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G. Mauricio Mejía; Yumeng Xie; Luca Simeone; Stephanie Tomlin – International Journal of Art & Design Education, 2025
As design becomes more oriented towards strategy, services and systems, design learning is no longer something apprentices can develop only with masters' input and critique. Further, the experimentation and reflection commonly occurring inside studio-based education is insufficient. Real-world or live projects offer an alternative to learning…
Descriptors: Design, Art Education, Strategic Planning, Skill Development
Irdalisa; Zulherman; Mega Elvianasti; Sri Adi Widodo; Erlia Hanum – International Journal of Educational Methodology, 2024
The objective of this research was to assess the efficacy of project-based learning in enhancing the analysis of student worksheets in the domains of Science, Technology, Engineering, Arts, and Mathematics (STEAM) with the integration of the ecoprint technique, focusing on its influence on student motivation and creativity. This investigation was…
Descriptors: STEM Education, Creativity, Student Motivation, Worksheets
Anak Agung Gde Ekayana; Ni Nyoman Parwati; Ketut Agustini; I Gede Ratnaya – Journal of Technology and Science Education, 2025
Students must grasp creative thinking as a crucial 21st-century talent to enhance learning achievement. Empirical research indicates that pupils' creative thinking skills and learning achievements require enhancement and attention. This study examines the impact of a project-based learning framework with STEAM methodology and self-efficacy levels…
Descriptors: Student Projects, Active Learning, STEM Education, Art Education
Alfiana Nur Rosita Mayanti; Arif Widiyatmoko – International Journal of Technology in Education and Science, 2025
The purpose of this study was to analyze the effect of "Canva-assisted PjBL-STEAM" learning model to improve students' creative thinking and collaboration skills. This type of research is "quasi-experimental" with "Noneequivalent Control Group Design" with "pretest" and "posttest" forms.…
Descriptors: Active Learning, Student Projects, Art Education, STEM Education
David Antonio Rosas; Natalia Padilla-Zea; Jean Heutte; Daniel Burgos – International Journal of Technology in Education, 2025
This paper focuses on the physiological identification of Clutch-Flow states in real-world educational scenarios. By using the Eduflow scale and Polar H10 wearable devices, we develop two STEAM face-to-face project-base teaching-learning experiences with students in 5th and 6th grade of primary education. Based on Heart Rate Variation (HRV)…
Descriptors: STEM Education, Art Education, In Person Learning, Active Learning
Baidal-Bustamante, Eduardo; Mora, Cesar; Alvarez-Alvarado, Manuel S. – IEEE Transactions on Education, 2023
With the advancements in information and communications technologies, new teaching approaches arise. In this context, project-based learning (PBL) and science, technology, engineering, the arts, and mathematics model (STEAM) emerge as the most popular in the education field, attributed to their efficacy on students' learning capacity. This article…
Descriptors: Art Education, STEM Education, Active Learning, Student Projects
Daniel Martín-Cudero; Ana Isabel Cid-Cid; Rocío Guede-Cid – Journal of Technology and Science Education, 2024
Society is in an incessant process of reflection, but the educational system is not following the same path, creating an urgent need for a quality educational renovation in which new methodologies, approaches and educational resources are developed based on creation, collaboration and learning by doing. In this sense, the integrated education of…
Descriptors: Art Education, STEM Education, Secondary Education, Student Projects
Nicole Pearce; Jill Davis – Dimensions of Early Childhood, 2024
Engaging pre-service teachers in STEAM (science, technology, engineering, arts, and math) challenges offers active learning experiences that promote an understanding of the significance of STEAM in early childhood education. By integrating community, cultural, and personal assets, STEAM becomes a versatile approach with endless opportunities for…
Descriptors: Preservice Teacher Education, Preservice Teachers, STEM Education, Art Education
Natal, Gerald R.; Remaklus, David – College & Research Libraries, 2023
The literature concerning experiential learning in academic libraries generally pertains to opportunities for student workers and library and information science students, along with case studies of experiential learning integration into the classroom. This article details the successful partnership between an academic library and university art…
Descriptors: Academic Libraries, Experiential Learning, Art Education, College Programs
Juliana Abra Olivato; José Castro Silva – London Review of Education, 2023
This study explored primary school teachers' self-efficacy beliefs about interdisciplinary teaching practices related to science, technology, engineering, arts and mathematics (STEAM) education and project-based learning to understand teacher perceptions and practices and to recommend some teacher training according to the national curricular…
Descriptors: Interdisciplinary Approach, Teaching Methods, STEM Education, Art Education
Lu, Shih-Yun; Lo, Chih-Cheng; Syu, Jia-Yu – International Journal of Technology and Design Education, 2022
The main purpose of the living technology curriculum is to cultivate students' interest in learning science and technology, and further to utilize their experience of learning instructions and develop their ability to integrate interdisciplinary knowledge and skills. In recent years, as countries have begun to emphasize the concept of…
Descriptors: STEM Education, Art Education, Interdisciplinary Approach, Student Projects
Grace Petersen – ProQuest LLC, 2022
The purpose of this study was to determine the impact the project-based learning model had on student learning and engagement by examining the perceptions of parents, teachers, school administration, and district patrons of the project-based learning methods implemented at an intermediate STEAM school. The findings should serve to improve the…
Descriptors: Program Implementation, Student Projects, Active Learning, STEM Education
Nathalie Roos – International Journal of Art & Design Education, 2025
This article is an evaluative research study, mapping the outcomes of the art and citizenship project Dealing with the real stuff, in which students developed the competences of critical thinking and creative resistance. During this project, Dutch students at a school for compulsory education, aged 15-16 years, studied activist art, participated…
Descriptors: Art Education, Citizenship Education, Activism, Educational Benefits
David Antonio Rosas; Natalia Padilla-Zea; Daniel Burgos – Smart Learning Environments, 2025
This paper advances in the understanding of motivation in terms of flow in groups from a physiological perspective. We use wearable devices to monitor the heart rate variation during a set of sessions of face-to-face STEAM project-based learning. By using Action Research with mixed-methods design, we observed a set of 28 students in real-world…
Descriptors: Modeling (Psychology), Physiology, STEM Education, Art Education
Lai, Alice – Journal of Effective Teaching in Higher Education, 2021
Project-based learning (PBL) is considered an engaging and promising pedagogy across diverse disciplines and student populations in the United States in the digital age. Research on PBL in online environments and in the field of art has, however, been limited. Thus, the purpose of the current study was to examine the theoretical grounds of PBL and…
Descriptors: Active Learning, Student Projects, Electronic Learning, Art Education

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