Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Behavior Patterns | 3 |
| Computer Assisted Testing | 3 |
| Learner Engagement | 3 |
| Mathematics Tests | 3 |
| Student Behavior | 3 |
| Computer Games | 2 |
| Computer Mediated… | 2 |
| Educational Games | 2 |
| Learning Analytics | 2 |
| Learning Processes | 2 |
| Mathematics Instruction | 2 |
| More ▼ | |
Publication Type
| Reports - Research | 3 |
| Journal Articles | 2 |
Education Level
| Secondary Education | 3 |
| Junior High Schools | 2 |
| Middle Schools | 2 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
| Program for International… | 1 |
What Works Clearinghouse Rating
Kuang, Huan; Sahin, Fusun – Large-scale Assessments in Education, 2023
Background: Examinees may not make enough effort when responding to test items if the assessment has no consequence for them. These disengaged responses can be problematic in low-stakes, large-scale assessments because they can bias item parameter estimates. However, the amount of bias, and whether this bias is similar across administrations, is…
Descriptors: Test Items, Comparative Analysis, Mathematics Tests, Reaction Time
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Educational Technology Research and Development, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods (k-means clustering, data visualization) to…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Grantee Submission, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods ("k"-means clustering, data…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes

Peer reviewed
Direct link
