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Nazi Mahendru; Mai Neo – Journal of Educational Multimedia and Hypermedia, 2023
Education today is fast evolving with the inclusion of immersive and online technologies, making the teaching and learning processes more interesting and engaging. This study presents students' perception of using Augmented Reality (AR) as an instructional tool for the understanding and learning of theories and basics of design. This study was…
Descriptors: Computer Simulation, Educational Technology, Graduate Students, Design
Martin, Eli – ProQuest LLC, 2023
As the number of STEM opportunities and the need for a scientifically literate society increases, educators in STEM fields require tools that help support these needs. Chemistry is one STEM content area that would benefit from exploring educational technology that supports conceptual understanding. An action research study was conducted to…
Descriptors: Chemistry, Educational Technology, Concept Formation, Learner Engagement
DiVirgilio, Raymond – ProQuest LLC, 2023
This study examined whether athletic training students in a four-year undergraduate entry-level accredited athletic training program in a postsecondary institution perceived the PEARLS model as effective in providing feedback. Although students look to the feedback process to help them better understand their skill and performance level when…
Descriptors: Undergraduate Students, Athletics, Feedback (Response), Models
Kaitlin R. Sibbald; Diane E. MacKenzie; Jonathan Harris – Journal of Occupational Therapy Education, 2023
Simulation is increasingly used in occupational therapy education with the objectives of developing practice skill competency and enhancing clinical reasoning. Debriefing, an integral part of the simulation process, is critical to achieving these objectives. This study sought to determine the types of debrief feedback Master of Science in…
Descriptors: Occupational Therapy, Allied Health Occupations Education, Student Attitudes, Feedback (Response)
Nordin, Noradila; Nordin, Nur Rasyidah Mohd.; Omar, Wafa – Asian Journal of University Education, 2022
The use of technology in education is believed to enhance students' learning experience. Technology such as Augmented Reality (AR) is increasingly used in the classroom through the use of gamification. This study aims to examine students' experience in using a board game with web-based Augmented Reality named REV-OPOLY in their learning.…
Descriptors: Educational Games, Electronic Learning, Computer Simulation, Undergraduate Students
Maidment, Tristan; Yu, Mingzhi; Lobczowski, Nikki; Kovashka, Adriana; Walker, Erin; Litman, Diane; Nokes-Malach, Timothy – International Educational Data Mining Society, 2022
Working collaboratively in groups can positively impact performance and student engagement. Intelligent social agents can provide a source of personalized support for students, and their benefits likely extend to collaborative settings, but it is difficult to determine how these agents should interact with students. Reinforcement learning (RL)…
Descriptors: Robotics, Cooperative Learning, Artificial Intelligence, Training
Talan, Tarik; Kalinkara, Yusuf – International Journal of Technology in Education and Science, 2022
This study aims to determine students' opinions about the educational use of the Metaverse. The study was conducted during the fall semester of the 2021-2022 academic year. The sample of the study consists of 34 second-year students at the Department of Computer Engineering of a state university in the Southeast Anatolia region of Turkey. The…
Descriptors: Student Attitudes, Technology Uses in Education, Computer Simulation, Foreign Countries
Osman Urhan; Ercan Akpinar – Science Insights Education Frontiers, 2024
Recently, Virtual reality (VR) technologies have started to be used increasingly in the field of education, as in many other fields. With the widespread use of virtual reality applications, there is a need to investigate the effects of virtual reality applications in the field of education. The results obtained from these researches can contribute…
Descriptors: Student Attitudes, Elementary School Students, Elementary School Science, Science Instruction
Kristal Lee; John McInerney – Interactive Learning Environments, 2024
Simulation has an ever-increasing role in health professions' education, however there is limited evidence on the transferability of learning to practice. In this study, a pragmatic approach using a convergent mixed methods design explored the use of a virtual high-fidelity Computed Tomography (CT) simulator in preparing students for clinical…
Descriptors: Simulation, Radiology, Transfer of Training, Foreign Countries
Ishwar R. Sadarangani; Joseph Serafin; Jennifer Chabra – Journal of Chemical Education, 2024
As the COVID-19 pandemic transformed higher education, St. John's University (New York), among other academic institutions, worked to incorporate methodologies that would allow for social distancing and the attainment of hands-on experience that is expected of a science laboratory course. To account for the constraints that the pandemic posed, St.…
Descriptors: Student Attitudes, Distance Education, Electronic Learning, Blended Learning
Andrea Trudeau; Ying Xie; Olha Ketsman; Cindy York; Sandrine Goldsmith – TechTrends: Linking Research and Practice to Improve Learning, 2024
This mixed-methods study explored the impact of cinematic virtual reality (CVR) on seventh-grade students (n = 66) in a school library. The research was comprised of two phases, integrating data from questionnaires and student/teacher interviews. The study focused on "The Displaced," a documentary about child refugees, presented in two…
Descriptors: Adolescents, Student Attitudes, Computer Simulation, Technology Uses in Education
Amanda K. Edgar; James A. Armitage; Luke X. Chong; Nadeeka Arambewela-Colley; Anuradha Narayanan – Education and Information Technologies, 2024
This paper examines the utility of virtual simulation as an inclusive learning activity. Using a framework derived from literature, the Virtual Simulated International Placements (VSIP) were developed, and we explored the experiences of learners and facilitators to identify the pedagogical practices that they adopted during the learning activities…
Descriptors: Computer Simulation, Program Effectiveness, Inclusion, Cultural Influences
Sanghoon Park; Heoncheol Yun – Educational Technology Research and Development, 2024
Although numerous studies have demonstrated the potential benefits of augmented reality (AR) in education, the influence of education students' learning experiences on their AR technology acceptance in the classroom has yet to be examined thoroughly. In this empirical study, we explored the affective experiences (i.e., positive emotions, negative…
Descriptors: Computer Simulation, Educational Technology, Student Experience, Emotional Response
Spencer Shanks; Jiakun Jack Zhang – Journal of Political Science Education, 2024
Simulations are increasingly recognized for promoting active learning and student engagement and fostering career skills. Yet whether and how simulations facilitate learning, engagement, or both are still subjects of considerable debate. Many existing studies tend to be observational in design, constrained to a single semester, or reliant on…
Descriptors: College Students, Simulation, Learning Activities, Learner Engagement
Henrik Brun; Matthias Lippert; Thomas Langø; Juan Sanchez-Margallo; Francisco Sanchez-Margallo; Ole Jakob Elle – Anatomical Sciences Education, 2025
Learning cardiac morphology largely involves spatial abilities and studies indicate benefits from innovative 3D visualization technologies that speed up and increase the learning output. Studies comparing these teaching tools and their educational output are rare and few studies include complex congenital heart defects. This study compared the…
Descriptors: Anatomy, Human Body, Spatial Ability, Visual Aids

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