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Xie, Ying; Ryder, Lanhui; Chen, Yan – TechTrends: Linking Research and Practice to Improve Learning, 2019
This case study explored college students' use of interactive virtual reality tools (Google Cardboard and Expeditions) for learning Chinese as a foreign language. Specifically, the purpose of the study was to probe into students' perceived benefits and challenges of using VR tools for Chinese language and culture learning. Twelve students were…
Descriptors: College Students, Chinese, Second Language Learning, Computer Simulation
Ponners, Pamela Jones; Piller, Yulia – TechTrends: Linking Research and Practice to Improve Learning, 2019
Research shows that well before children can verbalize their thoughts, they often create internal visual models of what scientists are and what they do (Farland-Smith 2012). Therefore, discovering, understanding and recording a student's own stereotypical perceptions are crucial to science instructors, as it is believed that perceptions may affect…
Descriptors: Educational Technology, Technology Uses in Education, Science Instruction, Cognitive Structures
Scagnoli, Norma I.; Choo, Jinhee; Tian, Jing – British Journal of Educational Technology, 2019
Video lectures (VL), considered an effective means for delivering course content and infusing teaching presence in the virtual environment, have become very popular in education. The purpose of this study was to investigate online student experiences with VL focusing on their opinion of usefulness of VL, their satisfaction with them and their…
Descriptors: Student Attitudes, Video Technology, Teaching Methods, Computer Simulation
Henritius, Eija; Löfström, Erika; Hannula, Markku S. – British Journal of Educational Technology, 2019
This paper presents a systematic review of university students' emotions in connection with virtual learning based on 91 articles published between 2002 and 2017 in four international journals that focus on virtual learning and educational technology or on learning in higher education. These journals were considered potential channels for research…
Descriptors: Emotional Response, Educational Technology, Computer Simulation, Student Attitudes
McClendon, V. J.; Riggall, James – Educational Media and Technology Yearbook, 2019
In developing a Virtual Reality (VR) project, the library creates a democratic home for a teaching and lab space for a visiting Fulbright scholar to build energy and community around this new immersive technology. Following three academic quarters of VR teaching, workshops, community outreach, and awareness building, interviews of volunteer…
Descriptors: Computer Simulation, Simulated Environment, Teacher Attitudes, Student Attitudes
Oymak, Onur; Ogan-Bekiroglu, Feral – IAFOR Journal of Education, 2021
This research aimed to determine whether implementation of virtual technology or implementation of physical materials in a learning environment is more efficient in understanding physics concepts and developing positive attitudes at the high school level. The theory that framed this study is the model of learning as dynamic transfer. Participants…
Descriptors: Student Attitudes, High School Students, Knowledge Level, Adolescents
Karara, Adel H.; Nan, Anjan; Goldberg, Barbara; Shukla, Rekha – Journal of STEM Outreach, 2021
The Maryland Action for Drug Discovery and Pharmaceutical Research (MADDPR) Program provides hands-on lab experience and mentoring to underserved minority high school students. With the inability to conduct an in-person STEM summer camp, the program transitioned to a virtual format in 2020. Thirty-three students and their PLTW teacher participated…
Descriptors: Science Laboratories, Biomedicine, Summer Programs, Computer Simulation
Abbitt, Jason; Davis, Darrel R. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2021
This article describes the results of a retrospective study of preservice teachers' ability to plan learning experiences that integrated an immersive virtual reality (VR) technology. The study was conducted over multiple academic terms as VR technology featuring a head-mounted display (VR HMD) was evolving from a prototype to a commercially…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Elementary Secondary Education
Rosario, Martin G. – Journal of Learning and Teaching in Digital Age, 2021
As a result of the current COVID-19 pandemic, converting traditional face-to-face instructional methods into online courses have been a challenge. Online teaching offers limited options and means for explaining human anatomy, inflicting significant hardships in perceiving the depth and organization of anatomy among graduate students. This article…
Descriptors: Anatomy, COVID-19, Pandemics, Teaching Methods
Schutera, Stefanie; Schnierle, Marc; Wu, Mathilde; Pertzel, Tim; Seybold, Jonathan; Bauer, Patricia; Teutscher, Dennis; Raedle, Matthias; Heß-Mohr, Natascha; Röck, Sascha; Krause, Mathias J. – Education Sciences, 2021
Learning content in mathematics, such as vector geometry, is still predominantly taught in an abstract manner, as the visualization and interaction of three-dimensional problems are limited with classical forms of teaching such as blackboard lessons or exercise sheets. This research article proposes the use of augmented reality (AR) in mathematics…
Descriptors: Mathematics Instruction, Computer Simulation, Geometry, Visual Aids
Lew, Shim; Gul, Tugce; Pecore, John L. – Information and Learning Sciences, 2021
Purpose: Simulation technology has been used as a viable alternative to provide a real life setting in teacher education. Applying mixed-reality classroom simulations to English for Speakers of Other Languages (ESOL) teacher preparation, this qualitative case study aims to examine how pre-service teachers (PSTs) practice culturally and…
Descriptors: English (Second Language), Preservice Teachers, Preservice Teacher Education, Computer Simulation
Christian D. Pirlet – ProQuest LLC, 2021
Social studies teachers are consistently looking for new avenues to motivate learners. To facilitate this process, simulations and roleplaying have garnered considerable attention. However, game-based simulations have received little consideration in social studies classrooms. Through game-based simulations, teachers can create sophisticated…
Descriptors: Teaching Methods, Game Based Learning, Economics Education, Rural Schools
Lee, Bai-Chin; Hsieh, Sung-Tsang; Chang, Yih-Leong; Tseng, Fen-Yu; Lin, Yu-Jung; Chen, Yuh-Lien; Wang, Shu-Huei; Chang, Yu-Fong; Ho, Yi-Lwun; Ni, Yen-Hsuan; Chang, Shan-Chwen – Anatomical Sciences Education, 2020
Virtual microscopy (VM) has been utilized to improve students' learning experience in microscope laboratory sessions, but minimal attention has been given to determining how to use VM more effectively. The study examined the influence of VM on academic performance and teacher and student perceptions and compared laboratory test scores before and…
Descriptors: Computer Simulation, Learning Experience, Laboratory Experiments, Academic Achievement
Lamb, Richard; Lin, Jing; Firestone, Jonah B. – EURASIA Journal of Mathematics, Science and Technology Education, 2020
In recent years, the applications of virtual reality (VR) in learning environments has received considerable attention. This attention occurs as a part of a wider trend seen since the early millennium. This trend is that of increasing attention being placed on modes of instruction that can supply greater realism and immersion in the science…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Teaching Methods
Sierra, Javier – Innovations in Education and Teaching International, 2020
This article presents an innovative teaching and learning method based on three different simulations of multi-level governance settings. Public management at the local level is recreated using the SimCity computer game; the decision-making process at the national level is simulated through a national parliament simulation; and the intervention of…
Descriptors: Computer Simulation, Economics Education, Student Attitudes, College Students

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