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Tran, Kelly M. – E-Learning and Digital Media, 2016
In this study, I discuss the need to increase girls' involvement with game design due to the numerous benefits that engaging in this practice might have. In particular, I discuss the tool Twine, an accessible and relatively easy-to-use platform for creating text-based games. I provide an overview of the tool and its potential benefits for…
Descriptors: Elementary School Students, Middle School Students, Preadolescents, Early Adolescents
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Alexander, Amanda; Ho, Tuan – Art Education, 2015
Since the summer of 2006, the University of Texas at Arlington (UTA), in the Dallas/Ft. Worth metroplex, has invited secondary students to participate in their summer SEED program on campus. The program was developed by the Dean of the School of Architecture and the Chair of the Art + Art History Department. SEED (Strategies, Events, Episodes +…
Descriptors: Secondary School Students, Video Games, Experiential Learning, Summer Programs
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du Plessis, Andre; Webb, Paul – Australasian Journal of Educational Technology, 2011
The aim of this paper is to introduce to the education community to a newly developed "Learner Centred Learning-By-Designing Extended Cyberhunts" (LCLBDEC) strategy for teaching and learning in schools. The main focus of the strategy is to enable learners to become designers of an educational tool which assists them to learn during the…
Descriptors: Foreign Countries, Misconceptions, Class Activities, Learning Strategies
Bell, Mary Ann – 2002
This paper is a discussion of the importance of teaching cyberethics to K-12 students. The paper includes the results of two informal surveys: one of teachers and librarians regarding their experiences with cyberethics instruction, and one of students regarding their knowledge of cyberethics. A description of a school-wide project to emphasize…
Descriptors: Children, Computer Literacy, Elementary Secondary Education, Ethics
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Huntley, John – Journal of Computing in Higher Education, 1991
Using a custom-designed hypercard program, 26 University of Iowa students collaborated to create an interpreter's annotated edition of "Paradise Lost." Successful use of these technical resources required teachers to consider student computer skills, specific learning tasks, social dynamics of collaborative, creative work, and ways to…
Descriptors: Classroom Techniques, Computer Assisted Instruction, Computer Literacy, Cooperative Learning
Ingram, Traci – Technology Connection, 1998
Describes the Computer Support Program (CSP) at Monett (Missouri) Schools where high school students operating from a "control room" assist students and teachers throughout the district in their use of technology. Benefits include increased teacher self-reliance and increased self-esteem in CSP students, and CSP student-created Internet scavenger…
Descriptors: Computer Literacy, Computer Uses in Education, Educational Technology, High School Students
Ogozalek, Virginia Z.; And Others – 1994
This paper describes a multimedia workshop at Worcester State College (Massachusetts) organized by computer science students to give their older classmates the opportunity to gain "hands on" experience with multimedia computers. A questionnaire on the effectiveness of multimedia systems was completed by 35 older students, whose average…
Descriptors: Adult Students, College Students, Computer Literacy, Computer Oriented Programs
Greater Erie Community Action Committee, PA. – 1993
A program of basic language/writing skills was designed to enhance the literacy levels of 24 multicultural seniors, aged 65 or older, who were recruited from senior centers throughout Erie County, Pennsylvania. Computer literacy and basic word processing skills were taught along with basic language/writing skills in a nonthreatening learning…
Descriptors: Adult Basic Education, Adult Literacy, Basic Skills, Computer Literacy
Ebert-Zawasky, Kathleen; Abegg, Gerald L. – 1990
This study was designed as a systematic investigation of the feasibility and effectiveness of student authored videodisc presentations in a non-major introductory level college biology course. Students (n=66) used a quick-learn authoring system, the Macintosh computer, and videodisc player with color monitor. Results included: (1) students managed…
Descriptors: Authoring Aids (Programing), Biology, College Science, Computer Assisted Instruction
Micken, Kathleen S.; Cutting, Alan C. – 2000
This paper presents the framework used in implementing "Marketing on the Web," an interdisciplinary course that integrates marketing and technology strategies, with an approach that is grounded in cognitive psychology and in constructionist theory. Though applied at the undergraduate level, the framework may be adapted to primary through graduate…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Literacy, Constructivism (Learning)
Kafai, Yasmin; Bates, Marcia J. – School Library Media Quarterly, 1997
The SNAPdragon (School Network Action Project) project investigated how elementary school children interact with the Internet by asking them to build an annotated directory of World Wide Web sites for other children. Describes instructional arrangements and development of searching skills; and discusses critical thinking skills and interschool…
Descriptors: Computer Literacy, Computer Uses in Education, Critical Thinking, Directories
Eraut, Michael – 1989
Intended to clarify the nature of the curriculum debate and to indicate the issues that need to be considered when formulating curriculum policy, this paper begins with a review of the educational reasons for using the New Information and Communication Technologies (NICT) and the thinking and experiences which lie behind them. Ways in which the…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Software, Curriculum Design