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Derek J. Bischoff; Michael E. Mackay; Sheldon A. Hewlett – Journal of Chemical Education, 2024
Upper-division undergraduate students are introduced to polymer processing using material extrusion fused filament fabrication 3D printing to make poly(lactic acid) (PLA) mechanical testing specimens. Computer aided design and slicing software packages are used to demonstrate the process of preparing 3D computer models for printing. Following the…
Descriptors: Plastics, Mathematical Models, Printing, Computer Peripherals
Christian Metaxas; Terry Greene; Jessica Malcolm; Njoki Muriithi; Esther Schacter; Mollie Schnurr – OTESSA Journal, 2024
As we enter a new age of technological innovation and subsequent educational instrumentation change, there is increasing demand for innovative methods that encourage student learning experiences in virtual, online spaces. ePortfolios and e-book projects are designed and owned by students and are centered within the student's learning. They provide…
Descriptors: Electronic Publishing, Educational Change, Books, Portfolios (Background Materials)
Snow, Stephen; Wilde, Adriana; Denny, Paul; schraefel, m. c. – British Journal of Educational Technology, 2019
Peer-learning that engages students in multiple choice question (MCQ) formulation promotes higher task engagement and deeper learning than simply answering MCQ's in summative assessment. Yet presently, the literature detailing deployments of student-authored MCQ software is biased towards accounts from Science, Technology, Engineering, Maths and…
Descriptors: Student Developed Materials, Multiple Choice Tests, Computer Software, Cooperative Learning
Treves, Richard; Mansell, Damien; France, Derek – Journal of Geography in Higher Education, 2021
Atlas Tours consist of collections of animated maps and other elements woven together to make a narrative, they are a commonly used format on the web. Recent developments in software platforms such as Esri Story Maps have made producing them possible by Geography students. The study uses student written feedback and focuses groups about a module…
Descriptors: Geography Instruction, Teaching Methods, Maps, Story Telling
Lijun Ni; Gillian Bausch; Elizabeth Thomas-Cappello; Fred Martin; Bernardo Feliciano – ACM Transactions on Computing Education, 2024
This study examined student learning outcomes from a middle school computer science (CS) curriculum developed through a researcher and practitioner partnership (RPP) project. The curriculum is based on students creating mobile apps that serve community and social good. We collected two sets of data from 294 students in three urban districts: (1)…
Descriptors: Computer Software, Middle School Students, Coding, Self Efficacy
Svitlana Mykytiuk; Olena Lysytska; Oleksandr Chastnyk; Serhii Mykytiuk – IAFOR Journal of Education, 2025
The study explored the educational potential of the application of student-generated digital visual content for learning English as a second language (ESL) by undergraduate students enrolled in the course Foreign Language which is actually Introduction to Legal English. This study used a mixed-methods approach. The researchers designed a…
Descriptors: Artificial Intelligence, Visual Aids, Teaching Methods, English (Second Language)
Higman, Carolyn S.; Situ, Henry; Blacklin, Peter; Hein, Jason E. – Journal of Chemical Education, 2017
Advances in 3D printing technology over the past decade have led to its expansion into all subfields of science, including chemistry. This technology provides useful teaching tools that facilitate communication of difficult chemical concepts to students and researchers. Presented here is the use of 3D printing technology to create tangible models…
Descriptors: Undergraduate Study, College Science, Chemistry, Hands on Science
Simon, Jon – Accounting Education, 2015
This article explores how concept maps can provide a useful addition to PowerPoint slides to convey interconnections of knowledge and help students see how knowledge is often non-linear. While most accounting educators are familiar with PowerPoint, they are likely to be less familiar with concept maps and this article shows how the tool can be…
Descriptors: Accounting, Visual Aids, Computer Software, Teaching Methods
Reima Saado Al-Jarf – Online Submission, 2021
This study reports 15 types of activities that EFL, linguistics and translation instructors at a sample of Saudi universities used in distance learning during the COVID-19 pandemic. Examples include searching for linguistic and translation key terms and concepts, problem-solving questions, online debates, summarizing a research paper, attending a…
Descriptors: Translation, English (Second Language), Second Language Learning, Second Language Instruction
Reyna, Jorge; Hanham, Jose; Meier, Peter – E-Learning and Digital Media, 2017
The notion of students as co-creators of content in higher education is gaining popularity, with an ever-increasing emphasis on the development of digital media assignments. In a separate paper, the authors introduced the Digital Media Literacies Framework, which is composed of three interrelated domains: (1) conceptual, (2) functional, and (3)…
Descriptors: Taxonomy, Multimedia Materials, Electronic Publishing, Student Developed Materials
Johnson, Claire – Online Submission, 2017
"Game Maker" is widely used in UK secondary schools, yet under-researched in that context. This paper presents the findings of a qualitative case study that explores how authoring computer games using "Game Maker" can support the learning of basic programming concepts in a mainstream UK secondary setting. The research draws on…
Descriptors: Foreign Countries, Secondary School Students, Qualitative Research, Case Studies
Hughes, Janette Michelle – International Journal of Information and Learning Technology, 2017
Purpose: The purpose of this paper is to explore how a small group of adolescents in an alternative care and treatment program develop digital literacy skills over time while immersed in a rich media setting. It also explores how the students use new media tools and affordances to "perform" their identities and to present themselves…
Descriptors: Technological Literacy, Adolescents, Self Concept, Multimedia Materials
Alexander, Amanda; Ho, Tuan – Art Education, 2015
Since the summer of 2006, the University of Texas at Arlington (UTA), in the Dallas/Ft. Worth metroplex, has invited secondary students to participate in their summer SEED program on campus. The program was developed by the Dean of the School of Architecture and the Chair of the Art + Art History Department. SEED (Strategies, Events, Episodes +…
Descriptors: Secondary School Students, Video Games, Experiential Learning, Summer Programs
Akaygun, Sevil – Chemistry Education Research and Practice, 2016
Visualizing the chemical structure and dynamics of particles has been challenging for many students; therefore, various visualizations and tools have been used in chemistry education. For science educators, it has been important to understand how students visualize and represent particular phenomena--i.e., their mental models-- to design more…
Descriptors: High School Students, Secondary School Science, Grade 10, Grade 11
Sanders, Nathan E.; Faesi, Chris; Goodman, Alyssa A. – Journal of Science Education and Technology, 2014
Educational technology has attained significant importance as a mechanism for supporting experiential learning of science concepts. However, the growth of this mechanism is limited by the significant time and technical expertise needed to develop such products, particularly in specialized fields of science. We sought to test whether interactive,…
Descriptors: Computer System Design, Computer Software, Learning Modules, Instructional Innovation

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