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Rebecca Marrone; Andrew Zamecnik; Srecko Joksimovic; Jarrod Johnson; Maarten De Laat – Technology, Knowledge and Learning, 2025
This article examines students' opinions regarding the use of artificial intelligence (AI) as a teammate in solving complex problems. The overarching goal of the study is to explore the effectiveness of AI as a collaborative partner in educational settings. In the study, 15 groups of grade 9 students (59 students total) were assigned a challenging…
Descriptors: Student Attitudes, Artificial Intelligence, Problem Solving, Teamwork
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Jia-qi Zheng; Kwok-cheung Cheung; Pou-seong Sit – Asia-Pacific Education Researcher, 2024
Collaborative problem-solving competence (CPSC) is a core skill in the twenty-first century. As an innovative literacy, CPSC was assessed for the first time in the Program for International Student Assessment (PISA) 2015. Our study aims to identify the effects of student's perceptions toward interpersonal relationships on CPSC in PISA 2015.…
Descriptors: Foreign Countries, Achievement Tests, Secondary School Students, International Assessment
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Ryan S. Wells; Ling Chen; Ezekiel Kimball; Betty Annan; Scott M. Auerbach; Justin T. Fermann – International Journal of Science and Mathematics Education, 2025
Teamwork and collaboration are twenty-first century skills valued by STEM employers for addressing the most urgent problems in society. To prepare undergraduate STEM students, they must graduate valuing teamwork and collaboration. The Integrated Concentration in STEM (iCons) program aims to meet this goal by utilizing interdisciplinary team-based…
Descriptors: STEM Education, Undergraduate Students, Student Attitudes, Teamwork
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Namirah Fatmanissa; Tatag Yuli Eko Siswono; Agung Lukito; Rooselyna Ekawati; Masriyah – Mathematics Teaching Research Journal, 2023
This study describes prospective teachers' perspectives on collaborative problem-solving (CPS) in mathematics. The study employed a 20-item questionnaire distributed to 47 prospective mathematics teachers in Indonesia. The questionnaire responses were scored, and two participants with the highest and lowest mean score were interviewed. Despite…
Descriptors: Preservice Teachers, Student Attitudes, Cooperative Learning, Problem Solving
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Chayaporn Kaoropthai – Higher Education, Skills and Work-based Learning, 2025
Purpose: Design thinking, as a creative and innovative methodology, has been proposed as a process for non-designers to address complex problems. The purpose of this study was to investigate the effectiveness of using design thinking to foster English-major students' team creativity and collaboration. Design/methodology/approach: This study…
Descriptors: Majors (Students), Teamwork, Creativity, Cooperation
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Lee, Julia; Lim, Ruxin; Mohamad, Fitri S.; Chan, Kim Geok; Mas'ud, Faizah – Journal of University Teaching and Learning Practice, 2023
Collaborative creativity is an essential skill for unleashing university students' skills in team building during complex problem-solving. The aim of this descriptive quantitative research was to examine undergraduate students' perspectives regarding their collaborative creativity experience as game creators for a gamification group assignment…
Descriptors: Cooperative Learning, Creativity, Undergraduate Students, Gamification
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Ramesh Singh – Chemical Engineering Education, 2025
The overall performance of a chemical plant goes beyond engineering design and optimization. Operational factors such as teamwork, communication, human oversight, and process troubleshooting are crucial in determining the plant's safety and profitability. This paper proposes the integration of simulation-based teaching into the chemical…
Descriptors: Chemical Engineering, Facilities, Job Skills, Computer Simulation
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Thitima Srivatanakul – Journal of Cybersecurity Education, Research and Practice, 2024
Gamification, including game-based learning (GBL), is a widely recognized pedagogical approach used for imparting and reinforcing cybersecurity knowledge and skills to learners. One innovative form of GBL gaining popularity across various educational levels, from secondary schools to professional development, is escape room-style education. This…
Descriptors: Computer Security, Problem Solving, Gamification, Undergraduate Students
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Hatice Kübra Isik; Aysegül Liman Kaban – Journal of Educational Technology and Online Learning, 2025
Educational digital escape games (EDEGs) are digital versions of escape rooms where players solve puzzles and complete challenges to achieve educational goals. This study investigates the effects of EDEGs on the academic achievement and motivation of elementary school students in mathematics. Using an explanatory sequential mixed-method design, 45…
Descriptors: Grade 3, Elementary School Students, Teaching Methods, Student Motivation
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Shah, Naimatullah; Bano, Safia; Saraih, Ummi Naiemah; Abdelwahed, Nadia A. Abdelmegeed; Soomro, Bahadur Ali – Education & Training, 2023
Purpose: In the digital age, the development of students' career intentions requires serious concentration since these are associated with the students' future employment and, ultimately, their survival. This study attempted to demonstrate in Pakistan's Higher Educational Institutes ("HEIs") the role of soft skills towards the students'…
Descriptors: Career Development, Occupational Aspiration, Soft Skills, Skill Development
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Hüseyin Çakir – Journal of Learning and Teaching in Digital Age, 2025
This study aims to understand students' views on project development in coding and robotics courses. Focusing on student study groups in this field seeks to provide a broad view using qualitative and quantitative methods. The study group consists of students taking the coding and robotics course. A semi-structured interview form developed by the…
Descriptors: Student Attitudes, Program Development, Coding, Robotics
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Mirjam Ndaimehafo Asilevi; Sirpa Kärkkäinen; Kari Sormunen; Sari Havu-Nuutinen – International Journal of Education in Mathematics, Science and Technology, 2024
This paper describes and compares primary school students' perceptions of science learning skills in a teacher-centered approach (TCA) and in inquiry-based science fieldwork (IBSF). This comparison was prompted by primary school students' perceptions of science learning skills, which has recently gained momentum, and the Namibian primary schools'…
Descriptors: Foreign Countries, Science Education, Elementary School Students, Science Process Skills
Latia P. White; Alexandra Merritt Johnson – Digital Promise, 2024
This report examines the implementation of the Inclusive Innovation model across various pilot districts, spotlighting the collaborative processes of co-research and co-design involving students, educators, administrators, and community members. By centering the voices of students and communities who typically are furthest from opportunity,…
Descriptors: School Districts, Community Involvement, School Community Relationship, Community Influence
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Thi-Huyen, Nguyen; Xuan-Lam, Pham; Thanh Tu, Nguyen Thi – Eurasian Journal of Educational Research, 2021
Purpose: In this study, we presented the Design Thinking model called DITC (Design Thinking in Class) and conducted an experiment during one month with 197 engineering students at Hanoi University of Technology (HUST) to determine how this model could aid in the growth of problem solving and teamwork mindset in a flipped classroom. Method: A…
Descriptors: Thinking Skills, Design, Problem Solving, Teamwork
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Petko Stoev; Maya Stoeva; Ivan Shotlekov – International Society for Technology, Education, and Science, 2023
Career development is an important aspect of every young person's life as it helps them identify their skills, interests and goals and find the right career path for themselves. Career skills are a broad range of competencies and abilities that are necessary for success in the workplace. Developing them through education, training and experience…
Descriptors: Career Development, Computer Science Education, Computer Software, Competition
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