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Showing 1 to 15 of 31 results Save | Export
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Alblehai, Fahad – Education and Information Technologies, 2022
Virtual learning environments have been recognized as an area of particular importance by which educators can use to improve desirable learning behaviours. Investigating the impact of different virtual environments on learners' behaviours has become the centre of attention of researchers, especially during COVID-19. The homophily effect of…
Descriptors: Computer Simulation, Electronic Learning, Educational Environment, Learning Activities
Yang, Tingting – ProQuest LLC, 2023
The use of Virtual Reality (VR) as an educational tool is gaining attention due to its potential to provide immersive and authentic learning experiences. However, most schools cannot afford to provide individual access to VR, making VR-mediated group learning a promising solution for those with limited access to educational resources. Despite its…
Descriptors: Computer Simulation, Cooperative Learning, Educational Environment, Educational Technology
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Tingting Wang; Alejandra Ruiz-Segura; Shan Li; Susanne P. Lajoie – Journal of Computer Assisted Learning, 2024
Background: Scholars have confirmed the vital roles of self-regulated learning (SRL) behaviours in predicting task performance, especially within non-linear technology-rich learning environments (TREs). However, few studies focused on the learning costs (e.g., study effort and time-on-task) related to SRL and the efficiency outcome of SRL (i.e.,…
Descriptors: Problem Solving, Educational Environment, Efficiency, Student Behavior
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Sy-Yi Tzeng; Kuang-Chao Yu – Journal of Technology Education, 2024
There are two difficulties associated with many previous evaluations of students' attitudes toward technology. First, most questionnaires focus on social and family environments, neglecting the schooling environment. Second, although some studies have considered the schooling environment, there has been no systematic review of these studies. To…
Descriptors: Student Attitudes, Educational Technology, Technology Uses in Education, Educational Environment
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Manabe, Kinnosuke; Hwang, Wu-Yuin; Chuang, Yan-Wen – Interactive Learning Environments, 2023
Under the traditional English learning context, English as a Foreign Language (EFL) learners have few opportunities to apply their knowledge to a real-life setting. According to situated learning theory, different contexts hold different concepts related to learners' real experiences. The researchers, therefore, integrated drama activity into EFL…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Drama
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Wang, Hsin-Yun; Sun, Jerry Chih-Yuan – Educational Technology & Society, 2022
To explore knowledge co-construction patterns and learning motivation within virtual EFL co-creation environments, this study examined behavioral patterns and motivation in three different co-creation environments (paper-based, 2D digital, and 3D VR co-creation) through sequential behavioral analysis and ANCOVA. The study utilized a…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, English (Second Language)
Brandon D. Weaver – ProQuest LLC, 2023
This quantitative study examined teacher perceptions on the relationship between technology, student academic behaviors, and performance in blended 9th-12th grade settings through pre-COVID-19 Pandemic and post-COVID-19 Pandemic learning experiences. This replicate study explored the relationship between teacher perceptions of student motivation…
Descriptors: Blended Learning, High School Teachers, Teacher Attitudes, Digital Literacy
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Türkmen, Hakan; Öntürk, Senem – Shanlax International Journal of Education, 2021
The ability to use educational technologies in distance education is very important during the COVID pandemic process. The aim of this study is to determine the competencies and needs of science teachers in using technology in the COVID-19 pandemic distance education process. The research was carried out with phenomenology techniques, one of the…
Descriptors: COVID-19, Pandemics, Distance Education, Educational Technology
Özeke, Vildan; Akçapina, Gökhan – International Association for Development of the Information Society, 2016
There are many computer games, learning environments, online tutoring systems or computerized tools which keeps the track of the user while learning or engaging in the activities. This paper presents results from an exploratory study and aims to group students regarding their behavior data while solving the Einstein's riddle. 45 undergraduate…
Descriptors: Puzzles, Educational Games, Humor, Foreign Countries
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Al-Siyabi, Muna Abdullah; Dimitriadi, Yota – International Journal of Mobile and Blended Learning, 2020
Mobile learning research has been flourishing to keep pace with the rapid technological advancement that has been invading all parts of modern life. There is a shortage of such research in Oman, especially in schools. The aim of this study is to uncover mLearning employment in schools in Oman by exploring two cases. The study investigates the…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Educational Technology
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Vermeulen, Marjan; Kreijns, Karel; van Buuren, Hans; Van Acker, Frederik – British Journal of Educational Technology, 2017
This study investigated whether school organizational variables (ie, transformative leadership (TL), ICT-infrastructure (technical and social) and organizational learning climate were related to teachers' dispositional variables (ie, attitude, perceived norm and perceived behavior control [PBC]). The direct and indirect influences of the…
Descriptors: Institutional Characteristics, Transformational Leadership, Educational Technology, Technology Uses in Education
New Jersey Department of Education, 2020
The COVID-19 pandemic has impacted every aspect of people's lives. As New Jersey looks to the future and plan for students to return to schools in-person this fall, they must recognize and prepare for the ways the virus and necessary public health response has changed and will change the way students learn. This Restart and Recovery Plan provides…
Descriptors: COVID-19, Pandemics, School Closing, Disease Control
New Jersey Department of Education, 2020
This is the executive summary for "The Road Back: Restart and Recovery Plan for Education." The COVID-19 pandemic impacted every aspect of people's lives. As New Jersey looks to the future and plans for students to return to schools in-person this fall, they must recognize and prepare for the ways the virus and necessary public health…
Descriptors: COVID-19, Pandemics, School Closing, Disease Control
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Bailey, Matthew; Ifenthaler, Dirk; Gosper, Maree; Kretzschmar, Mandy; Ware, Cheryl – Technology, Knowledge and Learning, 2015
Despite the expansion of online and blended learning, as well as open education, until relatively recently little research has been undertaken on what motivates students to enrol in particular study modes at university level. This project contributes to recent scholarship in the field by exploring the reasons why humanities students choose to…
Descriptors: Performance Factors, Preferences, Intermode Differences, Delivery Systems
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Yamaguchi, Ryoko; Hall, Adam; Stapleton, Katina; Doolittle, Emily; Buckley, Jacquelyn – National Center for Education Research, 2016
The purpose of this compendium is to catalog NCER's and NCSER's contributions to social-behavioral research. Research undertaken as part of these projects is contributing to a knowledge base that ultimately aims to improve academic outcomes for students via improvements in students' social-behavioral competencies, teachers' practices, and the…
Descriptors: Social Science Research, Behavioral Science Research, Research Projects, Public Agencies
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