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Ziyan Lin; Yun Dai – British Journal of Educational Technology, 2026
As artificial intelligence (AI) becomes increasingly embedded in the daily lives of young learners, there is growing interest in exploring how they conceptualize AI prior to formal instruction. This qualitative study investigates the pre-instructional conceptions of key AI concepts held by upper elementary students (n = 75), focusing on five…
Descriptors: Elementary School Students, Student Attitudes, Artificial Intelligence, Ethics
Margaret C. Hoffman – Journal of Extension, 2025
Immersive 360 technologies are increasing equity and inclusion, learning motivation, and engagement of students in many educational disciplines. Extension stakeholders could also benefit from the use of this technology in educational settings. The affordability and ease of use adds a tool to the Extension repertoire to interest and engage…
Descriptors: Extension Education, Computer Simulation, Computer Uses in Education, Tourism
Joseph Lobo; Genesis Dimalanta; Conrad Buerkley; Susan Manuel; Amiel Alfonso; Celter Cris Torres; Gerald Suba – Journal of Educators Online, 2025
This study adapted Davis' (1989) Technology Acceptance Model (TAM) to investigate what influences students' attitudes on using Microsoft Teams (MS Teams) as a learning tool for Physical Education (PE). Partial Least Square-Structural Equation Modeling (PLS-SEM) analysis of survey responses from 1,916 Mabalacat City College students enrolled in an…
Descriptors: Physical Education, Computer Software, Instructional Effectiveness, Computer Uses in Education
Nilufeur McKay; Michelle Pedlow; Peter Palamara; Fiona Foxall – International Journal of Work-Integrated Learning, 2025
The objective of this study was to evaluate the impact of an educationally designed digital clinical workbook for Master of Nursing (Nurse Practitioner) students' work-integrated learning experience. Sixteen students completed an anonymous online survey consisting of closed questions and open-ended free text items to capture students' experience…
Descriptors: Nursing Students, Masters Programs, Graduate Students, Clinical Experience
Ricardo G. Altahif Jr.; Kirsten Davin; Yue Ma; Celina Casas – Journal of Occupational Therapy Education, 2025
This study explores the development and implementation of a custom-designed simulated Electronic Medical Record (sEMR) system integrated into a simulation-based Level I occupational therapy fieldwork experience. The sEMR was collaboratively developed by the Occupational Therapy Department and the University Learning Design Team to provide…
Descriptors: Occupational Therapy, Allied Health Occupations Education, Simulation, Records (Forms)
Feng Guang; Zong Xueliang – Education and Information Technologies, 2025
Traditional higher education in folk dance faces challenges such as limited resources and uneven teaching effectiveness. The introduction of Immersive Virtual Reality (IVR) technology offers potential solutions to these issues; however, there is a lack of research to substantiate its efficacy. Therefore, this study aims to explore the application…
Descriptors: Computer Simulation, Computer Uses in Education, Folk Culture, Dance Education
Nur Faizin; Muhammad Alfan; Abdul Basid; Mochammad Rizal Ramadhan; Siti Aisyah Panatik; Akhmad Nurul Kawakip – Discover Education, 2025
The emergence of artificial intelligence (AI) in education and religion in today's world has presented various challenges, such as plagiarisms, the credibility of AI and, its acceptance by students. This study uses an extended Technology Acceptance Model (TAM) framework to analyse Muslim students' perceptions towards the use of artificial…
Descriptors: Foreign Countries, Muslims, College Students, Student Attitudes
Akhmad Habibi; Mailizar Mailizar; Lalu Nurul Yaqin; Turki Mesfer Alqahtani; Mukhlash Abrar; Budianto Hamuddin; Failasofah Failasofah – Journal of Technology and Science Education, 2024
This study examines the factors affecting the intention to use and actual use of YouTube in improving English-speaking skills in Indonesia. To meet the aims, we extended the theory of technology acceptance model (TAM); two external factors, subjective norms, and perceived enjoyment, to support the TAM variables (perceived ease of use, perceived…
Descriptors: Foreign Countries, College Students, English (Second Language), Language Skills
Baji, Fatima; Azadeh, Fereydoun; Sabaghinejad, Zivar; Zalpour, Amir – Journal of Global Education and Research, 2022
E-learning can address some of the unmet needs of learners and educational communities; however, not all learners and educators accept e-learning as a delivery modality. This research endeavored to study the factors which affect e-learning acceptance among Iranian post-graduate students using the Davis Technology Acceptance Model (TAM) and to…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Graduate Students
Matthew Quesnel; Brenda M. Stoesz – Australasian Journal of Educational Technology, 2025
Contract cheating is a significant concern in higher education, requiring a multifaceted teaching and learning approach to address it. Quizzing students about their writing to promote engagement, confirm authorship and detect cheating has not yet been investigated systematically. Therefore, in this study, our objective was to explore the validity…
Descriptors: Cheating, Authors, Computer Uses in Education, Validity
Matthew McGrievy – ProQuest LLC, 2024
The purpose of this descriptive research study was to evaluate the web-based practice experience tracking system at a school of public health (SPH) at a large southeastern university. Applied practice experiences (APEs) are a key component of public health education, and schools and programs of public health in the United States must provide…
Descriptors: College Faculty, College Students, Public Health, Health Education
Huang, Fang; Teo, Timothy; Scherer, Ronny – Interactive Learning Environments, 2022
As a key variable determining technology acceptance and adoption, the perceived ease of technology use (PEU) has been in the focus of a considerable body of research. This research examined the external factors that influence perceived ease of use, such as computer self-efficacy and perceived enjoyment, but yielded inconsistent findings and…
Descriptors: College Students, Internet, Electronic Learning, Usability
Ohanu, Ifeanyi B.; Shodipe, Taiwo O.; Ohanu, Chinenye M-G.; Anene-Okeakwa, Josephine E. – E-Learning and Digital Media, 2023
There are declines in learning outcomes despite teacher's efforts to attain the lesson goals and objectives. The application of technology in education paved way for constructive teaching and learning, which made the evaluative processes convenient. Hence, this study investigated system quality, technology acceptance model and theory of planned…
Descriptors: Educational Technology, Technology Uses in Education, Blended Learning, College Students
Akçay, Arif; Coskun, Burcu Karabulut – Journal of Learning and Teaching in Digital Age, 2023
Background: Individuals need to be conscious and aware not to experience the negative effects of digital games and identify the difference between dijital games and digital educational games. The use of digital educational games has four sub-dimensions. These are the "affective approach", the "perceived usefulness,"…
Descriptors: Preservice Teachers, Video Games, Computer Use, Addictive Behavior
Al-Rahmi, Waleed Mugahed; Yahaya, Noraffandy; Alturki, Uthman; Alrobai, Amen; Aldraiweesh, Ahmed A.; Omar Alsayed, Alhuseen; Kamin, Yusri Bin – Interactive Learning Environments, 2022
Social media (SM) provide new opportunities to foster collaboration and engagement between students. However, the moderating effect of cyberstalking and cyberbullying on the relationship between students' academic performance and collaborative learning has not yet been addressed. Therefore, this study aims to bridge the literature gap concerning…
Descriptors: Social Media, Cooperative Learning, Predictor Variables, Academic Achievement

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