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HuiTing Ren – Education and Information Technologies, 2025
The article described the study of possibilities and prospects of teaching dance choreographic skills in a virtual educational environment. The researchers compared the educational achievements in the control and experimental groups and determined the influence of additional educational practices in the virtual interactive dance online studio…
Descriptors: Dance Education, Educational Technology, Technology Uses in Education, Distance Education
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Maimoona Al Abri; Abdullah Al Mamari; Zakria Al Marzouqi – Journal of Education and e-Learning Research, 2025
This study aims to explore the implications of using AI-generative tools (tools for generative AI (GAI)) in teaching and learning practices in higher education settings. This exploratory study employs a mixed-methods approach. Data was collected through focus-group discussions, participants' reflections and questionnaires. The participants of this…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Undergraduate Students
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Kosmas Vlachos – Online Learning, 2025
The research paper explores the impact of assignments on enhancing educational technology awareness among postgraduate trainee English language teachers at the Hellenic Open University. The study focused on participants in the teaching of English as a foreign language (EFL) program, specifically those engaging in the 13-week training module…
Descriptors: Writing Assignments, Educational Technology, Graduate Students, English (Second Language)
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Rustam Shadiev; Xuan Chen; Wayan Sintawati; Fahriye Altinay; Yan Li; Nurassyl Kerimbayev; Ahmed Tlili – Educational Technology & Society, 2025
Students are unable to view each other's VR content created with 360-degree video technology using head-mounted displays and discuss it in real-time. This limitation may confine the application of 360degree video technology in the field of intercultural learning to merely passive observation of cultural content on individual devices, thereby…
Descriptors: Video Technology, Technology Uses in Education, Computer Simulation, Cultural Awareness
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Cengiz Gunduzalp – Journal of Education in Science, Environment and Health, 2024
This study was done to find out what students thought about the variables of perceived control, perceived learning, perceived benefit, interest, motivation, affective components, attitude, behavioral components, and learning experience when using digital games in information and communication technologies courses. As a case study, the study was…
Descriptors: Educational Games, Educational Technology, Biochemistry, Student Attitudes
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Austin U. Gehret; Lisa B. Elliot – Educational Technology Research and Development, 2025
Developing digital materials for learning purposes, or e-learning materials, is not as straightforward as it may seem. The traditional approach is multimedia instruction, the presentation of both pictures and words in an e-learning format to foster learning. However, multimedia instruction, to develop meaningful learning, needs to support the…
Descriptors: Educational Technology, Technology Uses in Education, Multimedia Instruction, Students with Disabilities
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Jung Colen – International Journal of Education in Mathematics, Science and Technology, 2025
This study delves into teacher candidates' (TCs) perspectives, particularly in secondary mathematics and science education. Through qualitative analysis of survey data and essays from 17 TCs across two institutions, including 9 STEM education major TCs (math and science TCs), and 8 non-STEM TCs, diverse attitudes towards AI integration emerge. Our…
Descriptors: Preservice Teachers, Student Attitudes, Artificial Intelligence, Secondary Education
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Hao-Chiang Koong Lin; Chun-Hsiung Tseng; Nian-Shing Chen – Educational Technology & Society, 2025
In recent years, learning programming has been a challenge for both learners and educators. How to enhance student engagement and learning outcomes has been a significant concern for researchers. This study examines the effects of AI-based pedagogical agents on students' learning experiences in programming courses, focusing on web game development…
Descriptors: Programming, Learner Engagement, Self Efficacy, Artificial Intelligence
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Thanapat Sripan; Nutwichida Lertpongrujikorn – Journal of Education and Learning, 2025
Artificial intelligence's (AI) quick development has had a big impact on education, especially in industries like electronic media production that call for both creative expression and practical abilities. In a classroom action research setting, this project investigates how to use AI-powered learning activities to improve students' proficiency in…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Undergraduate Students
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Vlasios Kasapakis; Elena Dzardanova – Interactive Learning Environments, 2024
Virtual Learning Environments (VLEs) became the primary space for education during the Coronavirus disease (COVID-19) lockdowns. One of the additions that specifically VR has to offer is its potential to incorporate some of the qualities that define interpersonal communication and typically lack in distance-learning VLEs. This study's aim is…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Distance Education
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Abdullah Alenezi; Abdulhameed Alenezi – Journal of Teaching and Learning, 2025
Within the context of Saudi Arabia's digital transformation strategy, "Vision 2030", the issue of artificial intelligence (AI) adoption in higher education is gaining momentum, changing the form of the formative assessment procedure and its perception. Given the scope of interests in the functions of Arabic Natural Language Processing…
Descriptors: Foreign Countries, Artificial Intelligence, Technology Uses in Education, Higher Education
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Yusuf Akyildiz – Journal of Educational Technology and Online Learning, 2025
Virtual reality (VR) presents an innovative and powerful approach to foreign language teaching, offering immersive and interactive environments that support vocabulary acquisition in engaging and meaningful ways. This study investigates the potential of VR using the self-developed application GermanVR, specifically designed to enhance vocabulary…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Second Language Instruction
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Qiguang Qiu – International Journal of Web-Based Learning and Teaching Technologies, 2025
This study focuses on the application of virtual reality (VR) technology in moral education. Traditional moral education faces many challenges, but VR technology, with its immersive, interactive, and imaginative characteristics, constructs an immersive moral education environment. Through quasi-experimental research, it was found that the…
Descriptors: Computer Simulation, Moral Values, Ethical Instruction, Values Education
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Daniel Amadiok; Eric Osei; Winston Abroampa – International Journal of Education and Development using Information and Communication Technology, 2024
E-learning management systems (e-LMSs) are technologies that higher education institutions employ to facilitate teaching and learning. However, empirical data on contextual factors, including teaching activities in the e-LMS, administrative activities in the e-LMS, effectiveness of the e-LMS, technologies in learning networks, and perceived…
Descriptors: Learning Management Systems, Educational Technology, Technology Uses in Education, Public Colleges
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Heba Abou-El-Sood – Accounting Education, 2025
The surge in technology adoption has transformed students into 'digital natives' who require innovative teaching methods to enhance their engagement and learning. This paper investigates the impact of integrating QuickBooks®, an accounting mobile app, on students' learning, engagement, and interest in the course. It utilizes a survey questionnaire…
Descriptors: Accounting, Educational Technology, Technology Uses in Education, Telecommunications
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