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Showing 1 to 15 of 18 results Save | Export
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Ahn, Benjamin; Bir, Devayan D. – Advances in Engineering Education, 2018
The hybrid course format has gained popularity in the engineering education community over the past few years. Although studies have examined student outcomes and attitudes toward hybrid courses, a limited number of studies have examined how students interact with online videos in hybrid courses. This study examined the video-viewing behaviors of…
Descriptors: Blended Learning, Instructional Design, Mechanics (Process), Engineering Education
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Smithwick, Erica; Baxter, Emily; Kim, Kyung; Edel-Malizia, Stephanie; Rocco, Stevie; Blackstock, Dean – Journal of Geography, 2018
Two forms of interactive video were assessed in an online course focused on conservation. The hypothesis was that interactive video enhances student perceptions about learning and improves mental models of social-ecological systems. Results showed that students reported greater learning and attitudes toward the subject following interactive video.…
Descriptors: Interactive Video, Technology Uses in Education, Online Courses, Conservation (Environment)
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Remón, Javier; Sebastián, Víctor; Romero, Enrique; Arauzo, Jesús – Active Learning in Higher Education, 2017
This work addresses the use of tablets and smartphones to enhance both student learning and engagement. Tablets were tested as potential substitutes for digital whiteboards, while smartphones were tested as potential survey media in the classroom using a question and answer method. Two teaching strategies were evaluated and compared: (1)…
Descriptors: Technology Uses in Education, Handheld Devices, Telecommunications, Audience Response Systems
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Luo, Yi-Fang; Yang, Shu Ching – Journal of Educational Computing Research, 2016
In recent years, the interactive whiteboard (IWB) has been regarded as the most prominent information and communication technology auxiliary instruction device. It is touted as elevating the traditional teaching environment to a digital teaching environment because of its highly interactive features. The purpose of this study is to investigate…
Descriptors: Teaching Methods, Elementary School Students, Educational Technology, Technology Uses in Education
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Grossman, Gary D.; Richards, Travis – International Journal of Teaching and Learning in Higher Education, 2016
We evaluated students' perceptions and reactions to an active learning Karaoke Video project in both a large (104 student) undergraduate class in Natural History of Georgia and a small graduate seminar in Fish Ecology. Undergraduate responses were evaluated with both questionnaires and triangulation interviews and graduate student responses…
Descriptors: Adult Learning, Interactive Video, Singing, Music Activities
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O'Bannon, Blanche W.; Skolits, Gary J.; Lubke, Jennifer K. – Journal of Research on Technology in Education, 2017
This study examined achievement when an interactive textbook (iBook) was used in place of lecture to teach students to create instructional flipcharts for a Promethean interactive whiteboard. The study was conducted with students enrolled in a required technology course for teachers at a large research-intensive university in the southeastern…
Descriptors: Electronic Publishing, Textbooks, Educational Technology, Technology Uses in Education
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Duroisin, Natacha; Temperman, Gaëtan; De Lièvre, Bruno – Turkish Online Journal of Educational Technology - TOJET, 2015
The aim of this study is to analyse the impact of the shared use of the interactive whiteboard (IWB) on the perceptions, learning processes and performance of learners. It was carried out with lower secondary school students within the context of a class on dynamic geometry. The work is based on a set of indicators and the results were obtained…
Descriptors: Interactive Video, Bulletin Boards, Visual Aids, Educational Technology
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Kim, Yanghee – Computers in the Schools, 2016
Compared to boys, many girls are more aware of a social context in the learning process and perform better when the environment supports frequent interactions and social relationships. For these girls, embodied agents (animated on-screen characters acting as tutors) could afford simulated social interactions in computer-based learning and thereby…
Descriptors: Middle School Students, Grade 9, Age Differences, Gender Differences
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Kilic, Eylem; Güler, Çetin; Çelik, H. Eray; Tatli, Cemal – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this study is to investigate the factors which might affect the intention to use interactive whiteboards (IWBs) by university students, using Technology Acceptance Model by the structural equation modeling approach. The following hypothesis guided the current study: H1. There is a positive relationship between IWB…
Descriptors: Technology Uses in Education, Interactive Video, Bulletin Boards, Visual Aids
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Dib, Hazar; Adamo-Villani, Nicoletta; Garver, Stephen – Advances in Engineering Education, 2014
We describe the design, development and initial evaluation of an interactive virtual environment whose objective is to help undergraduate students learn and review the concepts and practices of differential leveling. The virtual environment, which includes realistic terrains and leveling instruments that look, operate, and produce results…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Undergraduate Students
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Bruce-Low, S. S.; Burnet, S.; Arber, K.; Price, D.; Webster, L.; Stopforth, M. – Advances in Physiology Education, 2013
Mobile learning has increasingly become interwoven into the fabric of learning and teaching in the United Kingdom higher education sector, and as technological issues become addressed, this phenomena has accelerated. The aim of the study was to examine whether learning using a mobile learning device (Samsung NC10 Netbook) loaded with interactive…
Descriptors: Sports Medicine, Information Technology, Laptop Computers, Undergraduate Students
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Kim, Do Kyun; Dinu, Lucian F.; Chung, Wonjon – International Journal of Information and Communication Technology Education, 2013
Currently, the South Korean government is in the process of transforming school textbooks from a paper-based platform to a computer-based digital platform. Along with this effort, interactive online educational games (edu-games) have been examined as a potential component of the digital textbooks. Based on the theory of diffusion of innovations,…
Descriptors: Computer Games, Textbooks, Foreign Countries, Grade 4
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Aytac, Tufan – Educational Research and Reviews, 2013
The main purpose of this study is to investigate the students' viewpoints and the problems they face during the use of Interactive Whiteboard (IWB). This research has been applied on 202 students in primary school and high school in Ankara. In this study, the quantitative data were collected through "IWB Survey Questions" (Student…
Descriptors: Foreign Countries, Student Surveys, Elementary School Students, High School Students
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Öz, Hüseyin – Turkish Online Journal of Educational Technology - TOJET, 2014
This article reports on the findings of a study conducted to investigate teachers' and students' perceptions of interactive whiteboards (IWBs) in the English as a foreign language (EFL) classroom and to find out differences of perceptions according to some variables such as gender, level of English proficiency, hours of weekly IWB use, and years…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Bulletin Boards
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Warnock, Stuart H.; Boykin, Nancy J.; Tung, Wei Chih – Journal of Research in Education, 2011
Literature on educational technology touts its potential for enhancing student outcomes such as learning, satisfaction, and performance. But are these benefits universal and do they apply to all applications and/or forms of educational technology? This study focuses on one such system, the Smart Board Technology System (SBTS) and the impact its…
Descriptors: Educational Technology, Technology Uses in Education, Student Satisfaction, Student Attitudes
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