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Caton, Hope; Greenhill, Darrel – International Journal of Game-Based Learning, 2014
This paper describes how a gamified rewards and penalties framework was used to increase attendance and engagement in a level six undergraduate computing module teaching game production. The framework was applied to the same module over two consecutive years: a control year and a trial year. In both years the tutor, assignments and assessment…
Descriptors: Undergraduate Students, Computer Science Education, Learning Modules, Attendance
Peterson, Marla – American Vocational Journal, 1974
Descriptors: Career Education, Interdisciplinary Approach, Self Actualization, Self Concept
Peer reviewedWildman, Diane – English Journal, 1990
Describes a class activity in which students gathered pictures and wrote and recorded narration relating to the first successful flight by the Wright brothers at Kitty Hawk, North Carolina. Notes that, in the process of gathering pictures, the students were motivated to read the information accompanying the pictures. (RS)
Descriptors: Content Area Writing, English Instruction, Interdisciplinary Approach, Junior High Schools

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