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Maureen Mackenzie Flynn; Jonathan W. Lowery – HAPS Educator, 2025
Anatomy, physiology, and pathophysiology are essential foundational concepts of nursing education. Despite consensus on the importance of the bioscience curriculum, teaching and learning challenges persist without widely recognized strategies to address the obstacles. 3D virtual cadavers are a promising technological resource to improve bioscience…
Descriptors: Undergraduate Students, Pathology, Physiology, Science Instruction
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Azetu Azashi Agyo; Emmanuel John Anagu – International Journal of Technology in Education and Science, 2025
As educational needs change, gamified immersive virtual reality (I-VR) can enhance learning by making it more interactive. Immersive virtual reality is used more in science than in the humanities. This study uses the Theory of Planned Behavior (TPB) to explore factors that affect students' intentions to use gamified I-VR, particularly in…
Descriptors: Gamification, Computer Simulation, Literacy, English Instruction
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Justin Pulley; Dee Jepsen; Amanda Bowling; Tracy Kitchel – Journal of Agricultural Education, 2025
Agriculture is one of the most hazardous industries in the United States for all workers, and even more so for young workers. In the U.S., legislation prescribes training for youth under the age of 16 working in hazardous situations in production agriculture. Virtual Reality (VR) technology has become an increasingly popular means of deploying…
Descriptors: Agricultural Education, Agricultural Machinery, Agriculture, Safety
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Morris Gellisch; Juliane Cramer; Justin Trenkel; Franziska Bäker; Martin Bablok; Gabriela Morosan-Puopolo; Thorsten Schäfer; Beate Brand-Saberi – Anatomical Sciences Education, 2025
In recent years, there has been a growing trend toward the digitization of education, highlighting the need to understand how different learning modalities impact medical student outcomes. This study analyzes user behavior among medical students in Microscopic Anatomy, focusing on preferences for digital versus face-to-face guided self-study. A…
Descriptors: Educational Technology, Technology Uses in Education, Anatomy, In Person Learning
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Vanessa Ayer Miller; Timothy Marks; Dorothea K. Thompson – Journal of Microbiology & Biology Education, 2025
Interest in virtual laboratory simulations as a pedagogical tool continues to grow, given the advantages of flexibility, scalability, technology integration, and interactive visualizations. We developed a laboratory model that integrates virtual lab simulations (VLS) and traditional in-person (IP) lab experiences for targeted skill development. In…
Descriptors: Microbiology, Science Achievement, Student Attitudes, Blended Learning
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Mikeska, Jamie N.; Howell, Heather; Kinsey, Devon – Journal of Teacher Education, 2023
Recently scholars have advocated for using teachers' practice as a site for teacher learning. The recent proliferation of online, digital spaces, including simulated classrooms, has paved the way for novel approaches within practice-based teacher education. Yet, limited research has investigated the extent to which and how the use of online,…
Descriptors: Teaching Experience, Elementary School Teachers, Preservice Teachers, Persuasive Discourse
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Alencar, Jennifer Leme; Prado, Marcela Roberta; Ercolin, Anna Carolina Mazeto; Pires, Sâmara Turbay; Disselli, Tamiris; Stanquini, Camila Silveira; de Andrade, Amanda Moura Rocha; Hage, Maria Cristina Ferrarini Nunes Soares – Advances in Physiology Education, 2023
Fine needle puncture (FNP) is a widespread technique used to collect cellular samples. Its efficiency can be enhanced by the use of ultrasonography to guide the procedure. Ultrasound-guided FNP is therefore an operator-dependent exam. For this reason, it demands the acquisition of psychomotor skill, ability to recognize structures, and dexterity…
Descriptors: Teaching Methods, Physiology, Diagnostic Tests, Cytology
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Piro, Jody S. – International Journal of Educational Leadership Preparation, 2023
Debriefing may be the most important factor for learning in simulations. This exploratory case study investigated a modified Plus-Delta approach to debriefings following mixed reality simulation-based learning. The findings suggested that educational leadership students who encountered debriefings from simulations developed leadership skills and…
Descriptors: Computer Simulation, Administrator Education, Leadership Qualities, Skill Development
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Basu, Debarati; Lohani, Vinod K. – European Journal of Engineering Education, 2023
In this study, we investigated students' learning outcomes and engagement with an online laboratory called Online Watershed Learning System (OWLS) employed within a classroom and explored the relationship between learning outcome and engagement. The OWLS is the web interface for a real-time environmental monitoring system and integrates a…
Descriptors: Computer Simulation, Laboratories, Outcomes of Education, Learner Engagement
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Ross, Robert; Hall, Richard; Ross, Sarah – International Journal of Information and Learning Technology, 2023
Purpose: Escape room-based learning is a new educational game-based learning trend which embeds student learning within an exciting escape room scenario. Ordinarily these educational escape rooms are in a table-top format which involves learners decoding clues together around a table. In the age of a global pandemic [coronavirus disease 2019…
Descriptors: Game Based Learning, Computer Simulation, COVID-19, Pandemics
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Kan'an, Ashraf; Jdaitawi, Malek; Toson, Abeer; Ghanem, Reham – International Journal of Learning and Change, 2023
Augmented reality (AR) has become a potential technology tool to improve the learning experiences among students with special needs. The purpose of this study was to examine the effects of learning materials using AR technology activities on the learning experiences of students with special needs. In this study, a quasi-experimental study is…
Descriptors: Instructional Effectiveness, Computer Simulation, Educational Technology, Student Experience
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Ruberto, Thomas; Mead, Chris; Anbar, Ariel D.; Semken, Steven – Journal of Geoscience Education, 2023
Field learning is fundamental in geoscience, but cost, accessibility, and other constraints limit equal access to these experiences. As technological advances afford ever more immersive and student-centered virtual field experiences, they are likely to have a growing role across geoscience education. They also serve as an important tool for…
Descriptors: Comparative Analysis, Field Trips, Electronic Learning, In Person Learning
Skinner, Timothy J. – ProQuest LLC, 2023
There have been few, if any, metacognitive studies conducted on what community college students think about their learning when augmented reality technology is introduced to the learning environment. This qualitative collective case study looked at how emerging technologies, specifically augmented reality, within a community college classroom…
Descriptors: Community College Students, Student Attitudes, Metacognition, Simulated Environment
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Xiaozhe Yang; Pei-Yu Cheng; Xin Liu; Sheng-Pao Shih – Education and Information Technologies, 2024
This paper presents a new art metaverse prototype, constructed using virtual reality technology to create an immersive scene with a specific artistic style and integrate virtual avatar technology to allow interaction with characters in the art painting. Ninety-six college students participated in the study, divided into two groups: the virtual…
Descriptors: Computer Simulation, Simulated Environment, Art Education, Technology Uses in Education
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Gwo-Jen Hwang; Yi-Ting Chen; Shu-Yun Chien – Education and Information Technologies, 2024
With the growing popularity of Virtual Reality (VR), the integration of the Community of Inquiry (CoI) framework provides insights into its role in facilitating student learning in VR environments. VR offers immersive experiences and visualization of abstract concepts. However, the abundance of information in VR can be overwhelming without proper…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Concept Mapping
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