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Öztürk, Talip; Rapoport, Anatoli; Zayimoglu Öztürk, Filiz – Educational Policy Analysis and Strategic Research, 2021
Project Citizen is an interdisciplinary curriculum for students, youth organizations, and adult groups that encourages citizens' competent and responsible participation in local and state governments in about 35 countries worldwide. In this article, based on an example of Project Citizen activities done with university students, the application…
Descriptors: Civics, Social Studies, Citizenship Education, Citizen Participation
Huysken, Kristin; Olivey, Harold; McElmurry, Kevin; Gao, Ming; Avis, Peter – Journal of the Scholarship of Teaching and Learning, 2019
Collaborative, project-based learning models have been shown to benefit student learning and engagement in the STEM disciplines. This case study evaluates the use of highly collaborative project- and problem-based learning models in introductory courses in the geosciences and biology. In the geosciences, we developed project-based modules with a…
Descriptors: Cooperative Learning, Active Learning, Student Projects, Introductory Courses
Gusev, Dmitri A.; Swanson, Dewey A. – Association Supporting Computer Users in Education, 2018
Several years ago, we developed a paper for the ASCUE [Association Supporting Computer Users in Education] conference about using live projects in the classroom. The Purdue Polytechnic and our department Computer and Information Technology (CIT) have always encouraged the use of team projects throughout our curriculum. As mentioned in the original…
Descriptors: Class Activities, Information Technology, Problem Based Learning, Student Projects
Swanson, Dewey A. – Association Supporting Computer Users in Education, 2014
As instructors we are always trying to improve the classroom experience, making it more interesting and meaningful to the student. Typically, I like to have team projects in our classes. In the past many of these projects were from the text or projects I have worked on in industry and have modified to fit in the context of the class. I've always…
Descriptors: Class Activities, Classroom Techniques, Information Technology, Problem Based Learning
Riek, L. D. – IEEE Transactions on Education, 2013
This paper describes a newly designed upper-level undergraduate and graduate course, Autonomous Mobile Robots. The course employs active, cooperative, problem-based learning and is grounded in the fundamental computational problems in mobile robotics defined by Dudek and Jenkin. Students receive a broad survey of robotics through lectures, weekly…
Descriptors: Robotics, Active Learning, Cooperative Learning, Problem Based Learning
Long, Christian – Learning & Leading with Technology, 2012
Design thinking is about using design to improve the human experience. It combines collaboration, systems thinking, and a balance of creative and analytical habits. It also fuels what the students want for themselves: making an impact on the real world in real time and having adults take their passions seriously. The process essentially comes down…
Descriptors: Feedback (Response), Systems Approach, Design, High School Students