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Sherlyn Narsolis – Online Submission, 2025
This classroom-based action research explored the influence of creative engagement strategies-- a combination of Participation Squares and Spin-the-Wheel--on enhancing student engagement in a middle school classroom. The study was motivated by a recurring issue of poor student engagement. The intervention, used as a class starter to boost student…
Descriptors: Intervention, Middle School Students, Learner Engagement, Self Esteem
Dalton, Gene; Devitt, Ann – International Journal of Game-Based Learning, 2016
In the 2011 census almost one in three Irish teenagers claimed to be unable to speak Irish (Central Statistics Office, Ireland, 2012), despite the language being taught daily in school. The challenges facing the Irish language in schools are complex and multifaceted. The research reported here attempts to address some of these challenges by…
Descriptors: Irish, Computer Games, Teaching Methods, Language Usage
Metcalf, Jennifer L.; Atance, Cristina M. – Cognitive Development, 2011
Using a new paradigm for measuring children's saving behaviors involving two marble games differing in desirability, we assessed whether 3-, 4-, and 5-year-olds saved marbles for future use, saved increasingly on a second trial, saved increasingly with age, and were sensitive to the relative value of future rewards. We also assessed whether…
Descriptors: Theory of Mind, Models, Rewards, Cognitive Development
Lee, Hyoung Suk – ProQuest LLC, 2010
Mood has been commonly viewed as an important determinant of drinking, but studies of positive and negative affect and alcohol use have reported inconsistent results. It has been suggested that the relationship between negative affect and heavy drinking or drinking problems depends on individual vulnerability dimensions such as personality. Gray's…
Descriptors: College Students, Drinking, Inhibition, Correlation

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