 1 to 15 of 21 results Save | Export
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Joyce Vogel; Dan Bouhnik – European Journal of Education, 2024
Introduction to Computer Science is traditionally the first course that all computer science and software engineering majors take. The course introduces many problem-solving techniques which can be challenging for many freshman students. In order to mitigate some of the issues of this course, we, at the Higher Education Institute, introduced a new…
Descriptors: Computer Science Education, Introductory Courses, Awards, Problem Based Learning
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Bozan, Karoly; Stoner, Claire; Maden, Burcu – Information Systems Education Journal, 2023
User Experience Design (UXD) is an often-neglected area of the information systems (IS) curriculum. UXD classes specifically designed for IS students are still uncommon in IS programs and this study aims to add to the body of knowledge to prepare a more well-rounded future generation of IS professionals. With this goal in mind, this study…
Descriptors: Information Systems, Interdisciplinary Approach, Constructivism (Learning), Teaching Methods
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Dowdall, Shane; Hlobaz, Artur; Milczarski, Piotr; O'Reilly, Derek; Podlaski, Krzysztof; Stawska, Zofia – Informatics in Education, 2021
The development of communication and other soft skills among computer science students is not usually an easy task. Often, curricula focus on technical skills, with team projects being used for the improvement of communication skills. However, these teams usually comprise solely of computer science students. In this paper, we present a didactical…
Descriptors: Foreign Countries, Computer Science Education, Soft Skills, Skill Development
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Bilgin, Ayse Aysin Bombaci; Powell, Angela; Richards, Deborah – Statistics Education Research Journal, 2022
Work integrated learning (WIL) has been the norm in disciplines such as medicine, teacher education and engineering; however, it has not been implemented until recently in statistics and not for every student in computer science education. There seems to be no literature on the use of WIL for data science education. With the changed focus of…
Descriptors: Work Experience Programs, Statistics Education, Computer Science Education, Education Work Relationship
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Havenga, Marietjie – African Journal of Research in Mathematics, Science and Technology Education, 2018
This research reports on second-year students who designed and developed an integrated C# programming and database project as one of the course outcomes in a problem-based environment. Project teamwork involved three key actions, namely cooperation, taking responsibility and dealing with dependencies. For these actions, several competencies were…
Descriptors: Problem Based Learning, Student Projects, Computer Science Education, Programming
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Benzer, Ali Ihsan; Yildiz, Bunyamin – Journal of Baltic Science Education, 2019
The computer-aided 3D modelling which is one of the innovative technologies can offer great opportunities to improve students' skills. The aim of this research was to examine the effects of computer-aided 3D modeling activities on pre-service teachers' spatial abilities and attitudes towards 3D modeling and the relevant course. The study group of…
Descriptors: Computer Assisted Design, Models, Preservice Teachers, Spatial Ability
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Burden, Håkan; Sprei, Frances – International Journal of Sustainability in Higher Education, 2021
Purpose: The purpose of this study is to address the challenges of teaching sustainable development to computer engineering students. Part of the problem is that they perceive the topic as irrelevant for their future profession. Design/methodology/approach: To address this challenge, we introduced a project element into a course on sustainable…
Descriptors: Sustainable Development, Ethics, Entrepreneurship, Computer Science Education
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Hüttel, Hans; Gnaur, Dorina – Journal of Problem Based Learning in Higher Education, 2017
Danish PBL-based higher education institutions espouse the qualities of problem-based projects but actual practice shows a somewhat different picture. The predominant use of project catalogues and the formal requirements imposed by accreditation inhibit central intentions behind problem-based project work and there is now a danger of employing the…
Descriptors: Problem Based Learning, Higher Education, Student Projects, Computer Science Education
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Clarke, Peter J.; Davis, Debra L.; Chang-Lau, Raymond; King, Tariq M. – ACM Transactions on Computing Education, 2017
Software continues to affect a major part of our daily lives, including the way we use our phones, home appliances, medical devices, and cars. The pervasiveness of software has led to a growing demand for software developers over the next decade. To ensure the high quality of software developed in industry, students being trained in software…
Descriptors: Computer Software, Undergraduate Students, Computer Science Education, Online Catalogs
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Dolog, Peter; Thomsen, Lone Leth; Thomsen, Bent – ACM Transactions on Computing Education, 2016
Problem-Based Learning (PBL) has often been seen as an all-or-nothing approach, difficult to apply in traditional curricula based on traditional lectured courses with exercise and lab sessions. Aalborg University has since its creation in 1974 practiced PBL in all subjects, including computer science and software engineering, following a model…
Descriptors: Problem Based Learning, Teaching Methods, Computer Software, Computer Science Education
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Marshall, Linda; Pieterse, Vreda; Thompson, Lisa; Venter, Dina M. – ACM Transactions on Computing Education, 2016
Employers require software engineers to work in teams when developing software systems. It is therefore important for graduates to have experienced teamwork before they enter the job market. We describe an experiential learning exercise that we designed to teach the software engineering process in conjunction with teamwork skills. The underlying…
Descriptors: Student Participation, Teamwork, Computer Software, Programming
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Veletsianos, George; Beth, Bradley; Lin, Calvin; Russell, Gregory – Journal of Educational Computing Research, 2016
"Thriving in Our Digital World" is a technology-enhanced dual enrollment course introducing high school students to computer science through project- and problem-based learning. This article describes the evolution of the course and five lessons learned during the design, development, implementation, and iteration of the course from its…
Descriptors: Computer Science, Computer Science Education, High School Students, Instructional Design
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Riek, L. D. – IEEE Transactions on Education, 2013
This paper describes a newly designed upper-level undergraduate and graduate course, Autonomous Mobile Robots. The course employs active, cooperative, problem-based learning and is grounded in the fundamental computational problems in mobile robotics defined by Dudek and Jenkin. Students receive a broad survey of robotics through lectures, weekly…
Descriptors: Robotics, Active Learning, Cooperative Learning, Problem Based Learning
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Diamond, Susannah; Middleton, Andrew; Mather, Richard – Innovations in Education and Teaching International, 2011
This paper proposes a cross-faculty simulation model for authentic learning that bridges the gap between short group-based simulations within the classroom and longer individual placements in professional working contexts. Dissemination of the model is expected to widen the use of authentic learning approaches in higher education (HE). The model…
Descriptors: Foreign Countries, Educational Games, Learning Experience, Simulation
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Tappert, Charles C.; Stix, Allen – Computers in the Schools, 2010
At Pace University we have been using real-world student projects in capstone computing courses for about 10 years. While the courses were conducted in a traditional classroom environment during the early years, the current course has been essentially online for the last five years in order to reach a greater number of geographically scattered…
Descriptors: Student Projects, Distance Education, Educational Trends, Online Courses
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