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Faheem Ohri; Megan R. Westmore; Latisha Thomas; Priyanjali Chakraborty; Rebecca L. Mauldin – Open Praxis, 2024
Open Educational Resources (OER) and renewable assignments that create OER are closely related and promote access to knowledge, collaboration, and community engagement. Through both, PhD students can contribute to the advancement of open education while enhancing their own learning and professional development. Despite many advantages, OER and…
Descriptors: Open Educational Resources, Social Work, Doctoral Programs, Assignments
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Guenier, Amily – International Journal of Computer-Assisted Language Learning and Teaching, 2023
This study explores how students produce their own mini videos using the target language to share experiences and communicate with native speakers. Multimodality is used as a theoretical approach. Class observations and in-depth interviews were used for data collection, which was analysed by theme. The research results indicate that students deem…
Descriptors: Video Technology, Second Language Learning, Second Language Instruction, Intercultural Communication
Smithsonian Center for Learning and Digital Access (Smithsonian Learning Lab), 2017
Launched in June 2016, the Smithsonian Learning Lab (SLL) provides access to the digital resources from across the Smithsonian's 19 museums, 9 major research centers, and the National Zoo, to be used as real-world learning experiences. It is designed to aid students in building lasting knowledge and critical skills that take learners from simply…
Descriptors: Learning Laboratories, Electronic Learning, Experiential Learning, Student Needs
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Abdelmalak, Mariam Mousa Matta – International Journal of Teaching and Learning in Higher Education, 2016
The purpose of the current comparative multiple-case study was to understand graduate students' perceptions of the collaborative construction of course assignments. Data were gathered from the graduate student interviews, class observations, and relevant student artifacts. With this collected data, six case studies were generated. The study…
Descriptors: Teacher Student Relationship, Graduate Students, Student Attitudes, Case Studies
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Caton, Hope; Greenhill, Darrel – International Journal of Game-Based Learning, 2014
This paper describes how a gamified rewards and penalties framework was used to increase attendance and engagement in a level six undergraduate computing module teaching game production. The framework was applied to the same module over two consecutive years: a control year and a trial year. In both years the tutor, assignments and assessment…
Descriptors: Undergraduate Students, Computer Science Education, Learning Modules, Attendance
May-Campbell, Christine – 1991
This practicum was designed and implemented to increase the homework completion rate of sixth graders in English classes. Objectives were formulated to reflect a statistical increase in homework completion rate by means of calculation and analysis of a computerized gradebook. A review of the literature revealed several viable strategies to…
Descriptors: Assignments, Elementary School Students, English Instruction, Feedback