NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 10 results Save | Export
Claire Baytas; Dylan Ruediger – ITHAKA S+R, 2025
In fall 2023, Ithaka S+R launched a collective research project with the objective of studying generative AI's impact on teaching, learning, and research at the postsecondary level. Through a collaboration with 19 universities from across the US and Canada, the "Making AI Generative for Higher Education" project has provided an…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Technology Integration
Peer reviewed Peer reviewed
Direct linkDirect link
Hanwei Wu; Ziwen Pan – European Journal of Education, 2025
Recently, there has been a significant increase in research on Generative Artificial Intelligence (GenAI) in the domain of second language (L2) education. Given the limited resources, it is essential for GenAI research to focus on key areas. However, there is still uncertainty about which topics should be prioritised. Research priorities are often…
Descriptors: Q Methodology, Stakeholders, Artificial Intelligence, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Lijun Ni; Gillian Bausch; Elizabeth Thomas-Cappello; Fred Martin; Bernardo Feliciano – ACM Transactions on Computing Education, 2024
This study examined student learning outcomes from a middle school computer science (CS) curriculum developed through a researcher and practitioner partnership (RPP) project. The curriculum is based on students creating mobile apps that serve community and social good. We collected two sets of data from 294 students in three urban districts: (1)…
Descriptors: Computer Software, Middle School Students, Coding, Self Efficacy
Peer reviewed Peer reviewed
Direct linkDirect link
Persico, Donatella; Passarelli, Marcello; Pozzi, Francesca; Earp, Jeffrey; Dagnino, Francesca Maria; Manganello, Flavio – British Journal of Educational Technology, 2019
This paper explores the relationship between digital games and learning along the continuum from formal to informal learning. Games are an increasingly important component of our learning ecologies but their potential can prove difficult to fully harness due to the downsides of gaming in informal contexts and to the limitations games can present…
Descriptors: Computer Games, Risk, Learning Processes, Correlation
Peer reviewed Peer reviewed
Direct linkDirect link
Park, Yun Claire – Journal of Educational Technology Systems, 2022
The discrepancy between students' understanding of domain knowledge and their actual competencies to use tacit knowledge for a given task has been an issue to consider when instruction is designed, implemented, and revised. In this study, the researcher examines teaching and learning processes in which a Problem-Based Learning (PBL) design model…
Descriptors: Learning Experience, Problem Based Learning, Teaching Methods, Instructional Design
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yildirim, Osman; Ozdener, Nesrin – International Journal of Technology in Education and Science, 2021
Computer games are effective instructional tools used in programming courses to increase students' motivation and engagement. This participatory action research aims to redesign the Object-Oriented Programming course in which the first author is both the instructor and researcher to make it more effective and efficient. In the first step of the…
Descriptors: Action Research, Programming, Computer Science Education, Computer Software
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Rana, Karna; Greenwood, Janinka; Fox-Turnbull, Wendy; Wise, Stuait – Waikato Journal of Education, 2019
This article is the reflection of an emerging researcher who has experienced different nudges from the beginning of accessing the research field to the final stage of collating data in rural Nepal. My experiences and reflections may provide provocations to researchers to consider before they undertake field research. Areas that researchers should…
Descriptors: Rural Areas, Researchers, Social Differences, Cultural Differences
Peer reviewed Peer reviewed
Direct linkDirect link
Knight, Allan; Almeroth, Kevin – Journal of Interactive Learning Research, 2011
As part of the research carried out at the University of California, Santa Barbara's Center for Information Technology and Society (CITS), the Paper Authentication and Integrity Research (PAIR) project was launched. We began by investigating how one recent technology affected student learning outcomes. One aspect of this research was to study the…
Descriptors: Plagiarism, Student Attitudes, Form Classes (Languages), Researchers
Peer reviewed Peer reviewed
Direct linkDirect link
Yanik, H. Bahadir; Porter, Wayne – International Journal for Technology in Mathematics Education, 2009
This article presents a case study in which researcher-practitioner collaboration took place to promote effective use of technology in an urban elementary school mathematics classroom. Data were primarily gathered through classroom observations and interviews. The aim of this study was twofold. First, to increase our understanding of the effects…
Descriptors: Elementary School Mathematics, Cooperation, Computer Software, Educational Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Chand, Rajni K. – International Review of Research in Open and Distance Learning, 2007
Listening skills research has tended to focus on strategy use in classrooms and on theory and practice of second language (L2) teachers. This study examined the teachers' and learners' perceptions of listening skills in non-classroom learning situations. Five (n = 5) study skills teachers and 19 former learners in a distance study skills course at…
Descriptors: Qualitative Research, Distance Education, Foreign Countries, Study Skills