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Samia Drissi; Aida Chefrour; Karima Boussaha; Hafed Zarzour – Education and Information Technologies, 2024
In this research, a GAmified Mobile Leaning Framework (GAMOLEAF) developed as a new intelligent application designed for mobile devices to ensure learning, assessing, and advancing learners' knowledge in programming complex data structures in Java programming language. GAMOLEAF adopted motivational strategies to solve motivational problems during…
Descriptors: Gamification, Handheld Devices, Telecommunications, Technology Uses in Education
van Harsel, Milou; Hoogerheide, Vincent; Verkoeijen, Peter; van Gog, Tamara – Journal of Computer Assisted Learning, 2022
Nowadays, students often practice problem-solving skills in online learning environments with the help of examples and problems. This requires them to self-regulate their learning. It is questionable how novices self-regulate their learning from examples and problems and whether they need support. The present study investigated the open questions:…
Descriptors: Sequential Learning, Independent Study, Problem Solving, Electronic Learning
Han, Feifei; Ellis, Robert A. – Education and Information Technologies, 2023
This study investigated the extent to which self-report and digital-trace measures of students' self-regulated learning in blended course designs align with each other amongst 145 first-year computer science students in a blended "computer systems" course. A self-reported Motivated Strategies for Learning Questionnaire was used to…
Descriptors: Computer Science Education, Independent Study, College Freshmen, Blended Learning
Khulaifiyah; Widiati, Utami; Anugerahwati, Mirjam; Suryati, Nunung – Pegem Journal of Education and Instruction, 2021
Autonomous learning is a process to be aware of taking control of learning. Yet, little attention is directed to exploring English language students' perceptions of autonomous learning. This study aims to explore students' perceptions of autonomous learning and students' proposed activities during the initiative, monitoring, and evaluation process…
Descriptors: Independent Study, Student Attitudes, English (Second Language), Second Language Learning
Ninuk Indrayani; Bambang Yudi Cahyono; Nur Mukminatien; Francisca Maria Ivone – rEFLections, 2024
Self-Directed Informal Digital Learning of English (SD-IDLE) plays a crucial role in informal language learning. This study aims to examine the SD-IDLE nature of English learning among Indonesian university students and its impact on language learning and personal development. The research used a sequential explanatory mixed methods design,…
Descriptors: Independent Study, Informal Education, English (Second Language), Second Language Learning
Sanmee, Wichian; Ruangsan, Niraj; Kaewketpong, Prapas – Online Submission, 2021
The research aims to study the development of online instructional activities) for creative internet use of the tertiary students (OIA) in Mahachulalongkornrajavidyalaya University, Khon Kaen Campus (MCUKK), Thailand. The objective of this study, therefore, is to examine the OIA that researchers have built to use with 30 undergraduate students,…
Descriptors: Learning Activities, Internet, Computer Use, Creativity
Diana R. Feldhacker; Bobbi S. Greiner – Journal of Occupational Therapy Education, 2022
Occupational therapy (OT) school is where learning begins as students prepare to become future professionals. Thus, effective course design is imperative in professional formation. This study examined the effectiveness of a course designed around andragogical and active learning principles in combination with Fink's (2013) taxonomy of learning for…
Descriptors: Course Evaluation, Instructional Design, Blended Learning, Independent Study
Chan, Cecilia K. Y.; Yeung, Nai Chi Jonathan – Educational Psychology, 2020
In response to the global imperative of nurturing all-round students, educational institutions and schools worldwide have been developing learning activities targeting holistic competency development of students. However, there have been resistance and challenges on how to develop such competencies. Extending the Presage-Process-Product (3P)…
Descriptors: Learning Activities, Teaching Methods, Holistic Approach, Structural Equation Models
Suo, Jia; Hou, Xiuying – English Language Teaching, 2017
Flipped classroom is a great reform that brings a huge impact on the classroom teaching. Its essence is autonomous leaning, whose effect is determined by students' motivation. Therefore, to bring the advantages of the flipped classroom into full play, the top priority is to stimulate students' motivation. The paper makes a study on the…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Blended Learning
Chen, Cheng-Chia; Huang, ChingChih; Gribbins, Michele; Swan, Karen – Online Learning, 2018
"Gamified" active learning has been shown to increase students' academic performance and engagement and help them make more social connections than standard course settings. However, the costs to use an educational game design with efficient delivery of the game/course plan can be problematic. Our first objective was to evaluate the…
Descriptors: Management Systems, Computer Games, Educational Games, Costs
Isaev, Andrey V.; Kravets, Alla G.; Isaeva, Ludmila A. – International Association for Development of the Information Society, 2014
The paper substantiates inertial nature of the motivation system impact on the individual. Such exposure is a major shift from the level of motivational signs of external perception on the level of the individual internal motivation system. This approach justifies the ability to control the quality of the individual education as in the process of…
Descriptors: Learning Activities, Student Motivation, Knowledge Level, Psychology
Oviatt, Darin R.; Graham, Charles R.; Borup, Jered; Davies, Randall S. – Journal of Online Learning Research, 2016
Research suggests that collaborative learning designs, which require interaction with teachers and peers, can promote engagement and learning for online courses. Many K-12 students seek supplemental online courses to meet graduation requirements and desire flexibility, which often conflicts with required interactions. This paper asserts that…
Descriptors: Online Courses, Student Attitudes, Independent Study, Communities of Practice
Mas, Ángeles; Blasco, Vicente; Lerma, Carlos; Angulo, Quiteria – Higher Education Studies, 2013
This study presents an investigation about the use of multimedia procedures applied to architectural construction teaching. We have applied current technological resources, aiming to rationalize and optimize the active learning process. The experience presented to students is very simple and yet very effective. It has consisted in a simulation of…
Descriptors: Active Learning, Multimedia Instruction, Architecture, Learning Experience
Joshua Alan Holt – ProQuest LLC, 2011
As online learning enrollments rapidly increase, it is vital to explore effective course designs that deepen students' learning experiences. This multiple-case study explores four online courses at Brigham Young University--Idaho that include learning activities where students learned through "Teach One Another" activities. "Teach…
Descriptors: Student Experience, Peer Teaching, Learning Activities, Online Courses
English, Mary C.; Kitsantas, Anastasia – Interdisciplinary Journal of Problem-based Learning, 2013
In order to be successful in problem-or project-based learning (PBL), students must take responsibility for the learning process by setting goals, monitoring, reflecting, and sustaining their motivation from the beginning of the project until the end. However, for many students, these processes do not occur naturally or easily. Therefore, the…
Descriptors: Problem Based Learning, Student Projects, Teaching Methods, Student Motivation
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