Publication Date
| In 2026 | 0 |
| Since 2025 | 165 |
| Since 2022 (last 5 years) | 629 |
| Since 2017 (last 10 years) | 1210 |
| Since 2007 (last 20 years) | 1622 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Teachers | 26 |
| Researchers | 18 |
| Practitioners | 13 |
| Administrators | 5 |
| Policymakers | 5 |
| Students | 5 |
| Media Staff | 1 |
| Parents | 1 |
Location
| Turkey | 113 |
| Taiwan | 65 |
| Australia | 57 |
| China | 56 |
| Spain | 37 |
| Indonesia | 36 |
| Germany | 34 |
| United Kingdom | 28 |
| United States | 24 |
| Japan | 23 |
| South Korea | 22 |
| More ▼ | |
Laws, Policies, & Programs
| Americans with Disabilities… | 1 |
| Every Student Succeeds Act… | 1 |
| No Child Left Behind Act 2001 | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Katz, Meredith L.; Kress, Jeffrey S. – Journal of Jewish Education, 2018
This study investigates the Jewish history engagement for middle school students "playing" in the Jewish Court of All Time (JCAT), an online simulation of a current events court case with historical roots (http://jcat.icsmich.org). Through an online platform across several schools, students research and play historical and current…
Descriptors: Jews, History, Middle School Students, Computer Simulation
Adham, Raniah; Parslow, Pat; Dimitriadi, Yota; Lundqvist, Karsten Øster – International Review of Research in Open and Distributed Learning, 2018
In Saudi Arabia, gender-segregation is a known issue within higher education that often deprives female tutors from providing online learning and Massive Open Online Courses (MOOCs). As well, students may not be getting the benefit of their experience and teaching. The purpose of this study is to develop an Avatar tool to represent a female tutor…
Descriptors: Foreign Countries, Online Courses, Large Group Instruction, Educational Technology
Demetrios G. Sampson, Editor; Dirk Ifenthaler, Editor; Pedro Isaías, Editor – International Association for Development of the Information Society, 2025
These proceedings contain the papers of the 22nd International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2025), held in Porto, Portugal, from 1 to 3 November 2025 and organized by the International Association for Development of the Information Society (IADIS). [Individual papers are indexed in ERIC.]
Descriptors: Technology Uses in Education, Educational Technology, Artificial Intelligence, Concept Mapping
Bowen, Keith – ProQuest LLC, 2020
Opinion polls in multiple countries recount a grim story, that people from Western and Muslim-majority countries regard one another as arrogant, intolerant, and violent, and that attitudes are not improving. Student exchange programs, which were widely expanded after World War II and during the Cold War, have become a vital component of public…
Descriptors: Cultural Awareness, International Educational Exchange, Muslims, Western Civilization
Hardy, Mat; Totman, Sally – Australasian Journal of Educational Technology, 2017
Scholarly literature attesting to the benefits of role play in teaching international relations or political science subjects is abundant and universally positive. However, despite many case studies presenting snapshots of single examples, long term data concerning a role play exercise is difficult to find. This study presents student feedback…
Descriptors: Computer Simulation, Role Playing, Simulated Environment, Student Attitudes
Nunes, Miguel Baptista, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2021
These proceedings contain the papers of the 15th International Conference on e-Learning (EL 2021), which was organised by the International Association for Development of the Information Society (IADIS), July 20-22, 2021. This conference is part of the 15th Multi Conference on Computer Science and Information Systems (MCCSIS), July 20-23, 2021,…
Descriptors: Electronic Learning, Educational Technology, Technological Literacy, Second Language Learning
Keengwe, Jared, Ed. – IGI Global, 2023
We are moving toward a future in which digital practices are becoming more ubiquitous. Also, there is evidence to suggest that innovative digital practices are changing the face of 21st-century learning environments. Critical to 21st-century teaching and learning success is continued emphasis on learner preferences, shaped by innovative digital…
Descriptors: Higher Education, Teaching Methods, Global Approach, Active Learning
Miguel Baptista Nunes Ed.; Pedro Isaias Ed. – International Association for Development of the Information Society, 2022
These proceedings contain the papers of the 16th International Conference on e-Learning (EL 2022), which was organised by the International Association for Development of the Information Society, 19-21 July, 2022. This conference is part of the 16th Multi Conference on Computer Science and Information Systems 2022, 19-22 July, which had a total of…
Descriptors: Electronic Learning, Online Courses, Educational Technology, COVID-19
Machado, Lisiane; Klein, Amarolinda Zanela; Freitas, Angilberto; Schlemmer, Eliane; Pedron, Cristiane Drebes – International Journal of Information and Communication Technology Education, 2016
In this research, the authors present a framework for developing Intercultural Competence (IC) and use Tridimensional Digital Virtual Worlds (3DVW) as environments for developing Intercultural Competence. They developed an artifact, via Design Research, constituted by an educational method using the 3DVW Second Life® as the place for a virtual…
Descriptors: Teaching Methods, Cultural Awareness, Computer Simulation, Intercultural Communication
Chini, Jacquelyn J.; Straub, Carrie L.; Thomas, Kevin H. – Physical Review Physics Education Research, 2016
Undergraduate students are increasingly being used to support course transformations that incorporate research-based instructional strategies. While such students are typically selected based on strong content knowledge and possible interest in teaching, they often do not have previous pedagogical training. The current training models make use of…
Descriptors: Undergraduate Students, College Science, Physics, Science Process Skills
Beck, Dennis; Warren, Scott Joseph; Kraybill, Anne – AERA Online Paper Repository, 2016
As school funding in the U.S. continues to drop or stagnate, arts education programs have suffered, particularly in poor districts. One approach to overcoming this problem has been for non-profit organizations to develop innovative curricula with technology components that allow students to learn about art without having to leave the classroom. In…
Descriptors: Art Education, Nonprofit Organizations, Curriculum Development, Museums
Cakiroglu, Unal; Yilmaz, Huseyin – Contemporary Educational Technology, 2017
This article draws on a one-semester study to investigate the effect of videos and 3D animations on students' conceptual understandings about basic computer units. A quasi-experimental design was carried out in two classrooms; videos and 3D animations were used in classroom activities in one group and those were used for homework in the other…
Descriptors: Computer Literacy, Basic Skills, Animation, Computer Simulation
Fecich, Samantha J. – ProQuest LLC, 2014
During this collective case study, I explored the use of augmented reality books on an iPad 2 with students diagnosed with disabilities. Students in this study attended a high school life skills class in a rural school district during the fall 2013 semester. Four students participated in this study, two males and two females. Specifically, the…
Descriptors: Special Needs Students, Books, Computer Simulation, Vocabulary
Toledo-Morales, Purificacion; Sanchez-Garcia, Jose Manuel – Turkish Online Journal of Distance Education, 2018
This study investigated the effects of the use of Augmented Reality (AR) on the academic performance of students, as well as perceptions that were following the use of this new technology resource. The participants were students of primary education in Spain, which were assigned to an experimental group and a control group. Contents related to the…
Descriptors: Social Science Research, Educational Research, Computer Simulation, Computer Graphics
Christopoulos, Athanasios; Conrad, Marc; Shukla, Mitul – Journal of Educational Technology Systems, 2018
This research links learner engagement with interactions when Hybrid Virtual Learning models are used. Various aspects have been considered, such as learners' prior experiences related to virtual worlds, their preconceptions regarding their use as a learning tool, and the impact that instructional designers' choices have on enhancing the…
Descriptors: Educational Games, Blended Learning, Computer Simulation, Learner Engagement

Peer reviewed
Direct link
