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Showing 1 to 15 of 176 results Save | Export
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Joseph Lobo; Genesis Dimalanta; Conrad Buerkley; Susan Manuel; Amiel Alfonso; Celter Cris Torres; Gerald Suba – Journal of Educators Online, 2025
This study adapted Davis' (1989) Technology Acceptance Model (TAM) to investigate what influences students' attitudes on using Microsoft Teams (MS Teams) as a learning tool for Physical Education (PE). Partial Least Square-Structural Equation Modeling (PLS-SEM) analysis of survey responses from 1,916 Mabalacat City College students enrolled in an…
Descriptors: Physical Education, Computer Software, Instructional Effectiveness, Computer Uses in Education
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Xing Hu; Wen Gong – Education and Information Technologies, 2025
Amid the growing interest in generative AI technologies like ChatGPT for educational purposes, this research seeks to better understand Chinese EFL learners' acceptance and usage of them for L2 writing purposes. This study conducts an investigation by establishing a structural equation model that incorporates the Technology Acceptance Model (TAM)…
Descriptors: Foreign Countries, Artificial Intelligence, Computer Software, Technology Integration
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Keith Francis Ratumbuisang; Uun Hariyanti; Godham Eko Saputro; Yan Amal Abdilah – Education and Information Technologies, 2024
As technology advances, virtual museums have gained popularity as a new form of learning resources. However, persuading audiences to absorb and comprehend a tremendous volume of information in an unregulated online environment is the challenge. Considering the use of an online application in educational practice, collaborative teamwork can be…
Descriptors: Story Telling, College Students, Student Attitudes, Computer Simulation
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Minseong Kim; Jihye Kim; Tami L. Knotts; Nancy D. Albers – Education and Information Technologies, 2025
Integrating generative artificial intelligence (AI) tools like ChatGPT into education has reshaped academic practices, offering students innovative ways to engage with learning tasks. This study examines the cognitive, emotional, and behavioral factors influencing undergraduate students' engagement with ChatGPT, guided by the technology acceptance…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Factor Analysis
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Genady Kogan; Hadas Chassidim; Irina Rabaev – Educational Technology Research and Development, 2024
The main goal of this study was to evaluate the impact of an animation and visualization of data structures (AVDS) tool on both perceptions and objective test performance. The study involved a rigorous experiment that assessed the usability, acceptability, and effectiveness of the AVDS tool in solving exercises. A total of 78 participants…
Descriptors: Animation, Teaching Methods, Instructional Effectiveness, Learning Experience
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Fatni Mufit; Yeka Hendriyani; Muhammad Dhanil – Journal of Turkish Science Education, 2024
This research aims to design immersive virtual reality with cognitive conflict to support practical learning of quantum physics. This type of research is design research through the stages of needs analysis, product design, validity test, and practicality test. The needs analysis used questionnaire sheets distributed with Google Forms and obtained…
Descriptors: Teaching Methods, Physics, Science Instruction, Quantum Mechanics
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Giselly Mayra Larêdo Lima; Ludmila Beghini Viriato Sanchez; Johnatan dos Santos Pereira; Valderí de Castro Alcântara; Juliana Maria Magalhães Christino – Journal of Education and Learning, 2024
This research delves into the multifaceted aspects influencing the adoption and utilization of ChatGPT among postgraduate students. Executed as a qualitative study involving participants from a prominent federal university, the primary objective was to discern students' nuanced perceptions of ChatGPT and their inclination to embrace it as an…
Descriptors: Artificial Intelligence, Synchronous Communication, Computer Software, Graduate Students
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Sarah Alturkustani; Ashley Durfee; Olivia F. O'Leary; Siobhain M. O'Mahony; Conor O'Mahony; Mutahira Lone; Andreea Factor – Anatomical Sciences Education, 2025
Anatomy is fundamental to medical disciplines. However, its complexity can be challenging to learners, and traditional anatomy teaching may not be easily accessible. Virtual Reality has the potential to supplement anatomy education, but its effectiveness depends on students' willingness to accept it. This study aimed to measure students'…
Descriptors: Student Attitudes, Computer Simulation, Anatomy, Electronic Learning
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Chou, Sheng-Fang; Horng, Jeou-Shyan; Liu, Chih-Hsing; Lin, Jun-You; Chen, Lu – Education and Information Technologies, 2023
Technology drives innovation and reform in hospitality education, and Facebook has become a popular educational tool to facilitate students' classroom interactions. Understanding hospitality students' attitudes toward Facebook teaching interventions is important. Based on a survey of 289 undergraduate hospitality students, first, we expand the…
Descriptors: Undergraduate Students, Social Media, Teaching Methods, Student Attitudes
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Diego Avila-Pesantez; John Silva; L. Miriam Avila; Alex Breedy Quintanilla – International Society for Technology, Education, and Science, 2023
Educational software reinforces the learning process in high school. This way, GEO-line software for learning geometry will strengthen teenagers' skillset between 15 and 16 years old while using this new application. The SCRUM and ADDE methodologies applied include the analysis, design, implementation, and evaluation phases as the core principles…
Descriptors: Computer Software, Geometry, Mathematics Instruction, Teaching Methods
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Ayse Tugçe Bodur; Mevhibe Kobak Demir – Online Submission, 2024
This study aimed to reveal the views of prospective mathematics teachers on the use of the Tinkercad program. This case study, utilizing a qualitative research method, was conducted with 18 prospective mathematics teachers currently enrolled in a fourth grade education program at a state university in a province in western Turkey. The convenience…
Descriptors: Preservice Teachers, Teacher Education Programs, Mathematics Teachers, Mathematics Instruction
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Myunghwan Hwang; Eunmi Lee; Hee-Kyung Lee – English Teaching, 2025
This research, grounded in the extended technology acceptance model, aimed to explore the relationships among factors influencing Korean EFL learners' acceptance of ChatGPT for English learning in a voluntary usage context. To this end, a questionnaire was distributed to college students who had used ChatGPT for language learning, utilizing a…
Descriptors: English (Second Language), Second Language Learning, Technology Uses in Education, Computer Software
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Maria Camilla Ann R. Llamas; Cenie M. Vilela-Malabanan; Dante D. Dinawanao – Journal of Education and Learning (EduLearn), 2025
This study explores the user experience (UX) of academics and students in using a Moodle-based learning management system (LMS) and provides opportunities for improvement. The study employs a qualitative approach to gain a deep understanding of user perspectives, combining focus group discussions (FGDs) with the user experience questionnaire…
Descriptors: College Faculty, Learning Management Systems, Teacher Attitudes, Educational Improvement
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Asma Almusharraf; Daniel Bailey – Computer Assisted Language Learning, 2025
Machine translation (MT) practice and activity development in education are possible when students with diverse backgrounds contribute to helping define how MT can best be used for language learning. This study employed a questionnaire based on an adapted version of the technology acceptance model (TAM) to gain perspective on the perceptions,…
Descriptors: Web Sites, Student Attitudes, Language Proficiency, Second Language Learning
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Peng Wang; Kexin Yin; Mingzhu Zhang; Yuanxin Zheng; Tong Zhang; Yanjun Kang; Xun Feng – Education and Information Technologies, 2025
In the era of educational informatization, nurturing critical thinking skills has become a central focus. However, the current state of Chinese students' critical thinking development is concerning, prompting researchers to explore effective enhancement strategies. Based on constructivist learning theory, this study leveraged the advancements in…
Descriptors: Critical Thinking, Skill Development, Artificial Intelligence, Computer Software
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