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Hilal Karabulut; Naime Elcan Kaynak; Ishak Afsin Kariper – Pedagogical Research, 2024
This study examines pre-service science teachers' opinions about STEM-supported hands-on activities and emergency remote teaching performed in laboratory courses during the pandemic. It was conducted with 14 pre-service teachers; they were asked to design an experiment by integrating STEM concepts and hands-on activities. The participants designed…
Descriptors: Preservice Teacher Education, Preservice Teachers, STEM Education, Chemistry
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Hilton, John, III; Hilton, Bryson; Ikahihifo, Tarah K.; Chaffee, Reta; Darrow, Jennifer; Guilmett, JoAnn; Wiley, David – International Review of Research in Open and Distributed Learning, 2020
As the adoption of open educational resources (OER) continues to increase, instructors have started using these resources for more than simply delivering content. "Open pedagogy" is a term used to describe a range of instructional practices that often incorporate OER into the learning process. This study examined student perceptions of…
Descriptors: Student Attitudes, College Students, College Instruction, Student Developed Materials
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Jennifer L. Doty; Melissa P. Fenton; Carol J. Bruess – Family Science Review, 2022
The National Council on Family Relations identified translation of research and dissemination of family science knowledge as critical skills for students and new professionals. To build these skills in future professionals, the authors developed an infographic assignment to teach students how to research and communicate a current family science…
Descriptors: College Students, Science Education, Family and Consumer Sciences, Visual Aids
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Melissa Ashman – OTESSA Journal, 2023
A transformation in teaching and learning happens when students move from being consumers to creators of knowledge. While there is a growing body of research available on the use of open education resources by faculty and students, there is comparatively little research available with regards to open pedagogy (OP) in higher education. The few…
Descriptors: Foreign Countries, College Faculty, College Students, Open Education
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Paciarotti, Claudia; Bertozzi, Gabriele; Sillaots, Martin – European Journal of Engineering Education, 2021
Gamification is usually defined as the use of game structure components in circumstances that are not commonly associated with games. In engineering studies, Gamification and its sub-concept of Serious Games are rather widespread pedagogical models. Just like in other application scopes, the approach to their utilisation or analysis is always…
Descriptors: Game Based Learning, Educational Games, Engineering Education, Undergraduate Students
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Bobkina, Jelena; Domínguez Romero, Elena – Computer Assisted Language Learning, 2022
This research provides insight into Spanish English for Specific Purposes (ESP) engineering students' perceptions of the effectiveness of video production for developing their digital oracy skills versus the effectiveness of in-class presentations for developing their public speaking skills. In addition, the authors discuss students' preferences…
Descriptors: Foreign Countries, Undergraduate Students, Engineering Education, Student Developed Materials
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Marquardson, Jim; Schuetzler, Ryan M. – Journal of Information Systems Education, 2019
Learning by teaching is a pedagogical technique that encourages mastery of a topic by having students teach each other. Student presentations, group discussions, and face-to-face teaching are frequently used to have students teach their peers. In this paper, we describe the use of a novel assignment to implement learning by teaching. In a course…
Descriptors: Peer Teaching, Assignments, Tutorial Programs, Open Educational Resources
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Werth, Eric; Williams, Katherine – Open Praxis, 2021
Students acting as co-creators of academic material is growing in popularity as a pedagogical approach in higher education. With student engagement and persistence consistently being emphasized for student and institution well-being, educational praxis must foster engaged, high-retention student cohorts. This exploratory research uses a…
Descriptors: Student Satisfaction, Student Motivation, College Freshmen, First Year Seminars
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Lee, Carole K.; Shea, Marilyn – Journal of Research on Technology in Education, 2020
This research was conducted on two groups of pre-service elementary teachers (PSETs) (N = 38) in a pre/post within-subjects design. Participants were asked to critique, create, and evaluate the use of virtual reality (VR) classroom applications during a three-stage intervention. Pre/post questionnaires assessed the change in attitudes toward using…
Descriptors: Computer Simulation, Preservice Teachers, Elementary Schools, Science Instruction
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Kaitlyn Culiton; Lourdes M. Marquez; Arthur D. Soto-Vásquez – Journal of Latinos and Education, 2024
This study analyzes the outcomes of a service-learning course where Latinas in a higher education setting created a 16-page children's book for at-risk students as part of their education coursework in a regional public Hispanic-serving institution (HSI). There is a well-documented lack of Latina/o/x representation in children's literature, which…
Descriptors: Childrens Literature, Cultural Pluralism, Writing (Composition), Hispanic American Students
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Ulusoy, Mustafa – International Journal of Progressive Education, 2020
The goals of this formative experiment were to help pre-service teachers (PSTs) create children's literature-related original digital stories (DSs) and use these DSs to receive elementary school students' and in-service teachers' reflections. In this study, the Technological Pedagogical Content Knowledge (TPACK) framework was used. In total, 71…
Descriptors: Preservice Teachers, Elementary School Students, Elementary School Teachers, Childrens Literature
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Hagge, Julia – Technology, Knowledge and Learning, 2018
Full participation in the twenty-first century requires the skills, strategies, and dispositions necessary to adapt to changing technologies influencing all aspects of life. Online programming communities provide a space for youth to create, collaborate, and share as they engage in computational participation. A recent development in the digital…
Descriptors: Early Adolescents, Computer Science Education, Programming, Communities of Practice
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Johnson, Christopher Nathanael – PASAA: Journal of Language Teaching and Learning in Thailand, 2018
'Student-generated review questions' is a classroom technique in which one or more students are assigned the task of writing a set of questions based on what was studied during a class. These questions are shown to all of the students at the beginning of the next class, and then discussed in pairs or small groups. The current study explored…
Descriptors: Student Evaluation, Student Developed Materials, Test Construction, Student Attitudes
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Fernandez-Rio, Javier; Morales-Sallés, Pablo – Journal of Educational Research, 2020
The goal was to gain a deeper understanding of the extended use of student-designed games. 207 students (grades: eight, nine, eleven) from one school participated. They were randomly divided in Experimental (student-designed games) and Equivalent group (traditional instruction). Both experienced the same learning units (two, 12 sessions) over the…
Descriptors: Games, Student Attitudes, Teacher Attitudes, Student Developed Materials
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Duranczyk, Irene M.; Franko, Jennifer; Osifuye, Shade'; Barton, Amy; Higbee, Jeanne L. – Contemporary Issues in Education Research, 2015
Mentoring and advising are critical aspects of the graduate student experience, and can have a significant impact on the professional lives of future postsecondary faculty and staff and a rippling effect throughout higher education and the global economy. This paper describes the process a new department undertook to create a graduate program that…
Descriptors: Graduate Students, Mentors, Academic Advising, Student Developed Materials
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