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Qianru Li; Saifon Songsiengchai; Ada Marie G. Mascarinas – World Journal of Education, 2025
This study investigates the impact of 3DS MAX software on creative development and skills in art education at GUIZHOU UNIVERSITY, China. As digital technologies become increasingly integral to art education, understanding how 3D animation software influences students' creative capabilities and technical skills is crucial for developing practical…
Descriptors: Foreign Countries, Computer Software, Technology Uses in Education, Animation
SMAs in Facilitating Metacognition to Help Understanding of Equilibria in a Year 11 Chemistry Course
Dharmendra Dubay – Online Submission, 2025
This mixed methods study explored how the making of animated models affected year 11 students' understanding of the effect of temperature on the equilibrium of an exothermic or endothermic reaction. The students' perspectives and the role of the activity in facilitating a metacognitive process were also examined. Teacher perspectives were also…
Descriptors: Grade 11, High School Students, Climate, Scientific Concepts
Dönmez-Usta, Necla; Ültay, Neslihan – Journal of Science Learning, 2022
Animation is used to increase the interest and engagement of students in the learning environment. Animation is exciting and fun, and using animation, abstract concepts are easy to present, display, and convey to students. Augmented reality, like animation, can help make it easier to understand abstract concepts. In many areas, augmented reality…
Descriptors: Computer Simulation, Animation, STEM Education, Grade 4
Avcu, Yunus Emre; Yaman, Yavuz – Online Submission, 2022
The aim of this study was to examine the efficiency of the differentiated instructional design for value education of gifted. This research was based according to the embedded experimental design of a mixed research method. The study group consisted of 25 gifted students (13 girls, 12 boys) at the 6th-grade level. Digital differentiation strategy…
Descriptors: Foreign Countries, Individualized Instruction, Values, Education
Hamalosmanoglu, Mustafa; Kizilay, Esra; Saylan Kirmizigül, Asli – International Online Journal of Education and Teaching, 2020
This research aimed to investigate the effect of Wall-E films on prospective teachers' behavior towards environmental problems and attitude towards solid waste and recycling. In the research, one-group pre-test and post-test experimental design was used. The study group consisted of 130 prospective teachers at the Classroom Teacher Department, and…
Descriptors: Conservation (Environment), Recycling, Sanitation, Foreign Countries
Demir, Bora; Karabiyik, Ceyhun; Özdemir, Muzaffer; Baturay, Meltem – Journal of Educational Technology, 2022
This study examines the effect of modality and redundancy in an Augmented Reality (AR) based language learning environment for teaching vocabulary in a foreign language. The study aims to determine the effectiveness of the redundancy and modality principles, examine the relationship between cognitive load, satisfaction, anxiety, willingness, and…
Descriptors: Computer Simulation, Second Language Learning, Vocabulary Development, Difficulty Level
Yang, Chi; Jen, Chun-Hui; Chang, Chun-Yen; Yeh, Ting-Kuang – Educational Technology & Society, 2018
This study aimed to examine the relative effectiveness of using an animation versus static pictures in terms of supporting the learning of genetics. To provide a methodologically sound comparison, the two sessions were constructed to be equivalent and were designed based on principles provided by the cognitive theory of multimedia learning and the…
Descriptors: Genetics, Teaching Methods, Science Instruction, Scientific Concepts
Amagir, Aisa; Groot, Wim; Maassen van den Brink, Henriëtte; Wilschut, Arie – Citizenship, Social and Economics Education, 2019
Using a framework for educational design research, this article reports and evaluates the (process of the) design of a financial education program. The program is designed for high school students in the prevocational track in the Netherlands. The aim of the program is to improve students' financial knowledge, attitudes, self-efficacy, and…
Descriptors: Foreign Countries, Program Design, Money Management, Vocational Education
Lawson, Chris A.; Cook, Mike; Dorn, Joe; Pariso, Bill – Journal of Museum Education, 2018
Annual fieldtrip visits offer an excellent opportunity to engage teachers and students in learning opportunities that may not otherwise be available in their classrooms. Here we describe a collaborative project designed to support teacher engagement before, during, and after a classroom fieldtrip to a children's museum. We found that providing a…
Descriptors: STEM Education, Art Education, Museums, Field Trips
Houghton, Stephen; Carroll, Annemaree; Zadow, Corinne; O'connor, Emma Sanders; Hattie, John; Lynn, Sasha – Emotional & Behavioural Difficulties, 2017
Children with early-onset conduct problems (EOCP) and callous-unemotional (CU) traits are highly resistant to treatment and cost society significantly more than their healthy counterparts. Employing a multiple baseline design, 13 males (9.0-10.2 years of age) with a history of school suspensions were sequentially introduced to KooLKIDS, a…
Descriptors: Behavior Problems, Emotional Disturbances, Intervention, At Risk Students
Géryk, Jan – International Educational Data Mining Society, 2015
The efficacy of animated data visualizations in comparison with static data visualizations is still inconclusive. Some researches resulted that the failure to find out the benefits of animations may relate to the way how they are constructed and perceived. In this paper, we present visual analytics (VA) tool which makes use of enhanced animated…
Descriptors: Animation, Visualization, Visual Stimuli, Program Effectiveness
Shi, Lin – ProQuest LLC, 2012
The purpose of this study is to evaluate the effects of a custom-designed computer animation program on learning Chinese characters by beginning learners of Chinese as Foreign Language (CFL) in a higher education setting. This study used a matched comparison quasi-experimental design to explore the effects of the customized computer program within…
Descriptors: Chinese, Second Language Learning, Animation, Computer Uses in Education
Dorsett, Richard; Rienzo, Cinzia; Rolfe, Heather; Burns, Helen; Robertson, Barbara-Anne; Thorpe, Benjamin; Wall, Kate – Education Endowment Foundation, 2014
Mind the Gap sought to improve the metacognition and academic attainment of pupils in Year 4. There were two aspects to the intervention. The first involved training teachers in how to embed metacognitive approaches in their work, and how to continue to effectively and strategically involve parents. This training took place over a day and was…
Descriptors: Metacognition, Elementary School Students, Intervention, Teaching Methods
Bowman, Catherine D. D. – British Journal of Educational Technology, 2012
Animated pedagogical agents (APAs) have the potential to provide one-on-one, just-in-time instruction, guidance or mentoring in classrooms where such individualized human interactions may be infeasible. Much current APA research focuses on a wide range of design variables tested with small samples or in laboratory settings, while overlooking…
Descriptors: Control Groups, Experimental Groups, Science Curriculum, Middle School Students
Wu, Huang-Ching; Chang, Chun-Yen; Chen, Chia-Li D.; Yeh, Ting-Kuang; Liu, Cheng-Chueh – Research in Science Education, 2010
This study developed two testing devices, namely the animation-based test (ABT) and the graphic-based test (GBT) in the area of earth sciences covering four domains that ranged from astronomy, meteorology, oceanography to geology. Both the students' achievements of and their attitudes toward ABT compared to GBT were investigated. The purposes of…
Descriptors: Animation, Science Achievement, Testing, Academic Achievement
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