NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Teachers1
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 24 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Elizabeth Ascroft – Educational Action Research, 2025
Action research methodologies are dynamic, as they often evolve with a group and are shaped by multiple contributions that can change over time. As researchers are embedded within this process, reflexivity is paramount to remain attuned to how they move with and shape the research. In search of a dynamic way of engaging with reflexivity in action…
Descriptors: Participatory Research, Action Research, Reflection, Research Methodology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Wuthnow, Julie – Journal of University Teaching and Learning Practice, 2023
Digital storytelling (DS) is a multimedia storytelling technique that has become an efficacious educational tool in tertiary environments. Individual students, supported by other students in a facilitated "Story Circle", create short videos using digital devices, still images, and a cloud-based video editor in response to a targeted…
Descriptors: Multiple Literacies, Digital Literacy, Story Telling, Multimedia Materials
Peer reviewed Peer reviewed
Direct linkDirect link
Huiwen Shi; Lok Ming Eric Cheung – Journal for Multicultural Education, 2024
Purpose: While most language departments of the university offer service-learning (SL) subjects based on language teaching, such as "Teaching Chinese as a Second Language in Local Schools" and "Serving the Community through Teaching English," this paper aims to argue that teaching students to teach language(s) is yet to be the…
Descriptors: Story Telling, Service Learning, Foreign Countries, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
McGarr, Oliver; Gavaldon, Guillermina; Sáez de Adana Herrero, Francisco Manuel – SANE Journal: Sequential Art Narrative in Education, 2021
This paper reports on the use of comics to help facilitate reflection on one's past as part of an early childhood education degree programme in Spain. It is common in professional education programmes in the health and education fields to encourage students to reflect on their past in order to explore how this has shaped their development and how…
Descriptors: Cartoons, Early Childhood Education, Preschool Teachers, Teacher Education Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Hokanson, Sarah Chobot; Grannan, Sharisse; Greenler, Robin; Gillian-Daniel, Donald L.; Campa, Henry, III; Goldberg, Bennett B. – Innovative Higher Education, 2019
Designers of professional development activities and programs within higher education generally believe workshop learning outcomes and learner-created materials are what graduate students and postdoctoral scholars value from participating in these activities. We created a new structure for online synchronous workshops that integrates active…
Descriptors: Synchronous Communication, Electronic Learning, Workshops, Graduate Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Mathany, Clarke; Dodd, Jason – Collected Essays on Learning and Teaching, 2018
Podcast assignments in higher education foster students' deep engagement in course content, knowledge construction, technical skills, and problem-solving abilities. We designed a podcast assignment in a First Year Seminar course based on student-led interviews comparing theoretical concepts to lived experiences of the interviewees. Students were…
Descriptors: Interviews, Assignments, Video Technology, Protocol Materials
Peer reviewed Peer reviewed
Direct linkDirect link
Chand, Vijaya Sherry; Deshmukh, Ketan Satish – Education & Training, 2019
Purpose: The difficulties higher education institutions in developing countries face in finding adequate and relevant onsite student internship opportunities make a case for online internships. The purpose of this paper is to present an online internship model, developed over a two-year period, which challenged students to engage in…
Descriptors: Undergraduate Students, Internship Programs, Developing Nations, Student Projects
Peer reviewed Peer reviewed
Direct linkDirect link
Stevenson, Kathryn; Cornell, Katie; Hinchcliffe, Vivian – Support for Learning, 2016
Understanding what autism means on a personal level can be an important process for young people on the autistic spectrum, and being able to reflect on this and discuss with autistic peers can be particularly helpful. However, opportunities may be restricted by reluctance to talk about diagnosis and because of difficulties in communication…
Descriptors: Autism, Pervasive Developmental Disorders, Therapeutic Environment, Milieu Therapy
Peer reviewed Peer reviewed
Direct linkDirect link
Ryoo, Kihyun; Linn, Marcia C. – Journal of Research in Science Teaching, 2016
Advances in automated scoring technologies have the potential to support student learning during inquiry instruction by providing timely and adaptive guidance on individual students' responses. To identify which forms of automated guidance can be beneficial for inquiry learning, we compared reflective guidance to directive guidance for…
Descriptors: Active Learning, Inquiry, Computer Assisted Testing, Scoring
Peer reviewed Peer reviewed
Direct linkDirect link
Song, Yanjie – Educational Technology Research and Development, 2018
The paper reports on an empirical study adopting a mixed research method, aiming at improving primary students' collaborative problem solving competency in project-based learning with productive failure (PF) instructional design in a seamless learning environment. Two Grade Six classes participated in a project-based learning of "Plant…
Descriptors: Elementary School Students, Cooperative Learning, Problem Solving, Skill Development
Peer reviewed Peer reviewed
Direct linkDirect link
Jahnke, Isa; Haertel, Tobias; Wildt, Johannes – Innovations in Education and Teaching International, 2017
Creativity is one of the important skills of the twenty-first century and central to higher education (HE). When we look closer into research on creativity in HE, however, it is not clear how university teachers conceptualise student creativity. How do teachers grasp, observe and express student creativity? Different methods such as interviews and…
Descriptors: Foreign Countries, College Faculty, Teacher Attitudes, Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Ashworth, Elizabeth; Steele, Astrid – Discourse and Communication for Sustainable Education, 2016
As educators at a faculty of education, the authors found that teacher candidates (TCs) invariably purchased new materials whenever they had an assignment requiring some form of construction activity. They were concerned about this learned, consumer behavior; lessons of moderation in using the Earth's resources are important elements of…
Descriptors: Consumer Education, Preservice Teacher Education, Preservice Teachers, Consumer Economics
Peer reviewed Peer reviewed
Direct linkDirect link
An, Yun-Jo – Educational Technology Research and Development, 2016
Only a limited number of research studies have investigated how students design educational computer games and its impact on student learning. In addition, most studies on educational game design by students were conducted in the areas of mathematics and science. Using the qualitative case study approach, this study explored how seventh graders…
Descriptors: Case Studies, Educational Games, Computer Games, Design
Thomas, Sarah-Jane – ProQuest LLC, 2017
American schools are becoming increasingly diverse, with an estimated 17 million first- and second-generation refugee and immigrant children residing in the United States. English learners navigate the challenges of learning how to read, write, and speak a new language, all while being expected to stay on grade level. Classroom teachers nationwide…
Descriptors: Student Developed Materials, Video Technology, Second Language Learning, English (Second Language)
Peer reviewed Peer reviewed
Direct linkDirect link
Smith, Shaunna – Interdisciplinary Journal of Problem-based Learning, 2018
In the context of a 10-day summer camp makerspace experience that employed design-based learning (DBL) strategies, the purpose of this descriptive case study was to better understand the ways in which children use visualization skills to negotiate design as they move back and forth between the world of nondigital design techniques (i.e., drawing,…
Descriptors: Elementary School Students, Visualization, Spatial Ability, Visual Literacy
Previous Page | Next Page »
Pages: 1  |  2