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Showing 1,501 to 1,515 of 1,737 results Save | Export
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Hallinger, Philip; Lu, Jiafang; Showanasai, Parinya – Educational Review, 2010
This paper presents findings of a study that evaluated the instructional effectiveness of a problem-based learning module constructed around a computer simulation, "Making Change Happen"[TM]. The "Leading Organizational Change" (LOC) course sought to enable students in a graduate management program in Thailand to learn to lead…
Descriptors: Administrator Education, Computer Simulation, Problem Based Learning, Learning Modules
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Quinn, Joseph G.; King, Karen; Roberts, David; Carey, Linda; Mousley, Angela – Bioscience Education, 2009
It is compulsory for first year biological science students at Queens University Belfast to complete a range of assessed, laboratory-based practicals in various scientific procedures including dissection. This study investigates student performance and attitudes when they have to complete a traditional dissection and a computer based learning…
Descriptors: Biology, College Science, Science Instruction, Computer Assisted Instruction
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Lin, Lin; Zhang, Tao – Journal of Technology and Teacher Education, 2011
This study investigated pre-service teachers' experience, motivation, passion, effort, and perspectives in playing exergames in the classroom using the self-determination theory as the main theoretical framework. One hundred forty preservice teachers participated in the study. A mixed method was used. Data included pre-survey and post-survey…
Descriptors: Preservice Teachers, Student Motivation, Self Determination, Physical Activities
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Connolly, Thomas M.; Stansfield, Mark; Hainey, Thomas – Computers & Education, 2011
Over the last decade, Alternate Reality Games (ARGs), a form of narrative often involving multiple media and gaming elements to tell a story that might be affected by participants' actions, have been used in the marketing and promotion of a number of entertainment related products such as films, computer games and music. This paper discusses the…
Descriptors: Foreign Countries, Research Design, Student Attitudes, Learning Activities
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Vargas, Hector; Sanchez Moreno, J.; Jara, Carlos A.; Candelas, F. A.; Torres, Fernando; Dormido, Sebastian – IEEE Transactions on Learning Technologies, 2011
This article presents an innovative project in the context of remote experimentation applied to control engineering education. Specifically, the authors describe their experience regarding the analysis, design, development, and exploitation of web-based technologies within the scope of automatic control. This work is part of an inter-university…
Descriptors: Foreign Countries, Web Based Instruction, Internet, Distance Education
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Peterson, Mark – ReCALL, 2010
This paper reports on an exploratory case study that investigates the synchronous interaction of intermediate level EFL learners in the 3D virtual world "Second Life." The subjects took part in three seventy-minute chat sessions that involved the use of affordances provided by a purpose-built world within this environment. Analysis of the data…
Descriptors: English (Second Language), Second Language Learning, Computer Assisted Instruction, Internet
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2021
These proceedings contain the papers of the 18th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2021), held virtually, due to an exceptional situation caused by the COVID-19 pandemic, from October 13-15, 2021, and organized by the International Association for Development of the Information Society…
Descriptors: Computer Simulation, Open Educational Resources, Telecommunications, Handheld Devices
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Durrant, Colin – International Journal of Music Education, 2009
This article considers the issues that are involved in effective choral conducting from an aesthetic dimension. Drawing upon research, theories and practice, it provides some insight into the nature of communication and the significance of gesture on vocal outcome as well as qualities of leadership concomitant with such musical activity. The…
Descriptors: Music Education, Leadership Qualities, Communication Skills, Leadership
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Yang, Jie Chi; Chien, Kun Huang; Liu, Tzu Chien – Turkish Online Journal of Educational Technology - TOJET, 2012
Energy education has been conducted to equip learners with relevant energy conservation knowledge for many years. However, learners seldom put the knowledge into practice and even have few ideas about how to reduce energy consumption. To this end, there is a need to address this issue to improve the efficiency of energy education. One of the…
Descriptors: Foreign Countries, Learning Motivation, Learning Strategies, Energy Conservation
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Frank, Anders – Simulation & Gaming, 2012
A risk associated with the use of games in training and education is that players "game the game," instead of focusing on their learning goals. The term "gamer mode" is proposed to describe this attitude. A player with a gamer-mode attitude strives to achieve goals that are optimal for winning the game, but suboptimal with…
Descriptors: Foreign Countries, Student Attitudes, Educational Objectives, War
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Jouriles, Ernest N.; McDonald, Renee; Kullowatz, Antje; Rosenfield, David; Gomez, Gabriella S.; Cuevas, Anthony – Behavior Therapy, 2009
The present study evaluated whether virtual reality (VR) can enhance the realism of role plays designed to help college women resist sexual attacks. Sixty-two female undergraduate students were randomly assigned to either the Role Play (RP) or Virtual Role Play (VRP) conditions, which were differentiated only by the use of VR technology in the VRP…
Descriptors: Undergraduate Students, Realism, Metabolism, Females
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Tsai, Yueh-Feng Lily; Kaufman, David M. – Journal of Educational Computing Research, 2009
This study investigated the potential of using a computer-simulated animal in a handheld virtual pet videogame to improve children's empathy and humane attitudes. Also investigated was whether sex differences existed in children's development of empathy and humane attitudes resulting from play, as well as their feelings for a virtual pet. The…
Descriptors: Animals, Empathy, Student Attitudes, Elementary School Students
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Bers, Marina; Chau, Clement – Journal of Computing in Higher Education, 2010
This paper presents a pre-orientation program for incoming college students, Active Citizenship through Technology (ACT), that engaged students in civic dialogue early in their academic experience while fostering a long-term peer support network. It leveraged youth's interest in Internet technologies to engage them in civic discussions and…
Descriptors: Citizenship, Educational Technology, Virtual Classrooms, College Freshmen
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Herbert, Sandra – Australian Senior Mathematics Journal, 2008
A well-developed understanding of rate is foundational to conceptual understanding of introductory calculus. Many students achieve procedural competence with the application of rules for differentiation without developing an awareness of the connection between derivative and rate. In addition, rate-related reasoning is needed to make informed…
Descriptors: Calculus, Mathematics Instruction, Foreign Countries, Geometry
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Ketelhut, Diane Jass; Nelson, Brian; Schifter, Catherine; Kim, Younsu – Education Sciences, 2013
Current science assessments typically present a series of isolated fact-based questions, poorly representing the complexity of how real-world science is constructed. The National Research Council asserts that this needs to change to reflect a more authentic model of science practice. We strongly concur and suggest that good science assessments…
Descriptors: Virtual Classrooms, Science Tests, Academic Standards, Middle School Students
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