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Decker, Adrienne; Phelps, Andrew; Egert, Christopher A. – Educational Technology, 2017
This article explores the critical need to articulate computing as a creative discipline and the potential for gender and ethnic diversity that such efforts enable. By embracing a culture shift within the discipline and using games as a medium of discourse, we can engage students and faculty in a broader definition of computing. The transformative…
Descriptors: Computer Science Education, Creativity, Educational Games, Learner Engagement
Lee, Eunbae – Educational Technology, 2011
Web 2.0 technologies have created a trend of user-generated content by supporting media production, collaboration, communication, and dissemination. User-generated content is translated into student-generated content (SGC) in education. SGC engages learners in an authentic project that fosters students' autonomy, creativity, and real-world…
Descriptors: Instructional Design, Student Motivation, Student Developed Materials, Active Learning
Spatafora, Jack B. – Educational Technology, 1972
Descriptors: Educational Television, Instructional Programs, Programing (Broadcast), Student Developed Materials
Turner, Peter; Walmsley, Sean – Educational Technology, 1972
Descriptors: Educational Television, Remedial Instruction, Student Developed Materials, Teaching Methods
Yelon, Stephen – Educational Technology, 1971
A description of a course which was designed to help students create and test instructional products. (AK)
Descriptors: College Instruction, Course Descriptions, Instructional Materials, Material Development
Thiagarajan, Sivasailam – Educational Technology, 1976
How to design a programed course with successive classes of students until the role of the instructor becomes minimal. (LS)
Descriptors: Course Organization, Educational Media, Instructional Design, Programed Instruction
Grunewald, Robert N. – Educational Technology, 1975
A discussion of how peer - prepared learning activity packages are used. (HB)
Descriptors: Curriculum Development, Material Development, Peer Teaching, Professional Education
Rossett, Allison; Sharpe, David M. – Educational Technology, 1979
Outlines a decision matrix for use by students in selecting a project in graduate educational technology design and production courses. Decision variables relevant to the product, audience, and developer are discussed and the matrix used at San Diego State University is presented as an example. (RAO)
Descriptors: Decision Making, Educational Media, Educational Technology, Graduate Students
Gayeski, Diane – Educational Technology, 1981
Presented a model constructed to enable a designer to logically and systematically develop and produce instructional materials which reflect the constituency's needs, interests, and environments. Four references are listed. (FM)
Descriptors: Audience Participation, Bibliographies, Design, Educational Media
Ackerman, Amy S. – Educational Technology, 1979
Undergraduate students enrolled in ten-week media and methods courses in the teacher education program at Valdosta State College are provided the opportunity to work cooperatively on a one-to-one basis with professors in the selection, design, production, and evaluation of instructional materials. (Author)
Descriptors: Audiovisual Instruction, Cooperative Planning, Educational Media, Higher Education
Miller, Pamela C. – Educational Technology, 1979
Reviews section 107 of the Copyright Act of 1976 and discusses fair use as applied to such purposes as criticism, comment, news reporting, scholarship, and teaching. Student/teacher rights and responsibilities are discussed and suggestions on how copyright considerations can be presented to students are offered. (RAO)
Descriptors: Audiotape Recordings, Copyrights, Federal Legislation, Opinions