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Showing 1 to 15 of 57 results Save | Export
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Nurul Aini; Yazid Basthomi; Nunung Suryati; Iwan Kurniarahman – PASAA: Journal of Language Teaching and Learning in Thailand, 2025
This study was directed toward ascertaining students' perceived usefulness of integrating TED Talks for the cognitive and affective aspects of learning English as a foreign language. Employing a quantitative research design with a survey questionnaire, data were collected using the framework of the Technology Acceptance Model (TAM) which measured…
Descriptors: Foreign Countries, English (Second Language), College Students, Second Language Learning
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Akhmad Habibi; Mailizar Mailizar; Lalu Nurul Yaqin; Turki Mesfer Alqahtani; Mukhlash Abrar; Budianto Hamuddin; Failasofah Failasofah – Journal of Technology and Science Education, 2024
This study examines the factors affecting the intention to use and actual use of YouTube in improving English-speaking skills in Indonesia. To meet the aims, we extended the theory of technology acceptance model (TAM); two external factors, subjective norms, and perceived enjoyment, to support the TAM variables (perceived ease of use, perceived…
Descriptors: Foreign Countries, College Students, English (Second Language), Language Skills
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Pattarapol Yamwongsri; Hsiu-Ling Chen – Journal of Educational Computing Research, 2025
Inquiry-Based Learning (IBL) is known to develop advanced cognitive skills, particularly in complex subjects like geography. However, integrating Spherical Video-Based Virtual Reality (SVVR) with IBL remains underexplored. This study proposed an SVVR-based IBL approach to enhance geography education for high school students in Thailand. A…
Descriptors: Computer Simulation, Video Technology, Active Learning, Inquiry
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Wondwesen Tafesse; Mary Precy Aguilar; Sabaa Sayed; Urwa Tariq – SAGE Open, 2024
As avid users, university students find themselves immersed in the deluge of content being created and shared on digital platforms, which makes digital overload a significant concern. The present study examines the effects of digital overload on university students' psychological well-being and how the use of coping mechanisms might help to…
Descriptors: Coping, Learner Engagement, Technology, Stress Variables
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Bukhatwa, Bothaina; Al Ruqeishi, Eman Nasser Ali; Al Khamisi, Fahad Mohamed Humaid – Shanlax International Journal of Education, 2022
This study aims to investigate the advantages of implementing multimedia resources in the teaching and learning environment of mathematics and statistics. It examines the use of tablet PCs to create video learning resources. Such practices allow lecturers to provide additional learning support to students via the learning platform Moodle. This…
Descriptors: Mathematics Instruction, Statistics, Educational Technology, Computer Uses in Education
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Alfadda, Hind Abdulaziz; Mahdi, Hassan Saleh – Journal of Psycholinguistic Research, 2021
The study uses technology acceptance model (TAM) to gain insights into user reactions to the technology adopted for language learning. The study aims to analyze the correlation between the variables of TAM on using Zoom application in language learning, in addition to examining how gender and experience influence the use of technology. The…
Descriptors: Undergraduate Students, Second Language Learning, English (Second Language), Electronic Learning
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Saban, Aslihan – Contemporary Educational Technology, 2020
YouTube is one of the social media tools that have become a part of our lives. It is used by many educators as a pedagogical instrument. To determine the perceptions and views students about YouTube can support the effective use of YouTube. For this purpose, metaphors and opinions of secondary school students about YouTube were tried to be…
Descriptors: Social Media, Secondary School Students, Student Attitudes, Video Technology
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Kolås, Line; Eriksen, Lasse Frost; Hoem, Jon Øyvind; Nygård, Ståle Andre; Holand, Ivar Svare – Journal of Educational Multimedia and Hypermedia, 2020
The main focus of the study was active learning in courses in which field trips traditionally has been important, by the use of 360° photos and videos -- known as either 360° or spherical media. The aim of the project was to generate knowledge about how rich media content can enable students to actively explore situations or localities and to…
Descriptors: Field Trips, Computer Simulation, Computer Uses in Education, Video Technology
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Eryilmaz, Meltem; Cigdemoglu, Ceyhan – Interactive Learning Environments, 2019
The purpose of this study is to differentiate the effect of cooperative learning strategy integrated with a flipped learning (FL) model from sole FL implementation in promoting students' performances while decreasing their social and computer anxiety in an undergraduate course. As a method, a classical experimental design is used. The participants…
Descriptors: Video Technology, Homework, Educational Technology, Technology Uses in Education
McCarthy, Kathryn S.; Watanabe, Micah; McNamara, Danielle S. – Grantee Submission, 2020
The Design Implementation Framework, or DIF, is a design approach that evaluates learner and user experience at multiple points in the development of intelligent tutoring systems. In this chapter, we explore how DIF was used to make system modifications to iSTART, a game-based intelligent tutoring system for reading comprehension. Using DIF as a…
Descriptors: Intelligent Tutoring Systems, Reading Comprehension, Educational Games, Program Development
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DiMartino, Nicholas A.; Schultz, Susan M. – Rural Special Education Quarterly, 2020
As technology advances across the United States, schools should consider not only the benefits of using screened devices but also the short- and long-term effects on student health. Both the positive and negative effects of using devices are often intensified for students in rural schools, as online learning and the use of e-therapy becomes more…
Descriptors: Rural Schools, Geographic Isolation, Handheld Devices, Computer Use
Association Supporting Computer Users in Education, 2022
ASCUE, the Association Supporting Computer Users in Education, is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as CUETUG, the College and University Eleven-Thirty Users'…
Descriptors: Computer Uses in Education, Undergraduate Students, Student Attitudes, Computer Software
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Lin, Guan-Yu – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The present study investigates the effects that Facebook-based online peer assessment with micro-teaching videos can have on attitudes toward peer assessment and perceived learning from peer assessment. The study recruited a sample of 31 university students who were enrolled in a teacher-training course. Using assessees' microteaching videos, the…
Descriptors: Social Media, Peer Evaluation, Microteaching, Learning
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Teo, Timothy; Milutinovic, Verica; Zhou, Mingming; Bankovic, Dragic – Interactive Learning Environments, 2017
This study examined pre-service teachers' intentions to use computers in traditional and innovative teaching practices in primary mathematics classrooms. It extended the technology acceptance model (TAM) by adding as external variables pre-service teachers' experience with computers and their technological pedagogical content knowledge (TPCK).…
Descriptors: Foreign Countries, Mathematics Education, Preservice Teacher Education, Preservice Teachers
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Sadik, Alaa – Journal of Educational Technology, 2014
This paper describes the technology and methodology used in the development and evaluation of an online network to help the instructors to produce and share video presentations in a new and innovative way. The network offers an application and platform for recording and sharing video presentations. The application allows instructors to narrate and…
Descriptors: Video Technology, Computer Networks, Computer Uses in Education, Usability
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