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DelPiano, Dylan – Technology and Engineering Teacher, 2021
The Buck Institute for Education defines Project-Based Learning as, "a teaching method in which students gain knowledge and skills by working for an extended period of time to investigate and respond to an authentic, engaging, and complex question, problem, or challenge." (What is PBL, 2020). The idea behind this teaching technique is to…
Descriptors: Active Learning, Student Projects, Electronic Learning, Middle School Students
Bauer, Lauren Elizabeth – Online Submission, 2023
The Impact of Facilitating Art Experiences for Students with Language-Based Learning Disabilities Through the Use of Universal Design for Learning Within a Makerspace will address the topics of utilizing Universal Design of Learning (UDL), and Project-Based Learning (PBL) to deliver an arts-based STEAM curriculum within a Makerspace, in order to…
Descriptors: Language Impairments, Learning Disabilities, Art Activities, Art Education
Lindeman, Karen; Sullivan, Ashley; Newman, Janelle; Cole, Heather; Shannon, Tara – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2022
A project-based art instillation, with the purpose of delivering a message, provided high school students with authentic learning. In an ever-changing world, students need a highly skilled and knowledgeable teacher to be the guide-at-the-side. This case study challenges P-12 teachers to see students as capable learners. Teachers allowed for…
Descriptors: High School Students, Student Projects, Authentic Learning, Active Learning
Potvin, Ashley Seidel; Miller, Emily Adah; Kuck, Rachel; Berland, Leema Kuhn; Boardman, Alison G.; Kavanagh, Sarah Schneider; Clark, Tiffany Lee; Cheng, Britte Haugan – Education Sciences, 2022
This paper explores enabling conditions for scaling high-quality project-based learning (PBL) to understand factors that influence how PBL spreads, whether and how it can be sustained and the extent to which it informs meaningful change in schools. We report on a year-long collaboration across three research projects. Each project team analyzed…
Descriptors: Student Projects, Active Learning, Educational Quality, Program Implementation
Trimble, Leslie – Science Teacher, 2017
Building a website allows students to find and evaluate resources, pose and answer scientific questions, and connect class content to real-world problems and possible solutions. Writing explanations for a particular audience, instead of only the teacher, requires students to state concepts clearly, leading to increased comprehension. Finding the…
Descriptors: Student Motivation, Science Instruction, Web Sites, Creativity
Fautch, Jessica M.; Foresman, James B. – Journal of College Science Teaching, 2017
Introductory science courses serve a population of students in the major (i.e., chemistry) as well as those students outside the discipline (i.e., premed, biology, engineering). In an effort to help this diverse population of students connect personally with the content of the course, we sought ways to include student-centered activities, provide…
Descriptors: College Science, Chemistry, Introductory Courses, Student Centered Learning
Lyons, David W. – PRIMUS, 2017
Quantum Information Science (QIS) is an interdisciplinary field involving mathematics, computer science, and physics. Appealing aspects include an abundance of accessible open problems, active interest and support from government and industry, and an energetic, open, and collaborative international research culture. We describe our student-faculty…
Descriptors: Quantum Mechanics, Information Science Education, Undergraduate Students, Student Research
DuBois, Alison Lynn; Keller, Tina Marie – Journal of Curriculum and Teaching, 2016
Curriculum Weaving uses multi-layered goal planning designed to activate the students' prior knowledge, connect the student to student competencies and encourage them to engage in professionally-based, project management activities that will cultivate effective professional in the field classroom teacher. The focus of weaving these elements…
Descriptors: Preservice Teachers, Active Learning, Student Projects, Creative Activities
Liao, Christine; Motter, Jennifer L.; Patton, Ryan M. – Art Education, 2016
Redefining the educational model of science, technology, engineering, and math curriculum (STEM) to also include art to become STEAM (Fournier, 2013; Guyotte, Sochacka, Constantino, Walther, & Kellam, 2014) is a current method to encourage students to actively participate in 21st-century learning (Saxena, 2014). The skills emphasized for…
Descriptors: STEM Education, Art Education, Art Activities, Females
Berkeihiser, Mike – Technology and Engineering Teacher, 2016
Most technology and engineering (T&E) classes are elective, so teachers are always looking for ways to market programs, engage students, and remind administrators and school board members about the good things T&E teachers do with and for kids. In this article, the Unionville High School (PA) Technology and Engineering Department describes…
Descriptors: Technical Education, Engineering Education, High School Students, Manufacturing
Owen, Leanne – International Journal of Teaching and Learning in Higher Education, 2016
This article provides an evaluation of the redesign of a research methods course intended to enhance students' learning for understanding and transfer. Drawing on principles of formative assessment from the existing academic literature, the instructor introduced a number of increasingly complex low-stakes assignments for students to complete prior…
Descriptors: Feedback (Response), Formative Evaluation, Academic Achievement, Research Methodology
Anderson, Sue – Learning & Leading with Technology, 2013
In 2010, State College Area School District (SCASD) in Pennsylvania, USA, agreed to help develop a virtual international classroom exchange called the Schoolwires Greenleaf program. The program's project-based curriculum paired U.S. students with Chinese learners to collaborate, foster global citizenship, and prepare students for the digital work…
Descriptors: State Colleges, Citizenship, Work Environment, Social Studies
Anderson, Autumn – Online Submission, 2016
The purpose of this study was to measure the effects of a Choice-Based art curriculum with students in an ESL (English as a Second Language) kindergarten classroom. Of specific interest to the researcher there was a strong correlation between students using visual aids and communication skills to set their own art making goals. Through action…
Descriptors: Art Education, Kindergarten, English Language Learners, Visual Aids
Gill, Susan E.; Marcum-Dietrich, Nanette; Becker-Klein, Rachel – Journal of Geoscience Education, 2014
The Model My Watershed (MMW) application, and associated curricula, provides students with meaningful opportunities to connect conceptual understanding of watersheds to real-world decision making. The application uses an authentic hydrologic model, TR-55 (developed by the U.S. Natural Resources Conservation Service), and real data applied in…
Descriptors: Decision Making Skills, Natural Resources, Water, Environmental Education
Smarkusky, Debra L.; Toman, Sharon A. – Information Systems Education Journal, 2014
Students in computer science and information technology should be engaged in solving real-world problems received from government and industry as well as those that expose them to various areas of application. In this paper, we discuss interdisciplinary project experiences between majors and non-majors that offered a creative and innovative…
Descriptors: Interdisciplinary Approach, Cooperative Learning, Student Projects, Computer Science Education
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