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Jiaci Lin; Qijiang Shu; Rong Chen; Chunlin Gao; Kaiqing Xu; Keli Yin; Fuhua Yang – International Journal of Technology and Design Education, 2025
Computational thinking (CT) is an essential component of critical skills for university students, representing the ability to analyze and solve problems. In accordance with constructivist learning theory and the core elements of cultivating CT, this research has developed a Project-Based Teaching approach with computational thinking as its focal…
Descriptors: Computation, Thinking Skills, College Students, Active Learning
Yinmiao Li; Xiaoyang Zhou; Daragh Byrne; Marti Louw – International Journal of Technology and Design Education, 2024
Within creative domains in studio- and project-based education, documentation is often central to demonstrating outcomes, process, and progress. Despite much prior work into the instructional practices, technologies, and tools that support cultivating documentation practices, no prior work explores the student valuing and perception of…
Descriptors: Documentation, Creativity, Active Learning, Student Projects
Øyvind Mathisen; Gerd Johansen – International Journal of Technology and Design Education, 2025
Technology education aims to enhance students' technological literacy. Strengthening students' technological literacy through deliberations on technology can promote their engagement as citizens and encourage them to consider socio-scientific and sustainability issues related to technology in society. However, students tend to regard technology as…
Descriptors: Energy, Technology Education, Student Attitudes, Inquiry
Aida Guerra; Dan Jiang; Xiangyun Du; Imad Abou-Hayt; Andrés Felipe Valderrama Pineda – International Journal of Technology and Design Education, 2025
This study explores engineering design students' perceptions of their agency for sustainability in a Danish problem- and project-based learning (PBL) context. A conceptual framework is proposed with three dimensions: personal, action, and contextual. Q methodology was adopted to investigate the subjective views of 24 first-year undergraduate…
Descriptors: Engineering Education, Design, Student Attitudes, Sustainability
Zhang, Wenjing; Yang, Aria C. H.; Huang, Lusha; Leung, Dominic Y. H.; Lau, Newman – International Journal of Technology and Design Education, 2022
Project-based learning (PBL) is one of most common teaching strategies in design education. With the complexity in design projects, PBL is usually accomplished in groups. The final project success depend on both technical capabilities and individual personalities: personality types and communication styles. Although previous studies have…
Descriptors: Correlation, Personality, Student Projects, Active Learning
Chris Chimwayange – International Journal of Technology and Design Education, 2025
This paper develops a Problem-Based Learning as a Service-Based Skills Development (PBL-SBSD) model that aims to meet student curriculum needs by providing them with lifelong skills while solving an identified real-life problem in their community. The paper introduces a six-stage cyclical model combining project-based learning (PBL) and…
Descriptors: Active Learning, Student Projects, Learner Engagement, Skill Development
Qiuyue Yang; Xiaofeng Li; Jianjun Gu; Jon-Chao Hong; Tiancong Hao – International Journal of Technology and Design Education, 2025
Previous research has demonstrated that stereotypes associated with the female gender can impact technology and engineering education results. However, it remains unclear whether these stereotypes affect other relevant factors in technology and engineering education performance. The research used quantitative methods to investigate the correlation…
Descriptors: Foreign Countries, Junior High School Students, Self Efficacy, Creative Thinking
Yishan Xie; Xinhua Zhang – International Journal of Technology and Design Education, 2024
STEM education is widely recognized as a powerful means of cultivating well-rounded future talent. However, challenges such as difficulties in observation, declining learning interests, and the lack of teaching resources present obstacles to the implementation of STEM education in China. Virtual Reality (VR), with its immersive, interactive, and…
Descriptors: Computer Simulation, STEM Education, Courseware, Active Learning
Lu, Shih-Yun; Lo, Chih-Cheng; Syu, Jia-Yu – International Journal of Technology and Design Education, 2022
The main purpose of the living technology curriculum is to cultivate students' interest in learning science and technology, and further to utilize their experience of learning instructions and develop their ability to integrate interdisciplinary knowledge and skills. In recent years, as countries have begun to emphasize the concept of…
Descriptors: STEM Education, Art Education, Interdisciplinary Approach, Student Projects
Patricia Santos; Khadija El Aadmi; Miriam Calvera-Isabal; Amaia Rodríguez – International Journal of Technology and Design Education, 2025
This study examines the impact of integrating Design Thinking and Maker Education into project-based learning (PBL) activities on primary school students' self-efficacy and motivation in Science, Technology, and Design. Drawing on Bandura's social cognitive theory, the study addresses the gap in empirical research at the primary education level,…
Descriptors: Student Projects, Active Learning, Elementary School Students, Self Efficacy
Chung, Chih-Chao; Huang, Shu-Lan; Cheng, Yuh-Ming; Lou, Shi-Jer – International Journal of Technology and Design Education, 2022
The purposes of this study were to integrate imagination and STEAM education to construct a special topic course on wearable devices for pets for technology senior high school students studying electronic science; to explore the impacts of the learning process on students' imagination, STEAM competences and satisfaction with learning…
Descriptors: STEM Education, Art Education, Active Learning, Student Projects
Parmentier, Davy Daniël; Van Acker, Bram Boris; Saldien, Jelle; Detand, Jan – International Journal of Technology and Design Education, 2021
Desired affordances and appropriate product semantics are important when considering products that are easy to use and easy to understand. Despite affordances and product semantics being taught in some design educations, many designers in industry do not explicitly consider affordances nor product semantics during the design process. This is…
Descriptors: Student Projects, Active Learning, Teaching Methods, Semantics
Fan, Szu-Chun – International Journal of Technology and Design Education, 2022
To encourage the creative design, hands-on, and problem-solving abilities of K-12 students, many countries have begun to set up makerspaces and promote maker education in schools. To help primary and secondary schools better implement maker education, this study explored the core competencies of teachers striving to engage or better practice maker…
Descriptors: Foreign Countries, Teacher Competencies, Shared Resources and Services, Elementary Secondary Education
Kahangamage, Udaya; Leung, Randolph C. K. – International Journal of Technology and Design Education, 2020
This paper presents details of remodelling of an engineering design subject to enhance students' learning outcome. The subject is offered for second year mechanical engineering undergraduates in the first semester of the academic year. The basic objective of the subject is to introduce the engineering design practice and to build up the essential…
Descriptors: Undergraduate Students, Engineering Education, Design, Student Projects
McLain, Matt – International Journal of Technology and Design Education, 2022
Drawing on the work of Lee Shulman, this article reviews literature exploring the concept of signasture pedagogies, which are described as having have surface, deep and implicit structures. These structures are complex and changing; concerned with habits of head, hand and heart. Emerging from professional education and now being explored in STEM…
Descriptors: Design, Technology Education, Teaching Methods, STEM Education

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