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Nitza Davidovitch; Rivka Wadmany – Electronic Journal of e-Learning, 2025
In academic studies, some course assignments take the form of presentations. The art of presentation involves conveying messages and one of the methods is by delivering presentations, either face-to-face, synchronously, and/or asynchronously. Presentations require analyzing a topic, processing an article, analyzing ideas, dilemmas, lesson plans,…
Descriptors: Visual Aids, Teaching Methods, Student Attitudes, Undergraduate Students
Enas Mohammad Alwafi – Journal of Education and e-Learning Research, 2023
This study aimed to explore the effect of learner-generated digital materials on students' deep learning approach and self-efficacy. A quasi-experimental design that involves a pre-test, a post-test, a control group and an experiment group was used in this study which involved 51 students (25 students participated in the control group and 26…
Descriptors: Self Efficacy, Student Developed Materials, Computer Uses in Education, Learning
Eyal Eckhaus; Rivka Wadmany; Nitza Davidovitch – Cogent Education, 2024
In academic studies, some course assignments involve slideshows. The current study examines how students perceive the benefits and shortcomings of slideshows as a course evaluation tool. The study combines qualitative and quantitative tools. Predicated on 66 fully completed questionnaires, we perform qualitative analysis, followed by a…
Descriptors: Foreign Countries, College Students, Student Attitudes, Visual Aids
Cheng, Meixia; Wang, Fuxing; Mayer, Richard E. – Journal of Computer Assisted Learning, 2023
Background: Learning-by-teaching is a generative learning strategy in which students are told they will have to teach what they are learning to others. Although learning-by-teaching has been shown to be effective in some cases, few studies have established guidelines for how to optimize the benefits of learning-by-teaching as a generative learning…
Descriptors: Educational Benefits, Student Developed Materials, Film Production, Instructional Films
Havva Yaman; Carla Sousa; Pedro Pinto Neves; Filipe Luz – Electronic Journal of e-Learning, 2024
In addition to being a fundamental part of human culture, games are also important for social interaction, personal growth, and development. These premises have led to a growing body of research on game-based learning (GBL) as a pedagogical advance in both formal and informal education. Even though GBL has many potential benefits, some challenges…
Descriptors: Game Based Learning, Educational Games, Teacher Attitudes, School Policy
Piontkivska, Helen; Gassensmith, Jeremiah J.; Gallardo-Williams, Maria T. – Journal of Chemical Education, 2021
Note taking is a seemingly simple study strategy, yet as a source of learner-generated content its perceived effectiveness varies across subjects and from student to student, as not all students are able to create high-quality notes without guidance. While often advocated by the instructors, the use of notes as exam aids (whether used in…
Descriptors: Inclusion, Student Developed Materials, Study Guides, Science Education
Smith, Jennifer; Kettle, Margaret; Alford, Jennifer – Education 3-13, 2023
Reporting on the relationship between homework, foreign language learning and self-regulated learning, this paper examines how a teacher used homework to promote Japanese language learning in a Year 4 class at an Australian primary school. The study drew on naturally occurring data including classroom observations and student-produced video of…
Descriptors: Correlation, Scaffolding (Teaching Technique), Homework, Japanese
Michael J. Draper; Danielle Fisher – International Journal for Students as Partners, 2020
This case study offers reflection and evaluation on a student and staff partnership that utilises the principles of action research in the development of a practical toolkit to support directed independent learning by students. Since 2016, in an ongoing project under the auspices of the Hillary Rodham Clinton School of Law internship scheme,…
Descriptors: Foreign Countries, Undergraduate Students, Law Students, Partnerships in Education
Johnson, Christopher Nathanael – PASAA: Journal of Language Teaching and Learning in Thailand, 2018
'Student-generated review questions' is a classroom technique in which one or more students are assigned the task of writing a set of questions based on what was studied during a class. These questions are shown to all of the students at the beginning of the next class, and then discussed in pairs or small groups. The current study explored…
Descriptors: Student Evaluation, Student Developed Materials, Test Construction, Student Attitudes
Cheng, Li; Beal, Carole R. – Educational Technology Research and Development, 2020
The purpose of this study was to examine the effects of student-generated drawing and imagination on learning recall, learning transfer, and cognitive load, and also students' attitudes towards the learning strategies when learning a computer-based science text, compared to learning with provided pictures. The study used three groups: drawing…
Descriptors: Imagination, Freehand Drawing, Recall (Psychology), Transfer of Training
Kervin, Lisa; Mantei, Jessica – Reading Teacher, 2017
Storytelling is a practice that enables children to apply their literacy skills. This article shares a collaborative literacy strategy devised to enable children to create multimodal stories about their familiar school environment. The strategy uses resources, including the children's own drawings, images from Google Maps, and the Puppet Pals…
Descriptors: Children, Story Telling, Literacy Education, Learning Strategies
Franetovic, Marija – Journal of Educational Multimedia and Hypermedia, 2016
This case study research sought to understand a subset of the next generation in reference to virtual world learning within a game development course. The students completed an ill-structured team project which was facilitated using authentic learning strategies within a virtual world over a period of seven weeks. Research findings emerged from…
Descriptors: Educational Games, Instructional Design, Student Developed Materials, Computer Simulation
Savitz-Romer, Mandy; Rowan-Kenyon, Heather T.; Fancsali, Cheri – Change: The Magazine of Higher Learning, 2015
Students enrolled in the My Wildcat Track program at the University of Arizona are receiving a novel type of support to help them get and stay off academic probation: social and affective skill building. These students, who are referred to the program by their advisors, have one-on-one meetings with professional learning specialists and attend…
Descriptors: College Students, Interpersonal Competence, Affective Behavior, Emotional Development
Ploetzner, Rolf; Fillisch, Benjamin; Gewald, Patrick-André; Ruf, Tatjana – Interactive Learning Environments, 2016
In two studies, we investigated how learning strategies can support learning from multimedia. In the first study, 112 students learned from a web-based learning environment. On the basis of a strategy, one group of students took typewritten notes. The second group of students wrote a summary. Producing typewritten notes did not benefit learning…
Descriptors: Foreign Countries, Middle School Students, Grade 8, Learning Strategies
Huang, Yun-Yin; Liu, Chen-Chung; Wang, Yu; Tsai, Chin-Chung; Lin, Hung-Ming – Educational Technology & Society, 2017
English proficiency difference among students is a challenging pedagogical issue in EFL classrooms worldwide. Collaborative digital storytelling has been adopted in language learning settings to increase motivation and engagement, especially for young learners. However, it remains unknown whether students of different proficiency levels can…
Descriptors: Foreign Countries, Elementary School Students, Urban Schools, Grade 3

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