Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 9 |
Since 2016 (last 10 years) | 11 |
Since 2006 (last 20 years) | 11 |
Descriptor
Learning Analytics | 11 |
Problem Solving | 11 |
Student Behavior | 11 |
Teaching Methods | 5 |
Computer Games | 4 |
Educational Games | 4 |
Elementary School Students | 4 |
Mathematics Instruction | 4 |
Middle School Students | 4 |
Physics | 4 |
Behavior Patterns | 3 |
More ▼ |
Source
Author
Publication Type
Reports - Research | 8 |
Journal Articles | 7 |
Books | 1 |
Collected Works - General | 1 |
Collected Works - Proceedings | 1 |
Dissertations/Theses -… | 1 |
Education Level
Audience
Location
Florida | 1 |
Germany | 1 |
Italy | 1 |
Taiwan | 1 |
United Arab Emirates | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Garcia, Victor; Conesa, Jordi; Perez-Navarro, Antoni – Journal of Science Education and Technology, 2022
Videos created with the hands of teachers filmed have been perceived as useful educational resource for students of Physics in undergraduate courses. In previous works, we analyzed the students' perception about educational videos by asking them about their experiences. In this work, we analyze the same facts, but from a learning analytics…
Descriptors: Physics, Science Instruction, Teaching Methods, Video Technology
Mohammed Alzaid – ProQuest LLC, 2022
Distributed self-assessments and reflections empower learners to take the lead on their knowledge gaining evaluation. Both provide essential elements for practice and self-regulation in learning settings. Nowadays, many sources for practice opportunities are made available to the learners, especially in the Computer Science (CS) and programming…
Descriptors: Learning Analytics, Self Evaluation (Individuals), Programming, Problem Solving
Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness
Kam Hong Shum; Samuel Kai Wah Chu; Cheuk Yu Yeung – Interactive Learning Environments, 2023
This study examines the use of data analytics to evaluate students' behaviours during their participation in an online collaborative learning environment called SkyApp. To visualise the learning traits of engagement, emotion and motivation, students' inputs and activity data were captured and quantified for analysis. Experiments were first carried…
Descriptors: Student Behavior, Online Courses, Cooperative Learning, Computer Software
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Educational Technology Research and Development, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods (k-means clustering, data visualization) to…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Grantee Submission, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods ("k"-means clustering, data…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Makhlouf, Jihed; Mine, Tsunenori – Journal of Educational Data Mining, 2020
In recent years, we have seen the continuous and rapid increase of job openings in Science, Technology, Engineering and Math (STEM)-related fields. Unfortunately, these positions are not met with an equal number of workers ready to fill them. Efforts are being made to find durable solutions for this phenomena, and they start by encouraging young…
Descriptors: Learning Analytics, STEM Education, Science Careers, Career Choice
Whitcomb, Kyle M.; Guthrie, Matthew W.; Singh, Chandralekha; Chen, Zhongzhou – Physical Review Physics Education Research, 2021
In two earlier studies, we developed a new method to measure students' ability to transfer physics problem-solving skills to new contexts using a sequence of online learning modules, and implemented two interventions in the form of additional learning modules designed to improve transfer ability. The current paper introduces a new data analysis…
Descriptors: Accuracy, Measurement Techniques, Electronic Learning, Learning Modules
Hwang, Wu-Yuin; Utami, Ika Qutsiati; Purba, Siska Wati Dewi; Chen, Holly S. L. – IEEE Transactions on Learning Technologies, 2020
This paper aimed to investigate the effect of a mobile app on mathematics learning in authentic contexts. Authentic contexts contain rich resources wherein students can use authentic objects as aid in advanced educational technology-assisted mathematics learning. We designed Ubiquitous-Fraction (U-Fraction), a mobile application that helps…
Descriptors: Instructional Effectiveness, Mathematics Instruction, Mathematics Achievement, Web Based Instruction
Ifenthaler, Dirk, Ed.; Sampson, Demetrios G., Ed.; Isaías, Pedro, Ed. – Cognition and Exploratory Learning in the Digital Age, 2022
This book is about inclusivity and open education in the digital age. It reports the latest data on this topic from the 2021 Cognition and Exploratory Learning in the Digital Age (CELDA) conference. This annual conference focuses on challenges pertaining to the evolution of the learning process, the role of pedagogical approaches and the progress…
Descriptors: Teaching Methods, Educational Innovation, Educational Technology, Technology Uses in Education
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2021
These proceedings contain the papers of the 18th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2021), held virtually, due to an exceptional situation caused by the COVID-19 pandemic, from October 13-15, 2021, and organized by the International Association for Development of the Information Society…
Descriptors: Computer Simulation, Open Educational Resources, Telecommunications, Handheld Devices