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An, Yun-Jo – Educational Technology Research and Development, 2016
Only a limited number of research studies have investigated how students design educational computer games and its impact on student learning. In addition, most studies on educational game design by students were conducted in the areas of mathematics and science. Using the qualitative case study approach, this study explored how seventh graders…
Descriptors: Case Studies, Educational Games, Computer Games, Design
Abdelmalak, Mariam Mousa Matta – International Journal of Teaching and Learning in Higher Education, 2016
The purpose of the current comparative multiple-case study was to understand graduate students' perceptions of the collaborative construction of course assignments. Data were gathered from the graduate student interviews, class observations, and relevant student artifacts. With this collected data, six case studies were generated. The study…
Descriptors: Teacher Student Relationship, Graduate Students, Student Attitudes, Case Studies
Heafner, Tina L.; Friedman, Adam M. – Computers in the Schools, 2008
Web 2.0 software, in particular wikis, have the potential to allow students to become active contributors to the Internet and, as a result, restructure traditional learning environments. In this study, the effects of student-created wikis were evaluated through measures of student engagement, cognitive benefits, and student learning in both the…
Descriptors: Constructivism (Learning), Self Efficacy, Teaching Methods, Secondary School Students
Green, Septima – Learning, 1991
Describes how fourth graders, together with first graders, planned, wrote, and edited a book of recollections, opinions, personalized stories, and poems. The article discusses the interviews between the fourth and first grade students, the final editing and production of the book, and the publication party. (SM)
Descriptors: Class Activities, Creative Writing, Elementary Education, Elementary School Students

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