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Smithsonian Center for Learning and Digital Access (Smithsonian Learning Lab), 2017
Launched in June 2016, the Smithsonian Learning Lab (SLL) provides access to the digital resources from across the Smithsonian's 19 museums, 9 major research centers, and the National Zoo, to be used as real-world learning experiences. It is designed to aid students in building lasting knowledge and critical skills that take learners from simply…
Descriptors: Learning Laboratories, Electronic Learning, Experiential Learning, Student Needs
Godfrey, Lorraine Lunt – Teacher, 1975
Math and language skills meet at a recipe-menu-measurement food information station. (Editor)
Descriptors: Educational Objectives, Guidelines, Language Skills, Learning Activities
Limauro, Lorraine – Teacher, 1975
This article was designed to help teachers with ideas for classroom learning centers. Suggestions for making puppets were provided and students were given the opportunity to use their imagination and think creatively. (Editor/RK)
Descriptors: Guidelines, Illustrations, Learning Activities, Learning Laboratories
Meyer, Marc E. – Health Education (Washington D.C.), 1983
A sampling of puzzles and games produced by students at North Rockland High School (New York) are presented as an example of a way student-designed activities can be used to cover a specific unit within the health education curriculum. Produced by 9th and 10th graders, the unit on alcohol consists of puzzles and word games using related vocabulary…
Descriptors: Alcohol Education, Educational Games, Health Education, Learning Activities
Peer reviewedReading Teacher, 1981
Suggestions from five contributors deal with the following topics: (1) helping the child who stutters to read fluently, (2) the vowel-consonant-vowel controversy, (3) motivating the reluctant reader, (4) building self-concept through a story wall, and (5) dictionary study. (FL)
Descriptors: Elementary Education, Learning Activities, Oral Reading, Phonics
Hawes, Chris – TESL Canada Journal, 1988
Illustrates the use of projects to increase non-English speaking students' motivation for learning English. Appropriate projects may generate materials that teachers can use with other students. (CB)
Descriptors: English (Second Language), Learning Activities, Non English Speaking, Second Language Instruction
Trott, Jim W. – Man/Society/Technology, 1975
The experiences of one industrial arts (IA) program, which utilized students in many capacities in making instructional videotapes, are recounted; three important items of equipment are discussed, and several ways of using videotape in various areas of an IA program are described. (AJ)
Descriptors: High Schools, Industrial Arts, Instructional Films, Learning Activities
Peer reviewedLondon, Marilyn – Music Educators Journal, 1984
Music motivator projects that enable the elementary teacher to use social science methods (known as ethnomethodology) to observe and learn about students without testing are described. Working in groups and guiding each other, students compose a musical composition and then notate it. Discovery learning is encouraged. (RM)
Descriptors: Creativity, Discovery Learning, Elementary Education, Learning Activities
Peer reviewedDennis, J. Richard – Contemporary Education, 1975
Descriptors: High School Students, Individualized Programs, Learning, Learning Activities
Peer reviewedChilcoat, George W. – Southern Social Studies Journal, 1991
Suggests assigning students to construct moving panoramas as a means of learning about nineteenth-century U.S. history. Explains procedures for developing and presenting the panoramas. Identifies evaluation methods. Argues that the activity can stimulate student curiosity, provide a creative means for orchestrating facts, and make history become…
Descriptors: Drama, Evaluation Methods, Group Activities, History Instruction
Peer reviewedWildman, Diane – English Journal, 1990
Describes a class activity in which students gathered pictures and wrote and recorded narration relating to the first successful flight by the Wright brothers at Kitty Hawk, North Carolina. Notes that, in the process of gathering pictures, the students were motivated to read the information accompanying the pictures. (RS)
Descriptors: Content Area Writing, English Instruction, Interdisciplinary Approach, Junior High Schools
Hirsch, Julia – 1972
A student-suggested project at an elementary-level mathematics laboratory using an adding machine to print a million twos is presented and described. Questions, problems, and activities that took place as the project was carried out are described. The process of producing twos presented all children with the necessity of gauging time intervals and…
Descriptors: Discovery Learning, Elementary Education, Elementary School Mathematics, Experiential Learning
Murphy, Patricia J. – TECHNOS, 1998
Describes Dean Kamen's FIRST foundation (For Inspiration and Recognition of Science and Technology) and its sporting competition that offers high school students hands-on acquaintance with robots of their own creation; its goal is to inspire students to pursue future studies in science and technology by showing them that learning in this area can…
Descriptors: Artificial Intelligence, Competition, High School Students, Information Technology
Page, Marilyn – 1989
The incorporation of media and technology into the classroom does not ensure the enhancement of student learning. Research has shown that students learn more through active participation in their own learning process. From 1984 to 1987, a teacher's secondary social studies students were actively involved in the National History Day Program (NHDP),…
Descriptors: Audiovisual Aids, Class Activities, Computer Software, Educational Technology
Bazeli, Marilyn – 1997
When students become actively involved in technology productions they develop learning skills, communication skills, and visual analysis skills, all of which are applied to real-life learning within the classroom curriculum. Students participate in all stages of the production projects, which proves to be motivating for the students and allows the…
Descriptors: Audiovisual Aids, Class Activities, Computer Uses in Education, Cooperative Learning
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