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Yuanyuan Hu; Pieter Wouters; Marieke van der Schaaf; Liesbeth Kester – British Journal of Educational Technology, 2025
Learning with games requires two types of information, namely domain-specific information and game-specific information. Presenting these two types of information together with gameplay may pose a heavy demand on cognitive resources. This study investigates how timing of information presentation affects cognition (ie, mental effort and…
Descriptors: Game Based Learning, Secondary School Students, Chemistry, Schemata (Cognition)
Akça, Figen; Demir, Sezgin – International Journal of Curriculum and Instruction, 2021
In recent years sleep rhythm or chronotype have become one of the most studied subjects especially in psychology and educational environments. Chronotype is an important variable in interpersonal differences and it is related to psychological and physiological differences among people. There are three main chronotypes or eveningness, morningness…
Descriptors: Foreign Countries, Preservice Teachers, Cognitive Processes, Student Motivation
Luciana Maria Cavichioli Gomes Almeida; Stefan Münzer; Tim Kühl – Journal of Computer Assisted Learning, 2024
Background: According to the personalization effect in multimedia learning, the use of personal and possessive pronouns in instructional materials (e.g., 'you' and 'your') is beneficial. However, current research suggests that the personalization effect is inverted for emotionally aversive content (e.g., illnesses). Objective: This study…
Descriptors: Foreign Countries, Health Education, Health Promotion, Information Sources
Flip It or Click It: Equivalent Learning of Vocabulary from Paper, Laptop, and Smartphone Flashcards
Sage, Kara; Piazzini, Michael; Downey, John Charles, IV.; Ewing, Sydney – Journal of Educational Technology Systems, 2020
Students frequently utilize digital devices and applications to assist studying. Past research has yielded mixed results on their effectiveness, and scant research has compared portable technologies with each other or focused on smartphones specifically. We compared college students' learning of vocabulary on paper, laptop, and smartphone.…
Descriptors: Vocabulary Development, Computer Uses in Education, Handheld Devices, Learning Strategies
Huang, Xiaoxia – Interactive Learning Environments, 2017
Previous research has indicated the disconnect between example-based research focusing on worked examples (WEs) and that focusing on modeling examples. The purpose of this study was to examine and compare the effect of four different types of examples from the two separate lines of research, including standard WEs, erroneous WEs, expert (masterly)…
Descriptors: Teaching Methods, Problem Solving, Academic Achievement, Cognitive Processes
Moore, David; Williams, Robert L., II; Luo, Tian; Karadogan, Ernur – Journal of Interactive Learning Research, 2013
Research on haptic feedback has demonstrated limited empirical evidence of its positive learning effects. This research contrasts supportive anecdotal evidence and reports of increased motivation. In an attempt to unify these contrasting results we attempted to identify empirical evidence supporting
haptic feedback's effect on learning by…
Descriptors: Feedback (Response), Sensory Experience, Achievement Gains, Learning
Lutz, Susan L.; Guthrie, John T.; Davis, Marcia H. – Journal of Educational Research, 2006
The authors used a new multidimensional coding scheme to assess student learning engagement during 3 Grade 4 reading lessons. Students in 3 classes--2 in which students received integrated reading-science instruction and 1 in which they received traditional instruction--demonstrated moderate to high engagement in learning. However, students in the…
Descriptors: Grade 4, Reading Instruction, Reading Comprehension, Reading Strategies
Peer reviewedPeterson, Penelope L.; And Others – American Educational Research Journal, 1984
This study of two fifth grade classes investigated students' reports of attention, understanding, cognitive processes and affect during a nine-day mathematics unit on measurement. These self-reports appeared more valid indicators of classroom learning than observed time on task. Student affect mediated the relationship between instructional…
Descriptors: Academic Achievement, Affective Measures, Attention, Classroom Observation Techniques
Wager, Walter – 1982
This second issue of a series on theory, innovation, and practice in andragogy analyzes some of the instructional variables in adult learning and discusses ways to influence the degree of learning through the application of instructional and behavioral technologies. It unites theory and practice, generating recommendations from the abstract…
Descriptors: Adult Basic Education, Adult Development, Adult Education, Adult Learning

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