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Ghergulescu, Ioana; Muntean, Cristina Hava – International Journal of Artificial Intelligence in Education, 2016
Engagement influences participation, progression and retention in game-based e-learning (GBeL). Therefore, GBeL systems should engage the players in order to support them to maximize their learning outcomes, and provide the players with adequate feedback to maintain their motivation. Innovative engagement monitoring solutions based on players'…
Descriptors: Case Studies, Questionnaires, Electronic Learning, Educational Games
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Kercood, Suneeta; Grskovic, Janice A. – Education and Treatment of Children, 2009
This study evaluated the effects of color highlighting during a math computation task on performance accuracy and behavior of students with attention problems. Using a multiple baseline across participants design, three students solved math computation problems on worksheets with and without highlighting. Off-task behavior recorded from videotape…
Descriptors: Time on Task, Student Behavior, Attention Deficit Disorders, Color
Suydam, Marilyn N., Ed.; Kasten, Margaret L., Ed. – Investigations in Mathematics Education, 1986
This issue of the journal contains abstracts and critiques of 11 research reports. Three of the reports concern problem solving; the remainder pertain to the following topics: the impact of secondary schooling and secondary mathematics on student mathematical behavior; figural matrices; computer-video instruction in mathematics; equivalent…
Descriptors: Academic Ability, Cognitive Processes, Computation, Computer Managed Instruction