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Inas Sausan; Elda Frediana Rety Kartika; Faizal Akhmad Adi Masbukhin; Sukma Wahyu Wijayanti; Ayu Fahimah Diniyah Wathi; Dola Suciana – Journal of Chemical Education, 2025
STEAM (Science, Technology, Engineering, Arts, Mathematics) learning is designed to contextualize the abstract concepts of science in chemistry learning. Integration STEAM in chemistry learning needs a learning model to help students understand real-world problems. For this reason, STEAM-PBL (Project Based Learning) was employed. This paper…
Descriptors: Science Education, Chemistry, Information Sources, Social Media
Michael J. Hogan; Adam Barton; Alison Twiner; Cynthia James; Farah Ahmed; Imogen Casebourne; Ian Steed; Pamela Hamilton; Shengpeng Shi; Yi Zhao; Owen M. Harney; Rupert Wegerif – Irish Educational Studies, 2025
Collective Intelligence (CI) is important for groups that seek to address shared problems. CI in human groups can be mediated by educational technologies. The current paper presents a framework to support design thinking in relation to CI educational technologies. Our framework is grounded in an organismic-contextualist developmental perspective…
Descriptors: Intelligence, Educational Technology, Problem Solving, Group Behavior
Liu, Chunhong; Zhang, Jieyu; Zhang, Haoyang; Li, Xiaoniu; Zhang, En – International Journal of Information and Communication Technology Education, 2023
Using the educational knowledge graph to express the logical characteristics of knowledge, this paper takes project-driven learning in the teaching of "Information Technology in Secondary Schools" as an example and studies the group cooperative teaching mode based on the educational knowledge graph. The relationship between knowledge…
Descriptors: Cooperative Learning, Knowledge Level, Graphs, Student Projects
Peter W. Cookson Jr. – Phi Delta Kappan, 2025
The use of artificial intelligence is growing, but it's unclear how much it is expanding human knowledge. Peter W. Cookson Jr. discusses the potential of AI use for learning. He suggests that humans learn by making connections in ways that AI cannot replicate. The kinds of experiences that promote these connections require students to experiment…
Descriptors: Artificial Intelligence, Educational Innovation, Student Projects, Active Learning
Kerry Chappell; Katherine Natanel; Heather Wren – Teaching in Higher Education, 2023
Alongside the neoliberalisation of UK Higher Education (HE), the values of speed, competition, marketisation and individualism increasingly shape teaching and learning globally. This article takes seriously the feeling of unease expressed by lecturers and students in this context, proposing that posthumanism offers a theoretical, methodological…
Descriptors: Higher Education, Neoliberalism, Foreign Countries, Humanism
Sarah Probine; Jo Perry; Joanne Marie Alderson; Yo Heta-Lensen; Rachael Burke; Fiona Louise McAlevey – Australasian Journal of Early Childhood, 2024
Rapid technology advancements and global responses to sustainability have had a transformational impact on education in the 21st century. As early childhood teachers in Aotearoa/New Zealand respond these challenges, many have recognised the potential inquiry-based project learning (IBPL) has to transform learning for children through empowering…
Descriptors: Active Learning, Inquiry, Well Being, Cultural Relevance
Lyle, Angela M. – Center for Universal Education at The Brookings Institution, 2023
Iowa BIG is a system of high schools located in Cedar Rapids, Iowa in the United States which emerged from community rebuilding efforts following catastrophic flooding in the city. The aim of this case study is to highlight Iowa BIG's complexity by describing how it functions as a: (1) school system; (2) vision for student-centric learning; and…
Descriptors: High Schools, Student Centered Learning, Educational Development, Educational Change
Baidal-Bustamante, Eduardo; Mora, Cesar; Alvarez-Alvarado, Manuel S. – IEEE Transactions on Education, 2023
With the advancements in information and communications technologies, new teaching approaches arise. In this context, project-based learning (PBL) and science, technology, engineering, the arts, and mathematics model (STEAM) emerge as the most popular in the education field, attributed to their efficacy on students' learning capacity. This article…
Descriptors: Art Education, STEM Education, Active Learning, Student Projects
Chen, Junyu; Kong, Wai Kei; Chi, Hung-Lin; Seo, JoonOh; Kim, Minkoo; Yam, Michael C. H. – Journal of Civil Engineering Education, 2024
In construction technology education (CTE), construction site tours play an essential role for undergraduate students to obtain familiarity with construction environments, combine content knowledge with practice, and develop their competencies to embrace construction innovations before entering the industry. Implementing real construction site…
Descriptors: Construction Industry, Technology Education, Undergraduate Students, Computer Simulation
Jonatan Nästesjö – Minerva: A Review of Science, Learning and Policy, 2025
This paper investigates how early career academics interpret and respond to institutional demands structured by projectification. Developing a 'frame analytic' approach, it explores projectification as a process constituted at the level of meaning-making. Building on 35 in-depth interviews with fixed-term scholars in political science and history,…
Descriptors: Postdoctoral Education, Graduate Students, Political Science, History Instruction
Romanowski, Michael H.; Du, Xiangyun – Prospects, 2022
Nations transfer educational reform models for the systematic improvement of education. Nowhere is this more evident than in the Gulf Cooperation Council states, which have implemented primarily Western decentralized reform models to overhaul their educational systems. This article reports non-empirical research, written as a conceptual analysis…
Descriptors: Foreign Countries, Educational Change, Active Learning, Student Projects
Nancy Zuckerbrod; Kristin De Vivo, Contributor; Denis Udall, Contributor – Lucas Education Research, George Lucas Educational Foundation, 2021
This paper reviews the work of the Enabling Conditions Collaboratory (ECC), a team of researchers that looked across research projects to study the conditions that support the success of project-based learning. The researchers found that student engagement often fueled the adoption of PBL and helped sustain and scale it. In addition, the…
Descriptors: Student Projects, Active Learning, Learner Engagement, Faculty Development
Noa Ragonis; Rinat B. Rosenberg-Kima; Orit Hazzan – Educational Technology Research and Development, 2025
Computational thinking is accepted today as a collection of cognitive and social skills required for functioning in the 21st century. The paper presents a conceptual view at computational thinking that encompass concepts, problem-solving skills, application skills, and social skills. To impart those perceptions and skills the paper proposes the…
Descriptors: Computation, Thinking Skills, Preservice Teacher Education, Preservice Teachers
Georgy Petrov – Journal of Learning Development in Higher Education, 2025
This case study explores the practical application of project-based learning (PjBL) within a first-year business management module designed to address the unique challenges faced by widening participation students. It examines how embedding employability skills such as problem-solving, communication, teamwork and critical thinking directly into…
Descriptors: Employment Potential, Job Skills, Business Education, Student Needs
Liszka, James; Card, Robert; Clark, Patricia; Coleman, Kimberly J.; Leibensperger, Eric; Mattingly, R. Bruce; McGuire, Mary; Nollenberg, Joshua; VanSlyke-Briggs, Kjersti; Wilson, Leigh – Journal of the Scholarship of Teaching and Learning, 2022
The Common Problems Project (CP2) is an interdisciplinary, problem-based pedagogy that was launched in 2015 by four partner colleges in the State University of New York (SUNY) system (Cortland, Oneonta, Oswego, and Plattsburgh). Since its inception, 100 faculty have participated in CP2 and integrated the pedagogy into 134 courses to implement 47…
Descriptors: Active Learning, Student Projects, Interdisciplinary Approach, Community Involvement