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West, Jan; Veenstra, Anneke – Australian Journal of Education, 2012
Traditional practical classes in many countries are being rationalised to reduce costs. The challenge for university educators is to provide students with the opportunity to reinforce theoretical concepts by running something other than a traditional practical program. One alternative is to replace wet labs with comparable computer simulations.…
Descriptors: Student Attitudes, Computer Simulation, Physiology, Laboratories
Tawfik, M.; Sancristobal, E.; Martin, S.; Gil, R.; Diaz, G.; Colmenar, A.; Peire, J.; Castro, M.; Nilsson, K.; Zackrisson, J.; Hakansson, L.; Gustavsson, I. – IEEE Transactions on Learning Technologies, 2013
This paper reports on a state-of-the-art remote laboratory project called Virtual Instrument Systems in Reality (VISIR). VISIR allows wiring and measuring of electronic circuits remotely on a virtual workbench that replicates physical circuit breadboards. The wiring mechanism is developed by means of a relay switching matrix connected to a PCI…
Descriptors: Electronics, Laboratories, Distance Education, Computer Simulation
Winkelmann, Kurt; Scott, Matthew; Wong, Deborah – Journal of Chemical Education, 2014
A small group of high school students performed a virtual laboratory experiment in Second Life that mimicked a real experiment in both its appearance and procedure. Lab report grades were equivalent to report grades for hands-on experiments, and the quality of students' results was similar. Results of an attitudinal survey show that students…
Descriptors: High School Students, Secondary School Science, Science Instruction, Science Laboratories
Mulvihill, Thalia M.; Swaminathan, Raji – Journal of Educational Technology, 2012
The purpose of this article is to analyze the perspectives of doctoral students on creativity and learning in the virtual environment. The researchers investigated the following central research question: to what extent is creative thinking fostered in virtual environments? In addition, the paper also examined how creativity is practiced in…
Descriptors: Graduate Students, Student Attitudes, Creativity, Creative Thinking
Tiantong, Monchai; Teemuangsai, Sanit – International Education Studies, 2013
Scaffolding is a learning approach designed to promote a deeper understanding, it is the support given during the learning process which is tailored to the needs of the student with the intention of helping the student achieve the learning goals, including resources, a compelling task, templates and guides, and guidance on the development of…
Descriptors: Foreign Countries, Scaffolding (Teaching Technique), Problem Based Learning, Cooperative Learning
Commendador, Kathleen; Chi, Robert – Journal of Interactive Learning Research, 2013
This study was undertaken to better understand the nature of nursing students' perspectives toward simulative learning modality for gaining pre-clinical experience via self-paced cognitive tool--Avatar. Findings indicates that participants engaged in synchronous Avatar learning environment had higher levels of appreciation toward Avatar learning…
Descriptors: Nursing Students, Student Attitudes, Computer Simulation, Electronic Learning
Lin, Tsun-Ju; Lan, Yu-Ju – Educational Technology & Society, 2015
This study investigated the research trends in language learning in a virtual reality environment by conducting a content analysis of findings published in the literature from 2004 to 2013 in four top ranked computer-assisted language learning journals: "Language Learning & Technology," "CALICO Journal," "Computer…
Descriptors: Second Language Learning, Computer Simulation, Second Language Instruction, Educational Technology
Neumann, David L.; Hood, Michelle; Neumann, Michelle M. – International Journal for Technology in Mathematics Education, 2012
In a previous report, Neumann (2010) described the use of interactive computer-based simulations in the assessment of statistical concepts. This assessment approach combined declarative knowledge of statistics with experiences in interacting with computer-based simulations. The aim of the present study was to conduct a systematic evaluation of the…
Descriptors: Feedback (Response), Visual Aids, Statistics, Evaluation Methods
Besada-Portas, E.; Lopez-Orozco, J. A.; de la Torre, L.; de la Cruz, J. M. – IEEE Transactions on Education, 2013
This paper presents a new methodology to develop remote laboratories for systems engineering and automation control courses, based on the combined use of TwinCAT, a laboratory Java server application, and Easy Java Simulations (EJS). The TwinCAT system is used to close the control loop for the selected plants by means of programmable logic…
Descriptors: Laboratories, Engineering, Computer Simulation, Web Sites
Willshire, Michael – School Science Review, 2013
In a relatively short space of time, classrooms have become full of computers, gadgets and electronic devices. Technology will only continue to become more sophisticated, more efficient and more abundant in schools. But how desirable is this technological revolution and to what extent should it develop? To measure the effectiveness and popularity…
Descriptors: Foreign Countries, Secondary School Students, Secondary School Teachers, Student Attitudes
Dimitris Alimisis; Emmanouil Zoulias – Interactive Technology and Smart Education, 2013
Purpose: The aim of this research is the development of a problem-based curriculum for robotic surgical training and its evaluation. Design/methodology/approach: First, the aim and objectives of the curriculum are defined and the background learning theories that guide our work are introduced. The methodology for designing the simulator-based…
Descriptors: Robotics, Surgery, Training, Skill Development
Lee, Kwang-Soon; Kim, Bong-Gyu – Educational Technology & Society, 2016
This study explores the positive learning effect of formulating English sentences via Social Network Service (SNS; "Kakao-Talk") on less proficient L2 university students' (LPSs') writing, when the application is utilized as a tool to link in and out-of class activities in a multimodal-learning environment. Its objective is also to…
Descriptors: Social Networks, Writing Instruction, English (Second Language), Second Language Learning
Pellas, Nikolaos; Peroutseas, Efstratios – Journal of Educational Computing Research, 2016
While pedagogical and technological affordances of three-dimensional (3D) multiuser virtual worlds in various educational disciplines are largely well-known, a study about their effect on high school students' engagement in introductory programming courses is still lacking. This case study presents students' opinions about their participation in a…
Descriptors: High School Students, Educational Games, Computer Simulation, Simulated Environment
Tas, Erol – Journal of Education and Training Studies, 2015
The main objective of this study is to research the effects of a student gains and activity based virtual material on students' success, permanence and attitudes towards science lesson, developed for science and technology lesson 6th grade "Systems in our body" unit. The study, which had a quasi-experimental design, was conducted with…
Descriptors: Science Instruction, Science Achievement, Computer Simulation, Teaching Methods
Berçot, Filipe Faria; Fidalgo-Neto, Antônio Augusto; Lopes, Renato Matos; Faggioni, Thais; Alves, Luiz Anastácio – Biochemistry and Molecular Biology Education, 2013
As immunology continues to evolve, many educational methods have found difficulty in conveying the degree of complexity inherent in its basic principles. Today, the teaching-learning process in such areas has been improved with tools such as educational software. This article introduces "Virtual Immunology," a software program available…
Descriptors: Computer Software, Science Instruction, Educational Technology, Teaching Methods

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