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Showing 1 to 15 of 25 results Save | Export
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Ilham Marnola; I Nyoman Sudana Degeng; Saida Ulfa; Henry Praherdhiono – Journal of Educators Online, 2025
This research aims to develop an online Project-Based Collaborative Learning (PBL) model design by utilizing an asynchronous Online Discussion Forum (ODF) that can systematically direct teachers or lecturers as facilitators in learning, and how experts think about the design. Using the Research and Development (R&D) method, this design was…
Descriptors: Instructional Design, Models, Active Learning, Student Projects
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Mary English; Rachel Plews; Gail Matthews-DeNatale; Nick Wilson; Katherine Simeon; Helen Cheng – International Journal for Academic Development, 2024
This qualitative study examined how seven graduate students became prepared to teach in an unfamiliar online PBL environment through an experiential professional development program. During the 75-hour preparation program, graduate instructors completed readings and practice activities, immersed themselves in the student perspective, and completed…
Descriptors: Experiential Learning, Faculty Development, Teaching Methods, Graduate School Faculty
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Listiqowati, Ika; Budijanto; Sumarmi; Ruja, I Nyoman – International Journal of Instruction, 2022
This study aimed to examine the impact of the project-based flipped classroom (PjBFC) model on online learning with synchronous and asynchronous strategies on student's critical thinking skills. The media used are Zoom meetings and WhatsApp. The research design was quasi-experimental research. The research subjects were students of the Geography…
Descriptors: Student Projects, Active Learning, Critical Thinking, Thinking Skills
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Holle, Maxwell J.; Miller, Michael J. – Journal of Food Science Education, 2021
The number of online courses offered by universities in America continues to increase. Due to limited direct interactions with students, these courses can struggle to promote student engagement. Food science is uniquely situated for implementation of hands-on project-based learning opportunities since basic experiments can be performed in a…
Descriptors: Curriculum Development, Asynchronous Communication, Electronic Learning, Food
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Yunfei Hou; Amir Ghasemkhani; Hani Aldirawi; Miranda McIntyre; Montgomery Van Wart – American Journal of Distance Education, 2024
Prior to the COVID-19 pandemic, Computer Science and STEM-related fields were among the most resistant to online courses. This is because of a perception of the need for more hands-on instruction with labs, clinicals, field studies, etc. Additionally, many STEM students had perceptions based on limited experience of an online STEM course.…
Descriptors: STEM Education, Student Attitudes, Attitude Change, Electronic Learning
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Zhan, Ying – Technology, Pedagogy and Education, 2023
The effects of teachers' audio feedback on students' project-based learning and its influencing factors have seldom been empirically explored in the higher education context. To address this research gap, a group of Hong Kong freshmen (18-23 years old) and their teachers were involved in this study. Data were collected from students' retrospective…
Descriptors: Foreign Countries, Audio Equipment, Feedback (Response), Student Evaluation
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Joao Alberto Arantes do Amaral – Journal of Problem Based Learning in Higher Education, 2023
In this case study, we present our findings regarding a massive open online Scratch programming course. The course, which followed a project-based learning approach, was delivered from July 4 to 30, 2022 to 186 students in Brazil. The students were challenged to develop individual coding projects. Our research goal was to investigate teaching and…
Descriptors: MOOCs, Programming, Computer Science Education, Computers
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Kiliç, Servet – Informatics in Education, 2023
This study aims to explore how gamification elements influence the development of the Community of Inquiry (CoI) in an online project-based programming course conducted on Facebook. We formed student groups by using a quasi-experimental design from students studying in the computer science department. While both courses were project-based, the…
Descriptors: Instructional Effectiveness, Gamification, Communities of Practice, Inquiry
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Shobana R. Dissanayeke; Rebecca Lewis; Siobhan Swindells – Open Learning, 2024
A strategic priority for university educators is to ensure graduates have developed a range of transferable skills. An important skill required by employers is the development of digital capabilities. The COVID-19 pandemic necessitated the move of courses into blended formats which provided an opportunity for educators to redesign their modules to…
Descriptors: Assignments, Digital Literacy, Employment Potential, Blended Learning
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Chen, Xiaojun – International Journal of Technology in Teaching and Learning, 2021
The author presents a qualitative study on engaging teacher candidates in virtual teams towards instructional design projects. Through virtual collaborations via synchronous and asynchronous tools, pre-service teachers engaged in cross-cultural exchanges through project-based learning. This study examines how teacher candidates work in global…
Descriptors: Preservice Teachers, Interdisciplinary Approach, Instructional Design, Electronic Learning
Johnson, Jennifer A. – ProQuest LLC, 2019
Open inquiry offers students the opportunity to gain 21st century skills and expose them to science practices advocated by Next Generation Science Standards (NGSS). While this raises the bar from lower-level inquiry classes, students initially struggle with open inquiry, because they do not know what to expect as they shift from a teacher-directed…
Descriptors: STEM Education, Middle School Students, Self Efficacy, Cross Age Teaching
Corfman, Timothy Dwight – ProQuest LLC, 2017
It is vital for online educators to know whether the strategies they use help students gain 21st-century skills. One skill that has been identified as important in the 21st century is creativity; however, a gap existed in the literature concerning whether online courses could help students to develop creativity. Thus, the purpose of this study was…
Descriptors: Creativity, Asynchronous Communication, Computer Mediated Communication, Online Courses
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Omar, M. K. Al-Mahasneh; Mohammad, N. M. Ayasrah; Shima, M. S. Yahyaa; Raed, A. Al-Kriemeen; Ali, S. Al-Swalha – International Journal of Education and Practice, 2020
The present study aimed to identify the favorite methods of teaching and evaluation among students in university colleges. The study adopted a descriptive survey design; self-administered copies of the questionnaire were used to generate data from 1638 students at university colleges, selected by a random sample method. Frequency and percentage…
Descriptors: Teaching Methods, Evaluation Methods, Preferences, College Students
McMahan-Krepop, Jennifer Michelle – Online Submission, 2020
Project-based learning is a key methodology for the 21st century classroom. The teaching pedagogy is grounded in collaborative learning for students and collaborative teaching practices for educators. When social media and digital technologies are used as aids in the project-based learning approach, it adds a new dimension of learning for students…
Descriptors: Social Media, Technological Literacy, Pedagogical Content Knowledge, Grounded Theory
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Michailidis, Nikolaos; Kapravelos, Efstathios; Tsiatsos, Thrasyvoulos – Educational Technology & Society, 2018
Self-regulated learning is an important means of supporting students' self-awareness and self-regulation level so as to enhance their motivation and engagement. Interaction Analysis (IA) contributes to this end, and its use in studying learning dynamics involved in asynchronous Computer-Supported Collaborative Learning (CSCL) activities has…
Descriptors: Web 2.0 Technologies, Learning Activities, Asynchronous Communication, Cooperative Learning
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