Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Computer Games | 3 |
| Gamification | 3 |
| Student Motivation | 3 |
| Educational Technology | 2 |
| Foreign Countries | 2 |
| Student Attitudes | 2 |
| Academic Persistence | 1 |
| Achievement | 1 |
| Chemistry | 1 |
| College Students | 1 |
| Communication Skills | 1 |
| More ▼ | |
Author
| Aftinia, Fitria | 1 |
| Chapman, Jared R. | 1 |
| Gedeborg, Sam | 1 |
| Kohler, Tanner B. | 1 |
| Lutfi, Achmad | 1 |
| Martínez-Granada, Liliana | 1 |
| Permani, Bintari Eka | 1 |
| Torres-Rodríguez, Fabio Adrián | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
Education Level
| Secondary Education | 2 |
| Elementary Education | 1 |
| Grade 7 | 1 |
| High Schools | 1 |
| Higher Education | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Postsecondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chapman, Jared R.; Kohler, Tanner B.; Gedeborg, Sam – Journal of Educational Computing Research, 2023
Research on gamification's effects in educational environments has been a growing domain in recent years. As research has demonstrated the power of gamified systems to effectively motivate learners in educational settings, it has also become clear that not all individuals are motivated in the same way, or to the same extent, by the same gamified…
Descriptors: Educational Technology, Gamification, Student Motivation, Student Attitudes
Lutfi, Achmad; Aftinia, Fitria; Permani, Bintari Eka – Journal of Technology and Science Education, 2023
This study aims to obtain the game as a gamification in education that is appropriate to be used for hydrocarbon learning media based on the validity, practicality, and effectiveness of the game. The research method used is the research and development method, the study was conducted in East Java High School-Indonesia. Validity is obtained from…
Descriptors: Gamification, Educational Games, Science Education, Chemistry
Torres-Rodríguez, Fabio Adrián; Martínez-Granada, Liliana – HOW, 2022
Fostering spoken communication in a foreign language classroom is not an easy task. With that in mind, this paper explores a proposal to motivate students' L2 oral communication through the practice of narrative games called tabletop roleplaying games adapted as task-based activities. It implied an action research process in which the…
Descriptors: Foreign Countries, Speech Communication, Second Language Instruction, Oral Language

Peer reviewed
Direct link
