Publication Date
| In 2026 | 0 |
| Since 2025 | 67 |
| Since 2022 (last 5 years) | 353 |
| Since 2017 (last 10 years) | 750 |
| Since 2007 (last 20 years) | 1097 |
Descriptor
| Student Attitudes | 1295 |
| Creativity | 1280 |
| Foreign Countries | 684 |
| Teaching Methods | 433 |
| College Students | 222 |
| Undergraduate Students | 190 |
| Teacher Attitudes | 188 |
| Problem Solving | 183 |
| Elementary School Students | 131 |
| Design | 113 |
| Skill Development | 113 |
| More ▼ | |
Source
Author
Publication Type
Education Level
Audience
| Teachers | 41 |
| Practitioners | 19 |
| Researchers | 8 |
| Administrators | 4 |
| Counselors | 4 |
| Policymakers | 2 |
| Students | 2 |
| Parents | 1 |
Location
| Turkey | 73 |
| China | 54 |
| Australia | 49 |
| Hong Kong | 32 |
| United Kingdom | 32 |
| Canada | 29 |
| Taiwan | 26 |
| South Korea | 25 |
| United Kingdom (England) | 25 |
| Malaysia | 22 |
| Spain | 22 |
| More ▼ | |
Laws, Policies, & Programs
| No Child Left Behind Act 2001 | 2 |
| Elementary and Secondary… | 1 |
| Equal Access | 1 |
| Higher Education Act 1980 | 1 |
| Individuals with Disabilities… | 1 |
| United Nations Convention on… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Yu-chu Yeh; Jui-Ling Chiang; Sheng-Ling Chang; Yu-Shan Ting; Chih Min Wang; Yueh-Yin Peng – Educational Technology Research and Development, 2025
Visible thinking and design thinking are two approaches that have drawn attention. This study integrated these approaches into the teaching of creativity, by which we developed and evaluated the effects of "Making Creative Thinking Visible" (MCTV) on the learning of creativity and creativity mindsets among college students. Five course…
Descriptors: Thinking Skills, Creative Thinking, Creativity, Design
Carlos Vázquez-Martín; José M. Ramírez-Hurtado; Esteban Vázquez-Cano – International Journal of Technology in Education, 2025
This study investigates the impact of video game usage on the creativity of students attending Waldorf schools. The research aims to: (1) analyze daily time spent on video games and its influence on creativity levels, (2) explore the effect of devices used for gaming, (3) identify the most popular game genres among students, and (4) assess the…
Descriptors: Video Games, Influence of Technology, Creativity, Student Behavior
Gulnara Z. Karimova; Yevgeniya D. Kim; Amir Shirkhanbeik – Education and Information Technologies, 2025
This exploratory study investigates the convergence of marketing communications and AI-powered technology in higher education, adopting a perspective on student interactions with generative AI tools. Through a comprehensive content analysis of learners' responses, we employed a blend of manual scrutiny, Python-generated Word Cloud, and Latent…
Descriptors: Artificial Intelligence, Marketing, Student Attitudes, Higher Education
Joseph F. Bron; Maricar S. Prudente – Anatolian Journal of Education, 2025
This classroom-based action research investigates the impact of teaching problem-solving heuristics on preservice teachers' mathematical creativity, self-efficacy, and problem-solving beliefs. The study was conducted with seven preservice teachers at a state university in the Philippines, using a Plan-Do-Study-Act (PDSA) cycle. Participants were…
Descriptors: Preservice Teachers, Problem Solving, Heuristics, Creativity
Wu-jing He; Kai Zhang – Journal of Creative Behavior, 2025
Building on social cognitive theory and the multimethod of assessing creativity, we examined the joint mediating effect of creative self-efficacy and creativity motivation on the association between perceived school climate and three dimensions of creativity performance (i.e., idea generation, combinatory ability, and restructuring ability). A…
Descriptors: Foreign Countries, Educational Environment, Student Attitudes, Secondary School Students
Hyejoo Kim – Research in Drama Education, 2024
The purpose of this paper is to study how pre-analysis affects drama-based art programme in South Korea to reach the drama educational goals. In the cognitive, psychodynamic (functional), and affective parts, the learner's analysis has been analysed through questionnaires, the learner's situation, and the lesson plan. Also, through the pre-meeting…
Descriptors: Foreign Countries, Grade 3, Drama, Art Education
Erik M. Benau – Psychology Teaching Review, 2025
Traditional assessments in undergraduate psychology often prioritise technical accuracy over creativity. In response to growing calls for more inclusive, flexible, and student-centered pedagogy, this article presents two case studies on the use of the 'unessay' in mid-level undergraduate psychology courses. The unessay allows students to…
Descriptors: Undergraduate Students, Science Instruction, Psychology, Creativity
Graham Johnson – AERA Online Paper Repository, 2024
The discourses preservice elementary teachers engage when talking and writing about creativity and artistry in education can shape their students' creative and artistic opportunities. As preservice elementary teachers forge new professional identities, they can engage in critical self-reflection to interrogate their identities and beliefs related…
Descriptors: Self Concept, Beliefs, Creativity, Art
Arens, Zachary G. – Marketing Education Review, 2023
Given the need for more theory development in the field of marketing, this article introduces a new approach to help doctoral students develop the creative skills necessary for developing impactful theories. It introduces a series of exercises based on a framework of creativity training and abductive reasoning. Initial results from a marketing…
Descriptors: Marketing, Theories, Doctoral Students, Creativity
Mevarech, Zemira R.; Paz-Baruch, Nurit – Metacognition and Learning, 2022
The purpose of the present study was to explore the extent to which students with different levels of creativity also differ in their implementation of metacognitive and meta-creative processes. Participants included 221 students in Grades 4, 5, and 6 (104 girls, 117 boys; mean age = 10.5; SD = 0.84). Creativity was assessed using the Unusual Uses…
Descriptors: Metacognition, Creativity, Elementary School Students, Creative Thinking
Huang-Yao Hong; Mei-Ju Chen; Bodong Chen; Chao-Yu Guo; Li-Ting Tseng – Educational Technology Research and Development, 2025
This case study investigates how a designed learning environment cultivates a "sense of promisingness"--an ability to discern what may work in uncertain conditions, essential for creative expertise. The study focused on 32 in-service teachers enrolled in a Master's program in Taiwan, who engaged in mutually-supportive development of…
Descriptors: Online Courses, Graduate Study, Creativity, Foreign Countries
Kristin Bailey Wilson; Kristen Gay; Dylan Barth; Colette Chelf; Cristi Ford; Emma Zone – Online Learning Consortium, 2025
The role of generative Artificial Intelligence (AI) in education has been the topic of scholarly and public debate, and research shows that institutional support for student use of AI remains a challenge. Given the rapid growth and adoption of AI, it is crucial to understand how students in higher education both perceive and use these new…
Descriptors: Learner Engagement, Artificial Intelligence, College Students, Student Attitudes
Wei Lu; Gurpinder Singh Lalli; Guiyou Jiang – European Journal of Education, 2025
AI has been introduced into design courses to enhance student learning outcomes, foster creativity, provide personalised learning support and improve design productivity. This study integrated AI tools as a facilitative aid in a creative product design course, focusing on examining students' learning outcomes and the creativity of their final…
Descriptors: Foreign Countries, Undergraduate Students, Artificial Intelligence, Design
Huizhi Bai; Xinyi Li; Xuewei Wang; Weishan Tong; Yadan Li; Weiping Hu – Creativity Research Journal, 2024
Many studies have suggested that procrastination can result in negative effects, such as anxiety and decline in academic performance; however, procrastination can be either active or passive. This study explored the serial mediation effect of personal mastery and creative self- concept in the correlation between active procrastination and creative…
Descriptors: Creative Thinking, Self Concept, Mastery Learning, Creativity
Yinmiao Li; Xiaoyang Zhou; Daragh Byrne; Marti Louw – International Journal of Technology and Design Education, 2024
Within creative domains in studio- and project-based education, documentation is often central to demonstrating outcomes, process, and progress. Despite much prior work into the instructional practices, technologies, and tools that support cultivating documentation practices, no prior work explores the student valuing and perception of…
Descriptors: Documentation, Creativity, Active Learning, Student Projects

Peer reviewed
Direct link
