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Showing 1 to 15 of 29 results Save | Export
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Ratnawati Susanto; Evi Syafrida Nasution; Henny Sanulita; Jitu Halomoan Lumbantoruan – Elementary School Forum (Mimbar Sekolah Dasar), 2024
Regulation in effective learning can achieve knowledge and understanding of the material. However, in reality in the field, student self-regulation is still low. This is urgent to research because there are differences in theory, expectations, and reality in the field, so the research aims to analyze the influence of psychological factors on…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Self Efficacy
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Katarina N. Silvestri – Language and Literacy Spectrum, 2025
This qualitative study investigates how three teachers attend to and pedagogically support socioemotional aspects of fifth-grade students' learning during student self-directed inquiry projects called the "Kids Inquiry Conference" (KIC) using Spradley's domain and taxonomic analyses of classroom observation and interview data.…
Descriptors: Literacy Education, Student Centered Learning, Elementary School Students, Inquiry
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Quang Nhat Nguyen; Dung Thi Hue Doan – JALT CALL Journal, 2025
This study compares the effects of ChatGPT-facilitated and human teacher-facilitated project-based learning (PBL) on learner autonomy and self-efficacy among Vietnamese EFL students in a language training center. Using an explanatory sequential mixed-methods design, fifty participants were randomly assigned to either a ChatGPT-facilitated group or…
Descriptors: Artificial Intelligence, Technology Uses in Education, Second Language Learning, English (Second Language)
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Pei-Ling Yang – TESL-EJ, 2025
This study explores how learner-generated podcasts can support English as a Foreign Language (EFL) learning among college students in Taiwan. Using a mixed-methods approach, data were collected from 31 participants through surveys on podcasting attitudes, learning logs, and reflective essays. The findings reveal that EFL learners generally…
Descriptors: Foreign Countries, Audio Equipment, Handheld Devices, Information Dissemination
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Shuaizhen Jin; Zheng Zhong; Kunyan Li; Chen Kang – Education and Information Technologies, 2024
This study utilizes a comparative experimental research method to investigate the effect of the Predict, Observe, Explain, and Evaluate (POEE) learning strategy in an immersive virtual environment (IVE) on two types of learners with different levels of prior knowledge. One type referred to as Highly Experienced and Knowledgeable (HEK) learners,…
Descriptors: Active Learning, Inquiry, Prior Learning, Electronic Learning
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Ramnarain, Umesh – Research in Science Education, 2023
Inquiry-based science education has been advocated as a goal in the South African school science curriculum. Despite this goal, the implementation of inquiry in this country has been largely fragmented due to contextual factors that exert an influence on its traction in the classroom. This phenomenologically orientated study reports on the…
Descriptors: Inquiry, Science Education, Active Learning, Teaching Methods
Sanmee, Wichian; Ruangsan, Niraj; Kaewketpong, Prapas – Online Submission, 2021
The research aims to study the development of online instructional activities) for creative internet use of the tertiary students (OIA) in Mahachulalongkornrajavidyalaya University, Khon Kaen Campus (MCUKK), Thailand. The objective of this study, therefore, is to examine the OIA that researchers have built to use with 30 undergraduate students,…
Descriptors: Learning Activities, Internet, Computer Use, Creativity
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Susanti, Arik; Rachmajanti, Sri; Mustofa, Ali – Cogent Education, 2023
The study's objectives were to determine how students' capacity of autonomy and its influencing factors promote student autonomy in online learning during a pandemic. It was a qualitative design, and the participants were twenty-five students enrolled in an English Language Teaching Methods course at one of Indonesia's public universities, in…
Descriptors: Teacher Role, Teacher Student Relationship, Pandemics, COVID-19
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Diana R. Feldhacker; Bobbi S. Greiner – Journal of Occupational Therapy Education, 2022
Occupational therapy (OT) school is where learning begins as students prepare to become future professionals. Thus, effective course design is imperative in professional formation. This study examined the effectiveness of a course designed around andragogical and active learning principles in combination with Fink's (2013) taxonomy of learning for…
Descriptors: Course Evaluation, Instructional Design, Blended Learning, Independent Study
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Talmi, Iris; Hazzan, Orit; Katz, Reuven – Higher Education Studies, 2018
The 21st century is characterized by new technological developments and a rapid pace of change, challenging the academy to educate students for a future employment market characterized by change and uncertainty. This market requires practitioners to develop a broad set of skills, so-called "21st-century skills," along with more focused…
Descriptors: Undergraduate Students, Student Motivation, Engineering Education, Student Projects
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Bosco, Alejandra; Santiveri, Noemí; Tesconi, Susanna – Center for Educational Policy Studies Journal, 2019
Digital Making as an Educational Project is an innovative educational experience that has been carried out with students of the Primary Education and Social Education degrees for three consecutive years. The experience introduces digital making as an activity in which students create an object using digital technology. In the process, they not…
Descriptors: Creative Activities, Cooperative Learning, Active Learning, Student Projects
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Erümit, Ali Kürsat; Öngöz, Sakine; Aksoy, Dilara Arzugül – Malaysian Online Journal of Educational Technology, 2020
The aim of this study was to design, implement and evaluate the programming process for gifted students and offer suggestions to teachers and researchers. For this purpose, 5 gifted students were provided programming activities for ten weeks. Scratch was used in the programming training process. The qualitative data was collected by observation,…
Descriptors: Academically Gifted, Computer Science Education, Student Interests, Student Needs
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Zhou, Ruiqi; Bao, Yiyi – English Language Teaching, 2018
In an era where information and knowledge are updated ever faster, learners' autonomous learning ability becomes more and more important and is even regarded as one of the key factors to pedagogical success and lifelong learning. While project-based learning is widely adopted in higher education worldwide, learners' motivation, especially…
Descriptors: Academic Achievement, Student Projects, Learning Strategies, Student Motivation
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Chen, Cheng-Chia; Huang, ChingChih; Gribbins, Michele; Swan, Karen – Online Learning, 2018
"Gamified" active learning has been shown to increase students' academic performance and engagement and help them make more social connections than standard course settings. However, the costs to use an educational game design with efficient delivery of the game/course plan can be problematic. Our first objective was to evaluate the…
Descriptors: Management Systems, Computer Games, Educational Games, Costs
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Scott, Graham W.; Humphries, Stuart; Henri, Dominic C. – Journal of Geography in Higher Education, 2019
Residential field courses are important and should be designed and delivered to maximize their value to students, staff and institutions. In this context, we use a novel approach involving analysis of the daily affective and conative reflections of students immersed in the field course experience to better understand student engagement with…
Descriptors: Expectation, Student Motivation, Learner Engagement, Reflection
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