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Brandon Folse; Frederick J. Poole – Teaching Sociology, 2024
The increasing ubiquity of gamification in everyday life normalizes it as a motivational tool. While much scholarship supports gamification, labor sociologists have long problematized the phenomenon. In this mixed-methods action research study, we explore the results of gamifying a lesson on gamification in a sociology of work course. We designed…
Descriptors: Sociology, Gamification, Job Analysis, Learning Activities
Söderström, Tor; Lindgren, Carina; Sjöberg, David; Söderlund, Roger; Åström, Elisabeth; Widing, Mats – Journal of Vocational Education and Training, 2022
This article examines how a virtual case that prepares students for practical scenario training affects police students' performance in a practical scenario training. This study included 69 Swedish police students at the Basic Training Programme for Police Officers -- 35 assigned to a virtual police case (VCASE) and 34 assigned to a conventional…
Descriptors: Vocational Education, Police Education, Higher Education, Foreign Countries
Tammy Divens; Laura Cruz – Journal of Occupational Therapy Education, 2022
Fieldwork education is the practical application of an occupational therapy education. Level I fieldwork is an important component that introduces students to the clinical setting for basic understanding of client interactions. Quality fieldwork programs in occupational therapy are more difficult to procure than ever before due to critical…
Descriptors: Occupational Therapy, Allied Health Occupations Education, Student Attitudes, Simulation
Magana, Alejandra J.; Vieira, Camilo; Fennell, Hayden W.; Roy, Anindya; Falk, Michael L. – Cognition and Instruction, 2020
Modeling is an important element of discovery and design processes because it can help individuals to comprehend and facilitate solutions to problems, mediate among mental and external representations, and off-load cognitive demands. However, engaging in model generation, comprehension, and transformation requires the orchestration of domain…
Descriptors: Undergraduate Students, Problem Solving, Barriers, Simulation
Cooney, Adeline; Darcy, Eamon – Journal of University Teaching and Learning Practice, 2020
This qualitative descriptive study explored the value of games as pedagogical tools to teach team working and foster collaborative learning in a higher education classroom. Groups of three or four students (n = 181) were asked to participate in a simple low-tech serious game which required them to solve a puzzle. The puzzle simulated 'good'…
Descriptors: Educational Benefits, Cooperative Learning, Educational Games, Teamwork
Datta, Ashim K.; Ukidwe, Mayuri S.; Way, David G. – Journal of Food Science Education, 2020
Importance of online learning has become more critical with the advent of a global pandemic. Effective online learning requires design characteristics that support learning that crosses traditional disciplinary boundaries. The example of educational delivery of food safety encompasses multiple disciplines to prepare students for real-world…
Descriptors: Food, Safety, Foods Instruction, Electronic Learning
Garbayo, Luciana S.; Harris, David M.; Fiore, Stephen M.; Robinson, Matthew; Kibble, Jonathan D. – Advances in Physiology Education, 2023
The purpose of this study was to 1) help novice students scaffold problem-solving and engage safely in the deliberate practice of diagnostic reasoning and medical decision-making in real time; 2) assess how accurately students gather and apply data in medical reasoning and treatment during high-fidelity patient simulations (HFPSs); 3) identify…
Descriptors: Decision Making, Self Esteem, Problem Solving, Scaffolding (Teaching Technique)
Prihar, Ethan; Heffernan, Neil – International Educational Data Mining Society, 2021
Similar content has tremendous utility in classroom and online learning environments. For example, similar content can be used to combat cheating, track students' learning over time, and model students' latent knowledge. These different use cases for similar content all rely on different notions of similarity, which make it difficult to determine…
Descriptors: Computer Software, Middle School Teachers, Mathematics Teachers, College Students
Taipalus, Toni; Seppänen, Ville; Pirhonen, Maritta – Journal of Information Systems Education, 2018
Uncertain and ambiguous environments are commonplace in information systems development (ISD) projects, and while different Agile frameworks welcome changes in organizational, technical, and business environments, the incurred uncertainty is known to negatively affect the development process and the quality of the final product. The effects of…
Descriptors: Computer Software, Problem Based Learning, Information Systems, Simulation
Iipinge, Selma M.; Batholmeus, Petrina N.; Pop, Carva – International Journal of Work-Integrated Learning, 2020
This article explores Namibian students' perception of work-integrated learning (WIL) readiness skills developed from an offline and online business simulation course, pre and during the COVID-19 pandemic, as well as the use of simulations to prepare students for WIL placements. The findings indicate that both versions of the business simulation…
Descriptors: Foreign Countries, College Students, Student Attitudes, Job Skills
Finney, Sara – L2 Journal, 2019
Recent scholarship has highlighted the importance of increasing the intellectual viability of lower-level foreign language (FL) study while facilitating connections between academic practice, learners' lives, and global communities. This article reports on a content-based role-immersion simulation (RIS) designed to incite a critical orientation…
Descriptors: Second Language Learning, Second Language Instruction, Curriculum Design, Intellectual Development
Benacka, Jan – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The article gives an account of an experiment in which sixty-eight high school students of age 16 - 19 developed spreadsheet applications that simulated fall and projectile motion in the air. The students applied the Euler method to solve the governing differential equations. The aim was to promote STEM to the students and motivate them to study…
Descriptors: High School Students, STEM Education, Mathematical Models, Spreadsheets
Scott, Fraser J. – Journal of Biological Education, 2017
Basic mathematical fluency is a prerequisite for success in a wide array of areas in biology and it has been noted that many students are deficient in this skill. In this paper, the use of a "simulated" peer-assessment activity is investigated as a method to improve performance in numerical problem-solving questions in high school…
Descriptors: High School Students, Biology, Science Instruction, Peer Evaluation
Klaw, Bruce W. – Journal of Legal Studies Education, 2016
This article presents a new contract negotiation and drafting exercise designed for undergraduate and graduate business students in a business law or legal environment of business survey course. Structured as an asset purchase and sale agreement involving a small business with intangible social media and intellectual property assets in a…
Descriptors: Business Administration Education, Experiential Learning, Contracts, Simulation
Ellett, Rachel L.; Esperanza, Jennifer; Phan, Diep – Journal of Political Science Education, 2016
Despite widespread acknowledgment of the importance of interdisciplinary pedagogy, disciplinary teaching remains the norm on most campuses, primarily due to cost and institutional constraints. Bridging the gap between literature on interdisciplinary teaching and active-learning techniques, this article describes an innovative and less costly…
Descriptors: Thinking Skills, Interdisciplinary Approach, Case Studies, Teaching Methods

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