Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Game Based Learning | 2 |
| Program Implementation | 2 |
| Student Attitudes | 2 |
| Teaching Methods | 2 |
| Academic Achievement | 1 |
| Academic Persistence | 1 |
| Active Learning | 1 |
| Adolescents | 1 |
| Barriers | 1 |
| Children | 1 |
| Disproportionate… | 1 |
| More ▼ | |
Author
| Brown, Felicity L. | 1 |
| Hallak, Eyad | 1 |
| Ibrahim, Nisreen | 1 |
| Jordans, Mark J. D. | 1 |
| Neijenhuijs, Koen I. | 1 |
| Radford, Kate | 1 |
| Stubbé-Alberts, Hester | 1 |
| Taha, Karine | 1 |
| Turner, Jasmine S. | 1 |
| Vanyi, Jennifer | 1 |
| de Hoop, Thomas | 1 |
| More ▼ | |
Publication Type
| Dissertations/Theses -… | 1 |
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Lebanon | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Turner, Jasmine S.; Taha, Karine; Ibrahim, Nisreen; Neijenhuijs, Koen I.; Hallak, Eyad; Radford, Kate; Stubbé-Alberts, Hester; de Hoop, Thomas; Jordans, Mark J. D.; Brown, Felicity L. – Journal on Education in Emergencies, 2022
Evaluations of education technology (ed tech) interventions in humanitarian settings are scarce. We present a proof-of-concept study of Can't Wait to Learn, a digital game-based learning program that combines an experiential, active learning design with meaningful, competency-appropriate, and contextually relevant content. We assessed the…
Descriptors: Out of School Youth, Game Based Learning, Symptoms (Individual Disorders), Mental Health
Vanyi, Jennifer – ProQuest LLC, 2018
An ongoing concern at institutions of higher education is persistence among underrepresented minority students in science, technology, engineering and mathematics (STEM) programs. This qualitative exploratory case study was designed to investigate whether combining two strategies, orientations and gamification, to provide more supports for…
Descriptors: Teaching Methods, Disproportionate Representation, Minority Group Students, Academic Achievement

Peer reviewed
Direct link
