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Van Name, Barry – Tech Directions, 2012
There is a battlefield where no quarter is given, no mercy shown, but not a single drop of blood is spilled. It is an arena that witnesses the bringing together of high-tech design and manufacture with the outpouring of brute force, under the remotely accessed command of some of today's brightest students. This is the world of battling robots, or…
Descriptors: Females, Engineering, Computer Assisted Design, High School Students
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Wood, Anson – Tech Directions, 2011
Living in the Adirondack Park and being an avid outdoorsman has often resulted in the author's love of the outdoors working its way into class projects. In 2010, the author gave a group of 25 students in grades 9-12 a challenge that required them to design and construct a prototype inexpensive, lightweight kayak for backpackers and fisherman. In…
Descriptors: Engineering Education, Engineering Technology, Science Activities, Science Course Improvement Projects
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Massiha, G. H. – Tech Directions, 2011
In the United States and elsewhere, there is a dramatic shortage of engineers and technologists. And, unfortunately, these professions often suffer from a lack of awareness among K-12 students. Clearly, educators need to show students the very exciting and lucrative aspects of these fields. Engineering and technology are consistently listed by…
Descriptors: Engineering Education, Elementary Secondary Education, Engineering, Career Education
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Pratt, Kyle – Tech Directions, 2011
In Mr. Wood's technology class, students learned about many aspects of engineering, including design of a product, teamwork, testing hypotheses, and testing the final product. In this article, the author describes how his class, particularly his team, applied everything they learned about the process to their kayak design challenge using the IDEAL…
Descriptors: Problem Solving, Teamwork, Program Descriptions, Program Design
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Board, Keith – Tech Directions, 2011
An excellent common activity in technology and engineering classes involves dropping an egg from a significant height in a protective device designed and built by students. This article describes how the author uses the classic "egg drop" as an inspiration to have students modify a small crash test vehicle that speeds down a track and crashes into…
Descriptors: Student Attitudes, Learning Activities, Student Projects, Teaching Methods
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Tucker, Al – Tech Directions, 2011
Students enrolled in the author's commercial arts program design and publish the school's yearbook. For the 2010-2011 school year, the students applied Quick Response (QR) code technology to include links to events that occurred after the yearbook's print deadline, including graduation. The technology has many applications in the school setting,…
Descriptors: Program Design, Student Projects, Yearbooks, Commercial Art
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Board, Keith – Tech Directions, 2011
An excellent common activity in technology and engineering classes involves dropping an egg from a significant height in a protective device designed and built by students. This article describes how the author uses the classic "egg drop" as an inspiration to have students modify a small crash test vehicle that speeds down a track and crashes into…
Descriptors: Student Attitudes, Engineering, Technology, Student Projects
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Cotton, Samuel E.; Calkins, Celeste M. – Tech Directions, 2011
Problem-solving activities let students use knowledge gained in various areas of their academic education. They bring together skills and knowledge from such areas as science, math, art, and English by simulating activities and projects students will encounter later in career and life experiences. A very important feature of most problem-solving…
Descriptors: Academic Education, Hands on Science, Problem Solving, Student Projects
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McKnight, Sean – Tech Directions, 2012
Many school districts are seeing a need to introduce technology education to students at the elementary level. Pennsylvania's Penn Manor School District is one of them. Pennsylvania has updated science and technology standards for grades 3-8, and after several conversations the author had with elementary principals and the assistant superintendent…
Descriptors: Program Implementation, Program Development, Lesson Plans, Elementary School Curriculum
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Cotton, Samuel E.; Calkins, Celeste M. – Tech Directions, 2011
Problem-solving activities let students use knowledge gained in various areas of their academic education. They bring together skills and knowledge from such areas as science, math, art, and English by simulating activities and projects students will encounter later in career and life experiences. A very important feature of most problem-solving…
Descriptors: Academic Education, Hands on Science, Problem Solving, Engineering
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Caron, Darrell – Tech Directions, 2010
This article features Advanced Competitive Science (ACS), a two-year course introduced by a science teacher, Joe Pouliot, in 2004 at Trinity High School in Manchester, New Hampshire. More than a traditional STEM (science, technology, engineering, and math) course, ACS harnesses the excitement of robotics competitions to promote student…
Descriptors: Majors (Students), Student Projects, Physics, Active Learning
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Ward, Dell; Jones, James – Tech Directions, 2011
Customers determine whether a product fulfills their needs or satisfies them. "Quality control", then, is the process of finding out what the customer wants, along with designing, producing, delivering, and servicing the product--and ultimately satisfying the customer's expectations. For many years, people considered a product to be of good…
Descriptors: Structural Elements (Construction), Quality Control, Total Quality Management, Educational Technology
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Freeman, Matthew K. – Tech Directions, 2009
This article presents a design brief for a pinball game. The design brief helps students get a better grasp on the operation and uses of simple machines. It also gives them an opportunity to develop their problem-solving skills and use design skills to complete an interesting, fun product. (Contains 2 tables and 3 photos.)
Descriptors: Educational Games, Design Preferences, Design Requirements, Games
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Massey, Rick – Tech Directions, 2008
Recognizing the increasing popularity of skateboarding, the author has found a project that teaches design and manufacturing concepts--and, of equal importance, really gets his students motivated. He challenges them to design and build a skateboard rack that mounts easily on a bicycle. The project benefits students by teaching creativity, the…
Descriptors: Teamwork, Design, Student Motivation, Student Projects
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Breen, Mindy – Tech Directions, 2006
The Department of Engineering & Design at Eastern Washington University (EWU) offers a bachelor of arts degree in visual communication design and bachelor of science degrees in mechanical engineering technology, manufacturing technology, construction technology, design technology, electrical engineering, computer engineering technology and…
Descriptors: Curriculum, Engineering Education, Technology Education, Interdisciplinary Approach
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