Publication Date
| In 2026 | 0 |
| Since 2025 | 174 |
| Since 2022 (last 5 years) | 750 |
| Since 2017 (last 10 years) | 1518 |
| Since 2007 (last 20 years) | 2141 |
Descriptor
| Student Attitudes | 2495 |
| Computer Simulation | 1727 |
| Foreign Countries | 1021 |
| Teaching Methods | 966 |
| Simulation | 785 |
| Educational Technology | 533 |
| Technology Uses in Education | 503 |
| Undergraduate Students | 468 |
| College Students | 461 |
| Instructional Effectiveness | 430 |
| Science Instruction | 327 |
| More ▼ | |
Source
Author
| Simonson, Michael, Ed. | 8 |
| Isaias, Pedro, Ed. | 7 |
| Lan, Yu-Ju | 7 |
| Shelley, Mack, Ed. | 7 |
| Nunes, Miguel Baptista, Ed. | 6 |
| Benacka, Jan | 5 |
| Isaías, Pedro, Ed. | 5 |
| Piro, Jody S. | 5 |
| Boda, Phillip A. | 4 |
| Bower, Matt | 4 |
| Clark, Renee M. | 4 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 65 |
| Practitioners | 62 |
| Researchers | 39 |
| Administrators | 9 |
| Students | 7 |
| Policymakers | 5 |
| Media Staff | 1 |
| Parents | 1 |
Location
| Turkey | 123 |
| Australia | 86 |
| Taiwan | 73 |
| China | 64 |
| Germany | 40 |
| Spain | 40 |
| Indonesia | 39 |
| United Kingdom | 35 |
| Canada | 31 |
| United States | 28 |
| South Korea | 26 |
| More ▼ | |
Laws, Policies, & Programs
| Americans with Disabilities… | 1 |
| Every Student Succeeds Act… | 1 |
| No Child Left Behind Act 2001 | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Occhiuto, Katherine; Sewell, Karen; Asakura, Kenta – Journal of Social Work Education, 2023
This article reports the use of online live-streamed simulations (online LSS), implemented on Zoom with Master of Social Work students. A thematic analysis was conducted from an online survey (n = 26 responses) to explore, 1) if online LSS can offer the same potential to develop holistic competence as in-class simulations, and 2) how students…
Descriptors: Counselor Training, Computer Simulation, Student Attitudes, Clinical Experience
Björn Bouwmeester Stjernetun; Jenny Hallgren; Catharina Gillsjö – Educational Gerontology, 2024
Nursing students are important future health care providers to the growing number of older persons in society. However, two barriers are their common ageist attitudes and lack of interest in geriatrics. This is a concern in light of the global demand for nurses and a challenge that need to be addressed in nurse education. Age suit simulation has…
Descriptors: Nursing Education, Nursing Students, Student Attitudes, Aging (Individuals)
Ye Zhufeng; Jirarat Sitthiworachart – Education and Information Technologies, 2024
Teaching the complex subject matter of "Exploring Space" necessitates concrete and engaging teaching methods, as it requires students to employ abstract thinking and imagination. An expert team designed and developed Augmented Reality (AR)-based activity schemes for children aged 3-6. A total of 166 preschool students from Ningbo, China,…
Descriptors: Foreign Countries, Preschool Children, Science Education, Computer Simulation
Shufan Yu; Qingtang Liu; Jiaxu Liu; Jingjing Ma; Yuanyuan Yang – Education and Information Technologies, 2024
While augmented reality (AR) technology has shown the potential to facilitate students' hands-on activities, few studies have explored its effectiveness in acoustic topics. This paper introduces an AR-based application for learning about the Doppler effect and investigates its educational effectiveness on students' learning achievement, interest,…
Descriptors: Computer Simulation, Educational Technology, Acoustics, Scientific Concepts
Paloma García-Robles; Irene Cortés-Pérez; Francisco Antonio Nieto-Escámez; Héctor García-López; Esteban Obrero-Gaitán; María Catalina Osuna-Pérez – Anatomical Sciences Education, 2024
The purpose of this review was to (1) analyze the effectiveness of immersive virtual reality (iVR) and augmented reality (AR) as teaching/learning resources (collectively called XR-technologies) for gaining anatomy knowledge compared to traditional approaches and (2) gauge students' perceptions of the usefulness of these technologies as learning…
Descriptors: Computer Simulation, Physical Environment, Simulated Environment, Anatomy
Lusia Maryani Silitonga; Budi Dharmawan; Astrid Tiara Murti; Ting-Ting Wu – Journal of Educational Computing Research, 2024
Business simulation games (BSG) offer a unique opportunity to provide students with hands-on experience in a simulated business environment. This study aims to explore the effectiveness of BSG in promoting entrepreneurial intentions and competencies among undergraduate students. The study was conducted with 48 students, who participated in BSG as…
Descriptors: Entrepreneurship, Intention, Competence, Simulation
Zehui Zhan; Yao Tong; Xixin Lan; Baichang Zhong – Interactive Learning Environments, 2024
In recent years, Game-Based Learning (GBL) has been widely adopted in various educational settings. This paper aims to review empirical studies that adopt GBL in the field of AI education and explore its future research perspectives. After a systematic keyword search in the online database and a snowballing approach, a total of 125 empirical…
Descriptors: Game Based Learning, Robotics, Teaching Methods, Artificial Intelligence
Alaa Omar Kordi; Amna Gagroum; Maatouk Khoukhi; Khaled Galal Ahmed – World Journal of Education, 2024
Recent advancements in technology have revolutionized various fields, including architecture education. However, studies exploring immersive realities in architectural design studios remain limited. This research addresses this gap by conducting a pilot study at the Architectural Engineering Intermediate Design Studio, which thoroughly explores…
Descriptors: Computer Simulation, Architectural Education, Design, College Students
Mohamed Oubibi; Katsiaryna Hryshayeva – Education and Information Technologies, 2024
Background: In primary school art education, it is crucial to foster innovative thinking, encourage hands-on creativity, and nurture an awareness of fundamental artistic aesthetics. Thus, the curriculum should emphasize art literacy development, and it should be supplemented with practical activities and promote humanistic values. Objectives: This…
Descriptors: Art Education, Computer Simulation, Educational Technology, Technology Uses in Education
Cinamon Sunrise Bailey; Tolulope Famaye; Deepika Sistla; Katherine Mulholland – AERA Online Paper Repository, 2024
Adult immigrants, who are learning English in the U.S., often face challenges obtaining educational, social, and economic resources due to linguistic difficulties. These learners need additional access to real-world opportunities to use and practice English. This case study examines how two adults in the southeastern U.S. used a mobile augmented…
Descriptors: Computer Simulation, Handheld Devices, Educational Opportunities, Adult Students
Van Akkeren, Jeanette K.; Tarr, Julie-Anne – Accounting Education, 2022
Designing and implementing accounting programms that develop relevant skills for industry are in greater demand from practitioners. In accounting courses, complex topics may require an approach beyond traditional lectures and workshops. Experiential learning provides an alternative approach and is particularly relevant to forensic accounting…
Descriptors: Experiential Learning, Accounting, Business Administration Education, College Students
Roberto Bacani Figueroa Jr.; Insung Jung – Australasian Journal of Educational Technology, 2025
This paper presents an investigation into the integration of virtual reality (VR) tours in online English lessons tailored for adult learners. The study utilised a design-based research approach to evaluate the effectiveness of VR tours in this context. It specifically examined the responses of adult learners to this instructional strategy by…
Descriptors: Electronic Learning, Computer Simulation, English (Second Language), Second Language Learning
Chyanna Wee; Lillian Yee Kiaw Wang; Huey Fang Ong – ACM Transactions on Computing Education, 2025
This study presents the development of a student-centric framework for utilizing virtual reality (VR) technologies in education, specifically focusing on enhancing computational thinking skills. While numerous frameworks exist in this domain, they often lack consideration of student preferences, which are integral for fostering learner autonomy.…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Computation
Chris Della Vedova; Gareth Denyer; Maurizio Costabile – Biochemistry and Molecular Biology Education, 2025
Innovative approaches to teaching genetics are essential for improving student engagement and comprehension in this challenging field. Laboratory-based instruction enhances engagement with the subject while fostering the development of practical competencies and deepening comprehension of theoretical concepts. However, constraints on time and…
Descriptors: Undergraduate Students, Genetics, Science Instruction, Laboratory Experiments
Jeremy Stoddard; Jais Brohinsky; Jason A. Chen; Derek Behnke; M. Shane Tutwiler; Janice Robbins – Democracy & Education, 2025
This paper explores how PurpleState, a political simulation designed to foster skills and knowledge for informed civic participation, develops students' abilities to counter or resist the effects of political polarization and partisanship. Throughout the simulation, which has been implemented in Virginia and Wisconsin, students are asked to…
Descriptors: Teaching Methods, Political Science, Political Attitudes, Citizen Participation

Peer reviewed
Direct link
