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Pei, Ng Mun; Alias, Norlidah; Dewitt, Dorothy – Malaysian Online Journal of Educational Sciences, 2023
Virtual reality has been found of great potential to develop intercultural communicative competence and as an effective tool to incorporate intercultural learning principles into engaging lessons in second language education. In this study, Intercultural Communicative Competence Virtual Reality (IC2VR) is a module that employs VR technology to…
Descriptors: Elementary School Students, Student Attitudes, Computer Simulation, Intercultural Communication
Sakthi-Velavan, Sumathilatha; Zahl, Sarah – Anatomical Sciences Education, 2023
Virtual microscopy podcasts (VMPs) are narrative recordings of digital histology images. This study evaluated the outcomes of integrating the VMPs into teaching histology to osteopathic medical students. The hypothesis was that incorporating virtual microscopy podcasts as supplementary histology resources to the curriculum would have a positive…
Descriptors: Audio Equipment, Comparative Analysis, Teaching Methods, Outcomes of Education
Luke, Sara E.; Ford, Deana J.; Vaughn, S. Michelle; Fulchini-Scruggs, Angelica – Journal of Research on Technology in Education, 2023
A convergent parallel mixed methods study was employed to investigate teacher candidates', peers', and the instructor's perceptions of teacher candidates' teaching performance during an online field experience using virtual simulation in a mixed reality environment. Quantitative and qualitative data were collected simultaneously, analyzed…
Descriptors: Preservice Teachers, Preservice Teacher Education, Field Experience Programs, Computer Simulation
Grosser, Paula Farina; Xia, Zhongxin; Alt, Jannik; Rüppel, Uwe; Schmalz, Britta – Education and Information Technologies, 2023
With the start of the COVID-19 pandemic and the resulting contact restrictions, conducting field trips to hydrological research basins became close to impossible. Hydrological field knowledge is an essential part of hydrological education and research. In order to impart this knowledge to students of hydrological engineering subjects in times or…
Descriptors: COVID-19, Pandemics, Earth Science, Research
Paz-Albo, Jesús; Jor'Dan, Jamilah R.; Hervás-Escobar, Aránzazu – Journal of Education for Teaching: International Research and Pedagogy, 2023
The aim of the study is to investigate the impact of embedding the computer-based 'Parent, Family, and Community Engagement Simulation Series' within teacher education curricula in higher education institutions in the US and in Spain. A quantitative survey design was used to explore student teachers' perceptions of the simulation experience. The…
Descriptors: Computer Simulation, Preservice Teacher Education, Parent Participation, Family Involvement
Molly Magill; Nadine R. Mastroleo; Alexis Kuerbis; Paul Sacco; Gloria E. Thombs-Cain; Eric F. Wagner; Mary M. Velasquez – Journal of Social Work Education, 2023
In this qualitative study, we consider student experiences with and perceptions of teaching methods that are clinical skill-based (e.g., simulation role plays). Focus groups included Master of Social Work students (N = 40) from six universities in the United States. A framework-guided content analysis was used and revealed four discussion areas:…
Descriptors: Social Work, Counselor Training, Clinical Experience, Masters Programs
Amaya, Edna Johanna Chaparro; Restrepo-Calle, Felipe; Ramírez-Echeverry, Jhon J. – Journal of Information Technology Education: Research, 2023
Aim/Purpose: This article proposes a framework based on a sequential explanatory mixed-methods design in the learning analytics domain to enhance the models used to support the success of the learning process and the learner. The framework consists of three main phases: (1) quantitative data analysis; (2) qualitative data analysis; and (3)…
Descriptors: Learning Analytics, Guidelines, Student Attitudes, Learning Processes
Düzyol, Endam; Yildirim, Günseli; Özyilmaz, Güzin – Journal of Educational Technology and Online Learning, 2022
In this study, it is aimed to examine the effect of augmented reality application on preschool children's knowledge of space. A mixed method, which combines both quantitative and qualitative methods, was used in the study. The study group consists of 24 children aged 60-72 months. In the study, a 10-question form created in line with the opinions…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Preschool Children
Aqlan, Faisal; Zhao, Richard – IEEE Transactions on Education, 2022
Contribution: This article discusses the use of manufacturing simulation games to study collaborative problem-solving skills in engineering students. The simulation represents the mass production paradigm in which large quantities of identical products are produced. Empirical data is collected from the simulation to evaluate the skills engineering…
Descriptors: Manufacturing, Computer Simulation, Teaching Methods, Problem Solving
Wildan, Ardan; Yau, Chin Doong; Ng, Enoch Ming Wei; Xiao, Kevin; Liew, Oi Wah; Ng, Tuck Wah – Journal of Biological Education, 2022
The monitoring of pH changes due to dissolved carbon dioxide from algal balls offers a way for students to acquire good understanding of the processes of photosynthesis and respiration. Here, 54 high school participants were enlisted to conduct the experiment physically and with an Augmented Reality (AR) tool developed. A survey conducted after…
Descriptors: Science Instruction, Botany, Secondary School Science, Science Experiments
Atalay, Nurhan – International Technology and Education Journal, 2022
Using technology in the learning and teaching process enables students to learn effectively and meaningfully. Augmented reality, one of the applications used in education, can meet students' needs in the learning process. Especially in science lessons, augmented reality enables students to understand the nature of science. It is important to have…
Descriptors: Computer Simulation, Preservice Teachers, Science Instruction, Technology Uses in Education
Jasmin Bastian; Christian Toth; Christina Wolf – International Association for Development of the Information Society, 2022
The authors developed, implemented, and evaluated a digital simulation game for media education in teacher training. The aim of the simulation game is to simulate decision-making processes in schools for the implementation of hybrid teaching in the context of the pandemic. The question is whether the participation in a digital simulation games…
Descriptors: Computer Games, Computer Simulation, Media Education, Blended Learning
Kyungbin Kwon; Thomas A. Brush; Keunjae Kim; Minhwi Seo – Journal of Educational Computing Research, 2025
This study examined the effects of embodied learning experiences on students' understanding of computational thinking (CT) concepts and their ability to solve CT problems. In a mixed-reality learning environment, students mapped CT concepts, such as sequencing and loops, onto their bodily movements. These movements were later applied to robot…
Descriptors: Thinking Skills, Computer Science Education, Robotics, Programming
Alejandro Álvarez-Marín; J. Ángel Velázquez-Iturbide; Mauricio Castillo-Vergara; Christian Acuña-Opazo – Innovations in Education and Teaching International, 2025
This study explores the moderating role of aesthetics and information quality on the technological acceptance of augmented reality. A technology acceptance model with the following variables was used: perceived ease of use, perceived usefulness, attitude towards using, and behavioural intention to use. Analysis was conducted by using structural…
Descriptors: Physical Environment, Computer Simulation, Synthesis, Simulated Environment
Jose Belda-Medina – Contemporary Educational Technology, 2025
This study investigates the impact of augmented reality (AR) on vocabulary and content learning, as well as attitudes, in a content and language integrated learning (CLIL) setting. The research, based on convenience sampling, involved 162 secondary education students from three schools, divided into an experimental group (EG) and a control group…
Descriptors: Content and Language Integrated Learning, Simulated Environment, Vocabulary Development, Language Acquisition

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